/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL HEADERS
#include <cstring> // for strlen()
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/images/native-image.h>
#include <dali/devel-api/images/texture-set-image.h>
-#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
// INTERNAL HEADERS
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
+const char * const IMAGE_ATLASING("atlasing");
+const char * const ALPHA_MASK_URL("alphaMaskUrl");
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
+const float PIXEL_ALIGN_ON = 1.0f;
+const float PIXEL_ALIGN_OFF = 0.0f;
+
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
- uniform mediump mat4 uMvpMatrix;\n
+ uniform mediump mat4 uModelMatrix;\n
+ uniform mediump mat4 uViewMatrix;\n
+ uniform mediump mat4 uProjection;\n
uniform mediump vec3 uSize;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
+ uniform lowp float uPixelAligned;\n
\n
-
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
-
+\n
vec4 ComputeVertexPosition()\n
{\n
vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
}\n
-
+\n
void main()\n
{\n
- mediump vec4 vertexPosition = uMvpMatrix * ComputeVertexPosition();\n
+ mediump vec4 vertexPosition = uViewMatrix * uModelMatrix * ComputeVertexPosition();\n
+ vec4 alignedVertexPosition = vertexPosition;\n
+ alignedVertexPosition.xy = floor ( vertexPosition.xy );\n // Pixel alignment
+ vertexPosition = uProjection * mix( vertexPosition, alignedVertexPosition, uPixelAligned );\n
vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n
mPixelArea( FULL_TEXTURE_RECT ),
mPlacementActor(),
mImageUrl( imageUrl ),
+ mMaskingData( NULL ),
mDesiredSize( size ),
+ mTextureId( TextureManager::INVALID_TEXTURE_ID ),
mFittingMode( fittingMode ),
mSamplingMode( samplingMode ),
mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT )
+ mWrapModeV( WrapMode::DEFAULT ),
+ mAttemptAtlasing( false ),
+ mTextureLoading( false )
{
}
mPixelArea( FULL_TEXTURE_RECT ),
mPlacementActor(),
mImageUrl(),
+ mMaskingData( NULL ),
mDesiredSize(),
+ mTextureId( TextureManager::INVALID_TEXTURE_ID ),
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT )
+ mWrapModeV( WrapMode::DEFAULT ),
+ mAttemptAtlasing( false ),
+ mTextureLoading( false )
{
}
ImageVisual::~ImageVisual()
{
+ delete mMaskingData;
}
void ImageVisual::DoSetProperties( const Property::Map& propertyMap )
{
DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second );
}
+ else if ( keyValue.first == IMAGE_ATLASING )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::ATLASING, keyValue.second );
+ }
+ else if ( keyValue.first == ALPHA_MASK_URL )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::ALPHA_MASK_URL, keyValue.second );
+ }
+ else if ( keyValue.first == MASK_CONTENT_SCALE_NAME )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second );
+ }
+ else if ( keyValue.first == CROP_TO_MASK_NAME )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::CROP_TO_MASK, keyValue.second );
+ }
}
}
- if( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING && mImageUrl.IsValid() )
+ if( ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING ) && mImageUrl.IsValid() )
{
// if sync loading is required, the loading should start
// immediately when new image url is set or the actor is off stage
mWrapModeV = Dali::WrapMode::Type( wrapMode );
break;
}
+
+ case Toolkit::DevelImageVisual::Property::ATLASING:
+ {
+ bool atlasing = false;
+ mAttemptAtlasing = value.Get( atlasing );
+ break;
+ }
+
+ case Toolkit::DevelImageVisual::Property::ALPHA_MASK_URL:
+ {
+ std::string alphaUrl;
+ if( value.Get( alphaUrl ) )
+ {
+ AllocateMaskData();
+ // Immediately trigger the alpha mask loading (it may just get a cached value)
+ mMaskingData->SetImage( alphaUrl );
+ }
+ break;
+ }
+
+ case Toolkit::DevelImageVisual::Property::MASK_CONTENT_SCALE:
+ {
+ float scale;
+ if( value.Get( scale ) )
+ {
+ AllocateMaskData();
+ mMaskingData->mContentScaleFactor = scale;
+ }
+ break;
+ }
+
+ case Toolkit::DevelImageVisual::Property::CROP_TO_MASK:
+ {
+ bool crop=false;
+ if( value.Get( crop ) )
+ {
+ AllocateMaskData();
+ mMaskingData->mCropToMask = crop;
+ }
+ break;
+ }
+ }
+}
+
+void ImageVisual::AllocateMaskData()
+{
+ if( mMaskingData == NULL )
+ {
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ mMaskingData = new MaskingData(textureManager);
}
}
naturalSize.y = mDesiredSize.GetHeight();
return;
}
- else if( mImageUrl.IsValid() && mImageUrl.GetLocation() == VisualUrl::LOCAL )
+ else if( mImpl->mRenderer ) // Check if we have a loaded image
+ {
+ auto textureSet = mImpl->mRenderer.GetTextures();
+
+ if( textureSet )
+ {
+ auto texture = textureSet.GetTexture(0);
+ naturalSize.x = texture.GetWidth();
+ naturalSize.y = texture.GetHeight();
+ return;
+ }
+ }
+
+ if( mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
+ mMaskingData->mCropToMask )
{
- ImageDimensions dimentions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
- naturalSize.x = dimentions.GetWidth();
- naturalSize.y = dimentions.GetHeight();
