Merge "Remove Atlas parameter for TextureManager cache system" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / image / image-visual.cpp
index 02df28f..ff8d961 100644 (file)
@@ -680,9 +680,9 @@ void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& te
     else
     {
       DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
-      textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
-      textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
       textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
+      textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
+      textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
 
       // We cannot determine what kind of shader will be used.
       // Just use unified shader, and then change shader after load completed.