*
*/
-// INTERNAL INCLUDES
-#include <dali-toolkit/internal/visuals/visual-base-impl.h>
-#include <dali-toolkit/devel-api/image-loader/atlas-upload-observer.h>
-
// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/images/image.h>
#include <dali/public-api/images/image-operations.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/devel-api/object/weak-handle.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/devel-api/image-loader/atlas-upload-observer.h>
+
namespace Dali
{
public:
/**
- * @brief Constructor.
+ * @brief Create a new image visual.
*
- * @param[in] factoryCache The VisualFactoryCache object
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @return A smart-pointer to the newly allocated visual.
*/
- ImageVisual( VisualFactoryCache& factoryCache );
+ static ImageVisualPtr New( VisualFactoryCache& factoryCache );
/**
- * @brief Constructor with a URL.
+ * @brief Create a new image visual with a URL.
*
* The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
*
* @param[in] fittingMode The FittingMode of the resource to load
* @param[in] samplingMode The SamplingMode of the resource to load
*/
- ImageVisual( VisualFactoryCache& factoryCache,
- const std::string& imageUrl,
- ImageDimensions size=ImageDimensions(),
- FittingMode::Type fittingMode = FittingMode::DEFAULT,
- Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR );
+ static ImageVisualPtr New( VisualFactoryCache& factoryCache,
+ const std::string& imageUrl,
+ ImageDimensions size = ImageDimensions(),
+ FittingMode::Type fittingMode = FittingMode::DEFAULT,
+ Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR );
/**
- * @brief Constructor with an Image type.
+ * @brief Create a new image visual with an Image type.
*
* @param[in] factoryCache The VisualFactoryCache object
* @param[in] image The image to use
*/
- ImageVisual( VisualFactoryCache& factoryCache, const Image& image );
-
- /**
- * @brief A reference counted object may only be deleted by calling Unreference().
- */
- ~ImageVisual();
+ static ImageVisualPtr New( VisualFactoryCache& factoryCache, const Image& image );
public: // from Visual
virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
protected:
+
+ /**
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache The VisualFactoryCache object
+ */
+ ImageVisual( VisualFactoryCache& factoryCache );
+
+ /**
+ * @brief Constructor with a URL.
+ *
+ * The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
+ *
+ * @param[in] factoryCache The VisualFactoryCache object
+ * @param[in] imageUrl The URL of the image resource to use
+ * @param[in] size The width and height to fit the loaded image to.
+ * @param[in] fittingMode The FittingMode of the resource to load
+ * @param[in] samplingMode The SamplingMode of the resource to load
+ */
+ ImageVisual( VisualFactoryCache& factoryCache,
+ const std::string& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode );
+
+ /**
+ * @brief Constructor with an Image type.
+ *
+ * @param[in] factoryCache The VisualFactoryCache object
+ * @param[in] image The image to use
+ */
+ ImageVisual( VisualFactoryCache& factoryCache, const Image& image );
+
/**
- * @copydoc Visual::Base::DoInitialize
+ * @brief A reference counted object may only be deleted by calling Unreference().
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ virtual ~ImageVisual();
+
+ /**
+ * @copydoc Visual::Base::DoSetProperties
+ */
+ virtual void DoSetProperties( const Property::Map& propertyMap );
/**
* @copydoc Visual::Base::DoSetOnStage
/**
* @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it
- *
- * @return Returns the created Dali::Renderer
+ * @param[in] textures to use
*/
- Renderer CreateRenderer() const;
+ void CreateRenderer( TextureSet& textures );
/**
* @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it
- *
- * @return Returns the created Dali::Renderer
+ * @param NativeImageRenderer
*/
- Renderer CreateNativeImageRenderer() const;
+ void CreateNativeImageRenderer( NativeImage& nativeImage );
/**
* @brief Query whether resources requires to be loaded synchronously.
void LoadResourceSynchronously();
/**
- * Load the image.
+ * Creates the texture set and adds the texture to it
+ * @param[out] textureRect The texture area of the texture in the atlas.
* @param[in] url The URL of the image resource to use.
* @param[in] synchronousLoading If true, the resource is loaded synchronously, otherwise asynchronously.
+ * @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture
+ * @return the texture set to use
*/
- Image LoadImage( const std::string& url, bool synchronousLoading );
-
- /**
- * Load the image and create a texture set to hold the texture, with automatic atlasing applied.
- * @param [out] textureRect The texture area of the resource image in the atlas.
- * @param[in] url The URL of the image resource to use.
- * @param[in] synchronousLoading If true, the resource is loaded synchronously, otherwise asynchronously.
- */
- TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading );
+ TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing );
/**
* Callback function of image resource loading succeed
*/
void CleanCache(const std::string& url);
- /**
- * Set shader code for nativeimage if it exists
- */
- void SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage );
-
private:
+
Image mImage;
PixelData mPixels;
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;
-
std::string mImageUrl;
+
Dali::ImageDimensions mDesiredSize;
- Dali::FittingMode::Type mFittingMode;
- Dali::SamplingMode::Type mSamplingMode;
- Dali::WrapMode::Type mWrapModeU;
- Dali::WrapMode::Type mWrapModeV;
+ Dali::FittingMode::Type mFittingMode:3;
+ Dali::SamplingMode::Type mSamplingMode:4;
+ Dali::WrapMode::Type mWrapModeU:3;
+ Dali::WrapMode::Type mWrapModeV:3;
- std::string mNativeFragmentShaderCode;
- bool mNativeImageFlag;
};
} // namespace Internal