+ ImageDimensions dimensions = Dali::GetClosestImageSize( mMaskingData->mAlphaMaskUrl.GetUrl() );
+ if( dimensions != ImageDimensions( 0, 0 ) )
+ {
+ naturalSize.x = dimensions.GetWidth();
+ naturalSize.y = dimensions.GetHeight();
+ }
return;
}
+ else if( mImageUrl.IsValid() )
+ {
+ if( mImageUrl.GetProtocolType() == VisualUrl::LOCAL )
+ {
+ ImageDimensions dimensions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
+
+ if( dimensions != ImageDimensions( 0, 0 ) )
+ {
+ naturalSize.x = dimensions.GetWidth();
+ naturalSize.y = dimensions.GetHeight();
+ }
+ else
+ {
+ Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+
+ naturalSize.x = brokenImage.GetWidth();
+ naturalSize.y = brokenImage.GetWidth();
+ }
+ return;
+ }
+ }
naturalSize = Vector2::ZERO;
}
-void ImageVisual::CreateRenderer( TextureSet& textures )
+void ImageVisual::CreateRenderer( TextureSet& textureSet )
{
Geometry geometry;
Shader shader;
}
}
+ // Set pixel align off as default.
+ // ToDo: Pixel align causes issues such as rattling image animation.
+ // We should trun it off until issues are resolved
+ shader.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
+
mImpl->mRenderer = Renderer::New( geometry, shader );
- DALI_ASSERT_DEBUG( textures );
- mImpl->mRenderer.SetTextures( textures );
+ if( textureSet )
+ {
+ mImpl->mRenderer.SetTextures( textureSet );
+ }
+ // else still waiting for texture load to finish.
//Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
{
if( mImageUrl.IsValid() )
{
- BitmapLoader loader = BitmapLoader::New( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
- loader.Load();
- mPixels = loader.GetPixelData();
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
+
+ if( pixelBuffer )
+ {
+ mPixels = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+ }
+ mTextureLoading = false;
}
}
TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing )
{
TextureSet textureSet;
+
+ mTextureLoading = false;
+
textureRect = FULL_TEXTURE_RECT;
if( synchronousLoading )
{
{
textureSet = mFactoryCache.GetAtlasManager()->Add( textureRect, mImageUrl.GetUrl(), mDesiredSize, mFittingMode, true, this );
mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ mTextureLoading = true;
}
if( !textureSet ) // big image, no atlasing or atlasing failed
{
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- ResourceImage resourceImage = Dali::ResourceImage::New( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
- resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, resourceImage );
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ if( mMaskingData == NULL )
+ {
+ mTextureId = textureManager.RequestLoad( mImageUrl, mDesiredSize, mFittingMode,
+ mSamplingMode, TextureManager::NO_ATLAS, this );
+ }
+ else
+ {
+ mTextureId = textureManager.RequestLoad( mImageUrl,
+ mMaskingData->mAlphaMaskId,
+ mMaskingData->mContentScaleFactor,
+ mDesiredSize,
+ mFittingMode, mSamplingMode,
+ TextureManager::NO_ATLAS,
+ mMaskingData->mCropToMask,
+ this );
+ }
+
+ TextureManager::LoadState loadState = textureManager.GetTextureState( mTextureId );
+
+ mTextureLoading = ( loadState == TextureManager::LOADING );
+
+ if( loadState == TextureManager::UPLOADED )
+ {
+ // UploadComplete has already been called - keep the same texture set
+ textureSet = textureManager.GetTextureSet(mTextureId);
+ }
}
}
- if( !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) )
+ if( ! (mImpl->mFlags & Impl::IS_ATLASING_APPLIED) && textureSet )
{
Sampler sampler = Sampler::New();
sampler.SetWrapMode( mWrapModeU, mWrapModeV );
textureSet.SetSampler( 0u, sampler );
}
+
return textureSet;
}
{
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- if( !mImpl->mCustomShader && mImageUrl.GetLocation() == VisualUrl::LOCAL )
+ if( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL )
{
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
Vector4 atlasRect;
// texture set has to be created first as we need to know if atlasing succeeded or not
// when selecting the shader
- TextureSet textures = CreateTextureSet( atlasRect, IsSynchronousResourceLoading(), true );
+ TextureSet textures = CreateTextureSet( atlasRect, IsSynchronousResourceLoading(), mAttemptAtlasing );
CreateRenderer( textures );
if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
// don't reuse CreateTextureSet
TextureSet textures = TextureSet::New();
- // Renderer can't be shared if mImage is NativeImage
NativeImage nativeImage = NativeImage::DownCast( image );
if( nativeImage )
{
ApplyImageToSampler( image );
}
-void ImageVisual::UploadCompleted()
-{
- // Resource image is loaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
- Actor actor = mPlacementActor.GetHandle();
- if( actor )
- {
- actor.AddRenderer( mImpl->mRenderer );
- // reset the weak handle so that the renderer only get added to actor once
- mPlacementActor.Reset();
- }
-}
-
void ImageVisual::DoSetOnStage( Actor& actor )
{
if( mImageUrl.IsValid() )
}
mPlacementActor = actor;
+ // Search the Actor tree to find if Layer UI behaviour set.
