*/
void CheckMaskTexture();
+ /**
+ * @brief Reset Renderer using empty texture
+ * For drawing empty visual, reset the renderer.
+ */
+ void ResetRenderer();
+
+ /**
+ * @brief Show broken image when image loading is failed.
+ */
+ void ShowBrokenImage();
+
private:
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;
bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
bool mOrientationCorrection; ///< true if the image will have it's orientation corrected.
bool mNeedYuvToRgb{false}; ///< true if we need to convert yuv to rgb.
+ bool mEnableBrokenImage;
};
} // namespace Internal