#define DALI_TOOLKIT_INTERNAL_IMAGE_VISUAL_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/image-loader/atlas-upload-observer.h>
-#include <dali-toolkit/internal/visuals/texture-upload-observer.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/internal/texture-manager/texture-upload-observer.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
namespace Dali
{
-
class NativeImage;
namespace Toolkit
{
-
namespace Internal
{
-
class ImageVisualShaderFactory;
class ImageVisual;
-typedef IntrusivePtr< ImageVisual > ImageVisualPtr;
+typedef IntrusivePtr<ImageVisual> ImageVisualPtr;
/**
* The visual which renders an image to a quad geometry
* If the Visual is in a LayerUI it will pixel align the image, using a Layer3D will disable pixel alignment.
* Changing layer behaviour between LayerUI to Layer3D whilst the visual is already staged will not have an effect.
*/
-class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver, public TextureUploadObserver
+class ImageVisual : public Visual::Base, public ConnectionTracker, public AtlasUploadObserver, public TextureUploadObserver
{
public:
-
/**
* @brief Create a new image visual with a URL.
*
* @param[in] samplingMode The SamplingMode of the resource to load
* @return A smart-pointer to the newly allocated visual.
*/
- static ImageVisualPtr New( VisualFactoryCache& factoryCache,
- ImageVisualShaderFactory& shaderFactory,
- const VisualUrl& imageUrl,
- const Property::Map& properties,
- ImageDimensions size = ImageDimensions(),
- FittingMode::Type fittingMode = FittingMode::DEFAULT,
- Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR );
+ static ImageVisualPtr New(VisualFactoryCache& factoryCache,
+ ImageVisualShaderFactory& shaderFactory,
+ const VisualUrl& imageUrl,
+ const Property::Map& properties,
+ ImageDimensions size = ImageDimensions(),
+ FittingMode::Type fittingMode = FittingMode::DEFAULT,
+ Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR);
/**
* @brief Create a new image visual with a URL.
* @param[in] samplingMode The SamplingMode of the resource to load
* @return A smart-pointer to the newly allocated visual.
*/
- static ImageVisualPtr New( VisualFactoryCache& factoryCache,
- ImageVisualShaderFactory& shaderFactory,
- const VisualUrl& imageUrl,
- ImageDimensions size = ImageDimensions(),
- FittingMode::Type fittingMode = FittingMode::DEFAULT,
- Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR );
-
-public: // from Visual
-
+ static ImageVisualPtr New(VisualFactoryCache& factoryCache,
+ ImageVisualShaderFactory& shaderFactory,
+ const VisualUrl& imageUrl,
+ ImageDimensions size = ImageDimensions(),
+ FittingMode::Type fittingMode = FittingMode::DEFAULT,
+ Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR);
+
+public: // from Visual
/**
* @copydoc Visual::Base::GetNaturalSize
*/
- void GetNaturalSize( Vector2& naturalSize ) override;
+ void GetNaturalSize(Vector2& naturalSize) override;
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
- void DoCreatePropertyMap( Property::Map& map ) const override;
+ void DoCreatePropertyMap(Property::Map& map) const override;
/**
* @copydoc Visual::Base::CreateInstancePropertyMap
*/
- void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+ void DoCreateInstancePropertyMap(Property::Map& map) const override;
/**
* @copydoc Visual::Base::OnDoAction
*/
- void OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes ) override;
+ void OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes) override;
protected:
-
/**
* @brief Constructor with a URL.
*
* @param[in] fittingMode The FittingMode of the resource to load
* @param[in] samplingMode The SamplingMode of the resource to load
*/
- ImageVisual( VisualFactoryCache& factoryCache,
- ImageVisualShaderFactory& shaderFactory,
- const VisualUrl& imageUrl,
- ImageDimensions size,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode );
+ ImageVisual(VisualFactoryCache& factoryCache,
+ ImageVisualShaderFactory& shaderFactory,
+ const VisualUrl& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode);
/**
* @brief A reference counted object may only be deleted by calling Unreference().
virtual ~ImageVisual();
/**
+ * @copydoc Visual::Base::OnInitialize
+ */
+ void OnInitialize() override;
+
+ /**
* @copydoc Visual::Base::DoSetProperties
*/
- void DoSetProperties( const Property::Map& propertyMap ) override;
+ void DoSetProperties(const Property::Map& propertyMap) override;
/**
* @copydoc Visual::Base::DoSetOnScene
*/
- void DoSetOnScene( Actor& actor ) override;
+ void DoSetOnScene(Actor& actor) override;
/**
* @copydoc Visual::Base::DoSetOffScene
*/
- void DoSetOffScene( Actor& actor ) override;
+ void DoSetOffScene(Actor& actor) override;
/**
* @copydoc Visual::Base::OnSetTransform
void OnSetTransform() override;
/**
- * @copydoc Visual::Base::IsResourceReady
+ * @copydoc Visual::Base::UpdateShader
*/
- bool IsResourceReady() const override;
+ void UpdateShader() override;
/**
- * @copydoc Visual::Base::UpdateShader
+ * @copydoc Visual::Base::GenerateShader
*/
- void UpdateShader() override;
+ Shader GenerateShader() const override;
public:
-
/**
* @copydoc AtlasUploadObserver::UploadCompleted
*
void UploadCompleted() override;
/**
- * @copydoc TextureUploadObserver::UploadCompleted
+ * @copydoc TextureUploadObserver::LoadCompleted
*
* To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
* This callback is the place to add the renderer as it would be called once the loading is finished.
