void SetTextureRectUniform( const Vector4& textureRect );
/**
- * Clean the renderer from cache, and remove the image from atlas if it is not used anymore
+ * Remove the image from atlas if it is not used anymore.
*/
- void CleanCache(const std::string& url);
+ void RemoveFromAtlas(const std::string& url);
/**
* Helper method to set individual values by index key.