public:
/**
- * @brief Create a new image visual.
- *
- * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
- * @return A smart-pointer to the newly allocated visual.
- */
- static ImageVisualPtr New( VisualFactoryCache& factoryCache );
-
- /**
* @brief Create a new image visual with a URL.
*
* The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
/**
* @copydoc Visual::Base::GetNaturalSize
*/
- virtual void GetNaturalSize( Vector2& naturalSize ) const;
+ virtual void GetNaturalSize( Vector2& naturalSize );
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
- /**
- * @copydoc Visual::Base::DoSetProperty
- */
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
-
- /**
- * @copydoc Visual::Base::DoGetProperty
- */
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
-
protected:
/**
- * @brief Constructor.
- *
- * @param[in] factoryCache The VisualFactoryCache object
- */
- ImageVisual( VisualFactoryCache& factoryCache );
-
- /**
* @brief Constructor with a URL.
*
* The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
virtual ~ImageVisual();
/**
- * @copydoc Visual::Base::DoInitialize
+ * @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ virtual void DoSetProperties( const Property::Map& propertyMap );
/**
* @copydoc Visual::Base::DoSetOnStage
*/
virtual void DoSetOffStage( Actor& actor );
+ /**
+ * @copydoc Visual::Base::OnSetTransform
+ */
+ virtual void OnSetTransform();
+
public:
/**
/**
* @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it
+ * @param[in] textures to use
*/
- void CreateRenderer();
+ void CreateRenderer( TextureSet& textures );
/**
* @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it
+ * @param NativeImageRenderer
*/
- void CreateNativeImageRenderer();
+ void CreateNativeImageRenderer( NativeImage& nativeImage );
/**
* @brief Query whether resources requires to be loaded synchronously.
* @param[in] url The URL of the image resource to use.
* @param[in] synchronousLoading If true, the resource is loaded synchronously, otherwise asynchronously.
* @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture
+ * @return the texture set to use
*/
- void CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing );
+ TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing );
/**
* Callback function of image resource loading succeed
*/
void CleanCache(const std::string& url);
- /**
- * Set shader code for nativeimage if it exists
- */
- void SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage );
-
private:
Image mImage;
PixelData mPixels;
- TextureSet mTextureSet;
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;
std::string mImageUrl;
- std::string mNativeFragmentShaderCode;
Dali::ImageDimensions mDesiredSize;
Dali::FittingMode::Type mFittingMode:3;
Dali::SamplingMode::Type mSamplingMode:4;
Dali::WrapMode::Type mWrapModeU:3;
Dali::WrapMode::Type mWrapModeV:3;
- bool mNativeImageFlag:1;
+
};
} // namespace Internal