*/
- void UploadComplete( bool success, int32_t textureId, TextureSet textureSet,
- bool usingAtlas, const Vector4& atlasRectangle, bool preMultiplied ) override;
+ void LoadComplete(bool success, TextureInformation textureInformation) override;
private:
-
- /**
- * @copydoc TextureUploadObserver::LoadComplete
- *
- * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready.
- * This callback is the place to add the renderer as it would be called once the PixelBuffer loading is finished.
- */
- void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override {}
-
/**
* Allocate the mask data when a masking property is defined in the property map
*/
* @param[in] orientationCorrection flag determines if orientation correction should be performed
* @param[in] forceReload flag determines if the texture should be reloaded from its source or use the cached texture.
*/
- void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload );
+ void LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload);
/**
* @brief Checks if atlasing should be attempted
void InitializeRenderer();
/**
- * @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it
- * @param[in] textures to use
- */
- void CreateRenderer( TextureSet& textures );
-
- /**
* Creates the texture set and adds the texture to it
* @param[out] textureRect The texture area of the texture in the atlas.
* @param[in] url The URL of the image resource to use.
* @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture
* @return the texture set to use
*/
- TextureSet CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing );
+ TextureSet CreateTextureSet(Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing);
/**
* Set the value to the uTextureRect uniform
* @param[in] textureRect The texture rectangular area.
*/
- void SetTextureRectUniform( const Vector4& textureRect );
+ void SetTextureRectUniform(const Vector4& textureRect);
/**
* Remove texture with valid TextureId
void RemoveTexture();
/**
+ * @brief Compute texture size
+ */
+ void ComputeTextureSize();
+
+ /**
+ * @brief Compute mask texture ratio
+ * @return The Mask Texture Ratio
+ */
+ Vector2 ComputeMaskTextureRatio();
+
+ /**
* Helper method to set individual values by index key.
* @param[in] index The index key of the value
* @param[in] value The value
*/
- void DoSetProperty( Property::Index index, const Property::Value& value );
+ void DoSetProperty(Property::Index index, const Property::Value& value);
/**
- * @brief Get a shader for the current properties.
- * @return The shader for the current properties.
+ * @brief Check whether the mask texture is loaded or not.
+ * If MaskingType is MASKING_ON_LOADING and mask texture is failed to load, update shader.
*/
- Shader GetShader();
+ void CheckMaskTexture();
private:
-
- Vector4 mPixelArea;
- WeakHandle<Actor> mPlacementActor;
- VisualUrl mImageUrl;
+ Vector4 mPixelArea;
+ WeakHandle<Actor> mPlacementActor;
+ VisualUrl mImageUrl;
TextureManager::MaskingDataPointer mMaskingData;
- Dali::ImageDimensions mDesiredSize;
+ Dali::ImageDimensions mDesiredSize;
TextureManager::TextureId mTextureId;
- TextureSet mTextures;
+ TextureSet mTextures;
+ Vector2 mTextureSize;
ImageVisualShaderFactory& mImageVisualShaderFactory;
- Dali::FittingMode::Type mFittingMode:3;
- Dali::SamplingMode::Type mSamplingMode:4;
- Dali::WrapMode::Type mWrapModeU:3;
- Dali::WrapMode::Type mWrapModeV:3;
- Dali::Toolkit::ImageVisual::LoadPolicy::Type mLoadPolicy;
+ Dali::FittingMode::Type mFittingMode : 3;
+ Dali::SamplingMode::Type mSamplingMode : 4;
+ Dali::WrapMode::Type mWrapModeU : 3;
+ Dali::WrapMode::Type mWrapModeV : 3;
+ Dali::Toolkit::ImageVisual::LoadPolicy::Type mLoadPolicy;
Dali::Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy;
- Vector4 mAtlasRect;
- Dali::ImageDimensions mAtlasRectSize;
- TextureManager::LoadState mLoadState; ///< The texture loading state
- bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
- bool mOrientationCorrection; ///< true if the image will have it's orientation corrected.
+ Vector4 mAtlasRect;
+ Dali::ImageDimensions mAtlasRectSize;
+ TextureManager::LoadState mLoadState; ///< The texture loading state
+ bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
+ bool mOrientationCorrection; ///< true if the image will have it's orientation corrected.
};
} // namespace Internal