+ Layer layer = actor.GetLayer();
+ if ( layer && layer.GetBehavior() == Layer::LAYER_3D )
+ {
+ // Layer 3D set, do not align pixels
+ mImpl->mRenderer.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
+ }
if( mPixelArea != FULL_TEXTURE_RECT )
{
mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
}
- if( IsSynchronousResourceLoading() || !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) )
+ if( mTextureLoading == false )
{
actor.AddRenderer( mImpl->mRenderer );
mPlacementActor.Reset();
+
+ // Image loaded and ready to display
+ ResourceReady();
}
}
actor.RemoveRenderer( mImpl->mRenderer);
if( mImageUrl.IsValid() )
{
- RemoveFromAtlas( mImageUrl.GetUrl() );
+ RemoveTexture( mImageUrl.GetUrl() );
mImage.Reset();
}
-
+ mTextureLoading = false;
mImpl->mRenderer.Reset();
mPlacementActor.Reset();
}
map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
+
+ map.Insert( Toolkit::DevelImageVisual::Property::ATLASING, mAttemptAtlasing );
+ if( mMaskingData != NULL )
+ {
+ map.Insert( Toolkit::DevelImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl() );
+ map.Insert( Toolkit::DevelImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor );
+ map.Insert( Toolkit::DevelImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask );
+ }
}
void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
}
}
-void ImageVisual::OnImageLoaded( ResourceImage image )
+// From existing atlas manager
+void ImageVisual::UploadCompleted()
+{
+ // Texture has been uploaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
+ }
+ mTextureLoading = false;
+}
+
+// From Texture Manager
+void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle )
{
- if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
{
- Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
if( mImpl->mRenderer )
{
- ApplyImageToSampler( brokenImage );
+ actor.AddRenderer( mImpl->mRenderer );
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
+
+ if( loadingSuccess )
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode( mWrapModeU, mWrapModeV );
+ textureSet.SetSampler( 0u, sampler );
+ mImpl->mRenderer.SetTextures(textureSet);
+ }
+ else
+ {
+ Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+
+ textureSet = TextureSet::New();
+ mImpl->mRenderer.SetTextures( textureSet );
+
+ ApplyImageToSampler( brokenImage );
+ }
+ // Image loaded and ready to display
+ ResourceReady();
}
}
+ mTextureLoading = false;
}
-void ImageVisual::RemoveFromAtlas(const std::string& url)
+void ImageVisual::RemoveTexture(const std::string& url)
{
- Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
- Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
- if( index != Property::INVALID_INDEX )
+ if( mTextureId != TextureManager::INVALID_TEXTURE_ID )
{
- Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
- atlasRectValue.Get( atlasRect );
+ mFactoryCache.GetTextureManager().Remove( mTextureId );
+ mTextureId = TextureManager::INVALID_TEXTURE_ID;
}
+ else
+ {
+ Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
+ if( index != Property::INVALID_INDEX )
+ {
+ Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
+ atlasRectValue.Get( atlasRect );
+ }
- TextureSet textureSet = mImpl->mRenderer.GetTextures();
- mImpl->mRenderer.Reset();
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ mImpl->mRenderer.Reset();
- if( index != Property::INVALID_INDEX )
+ if( index != Property::INVALID_INDEX )
+ {
+ mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ }
+ }
+}
+
+
+ImageVisual::MaskingData::MaskingData( TextureManager& textureManager )
+: mTextureManager( textureManager ),
+ mAlphaMaskUrl(),
+ mAlphaMaskId( TextureManager::INVALID_TEXTURE_ID ),
+ mContentScaleFactor( 1.0f ),
+ mCropToMask( true )
+{
+}
+
+ImageVisual::MaskingData::~MaskingData()
+{
+ if( Stage::IsInstalled() )
{
- mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ // TextureManager could have been deleted before the actor that contains this
+ // ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage
+ // is still valid before accessing texture manager.
+ if( mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID )
+ {
+ mTextureManager.Remove( mAlphaMaskId );
+ }
}
}
+void ImageVisual::MaskingData::SetImage( const std::string& maskUrl )
+{
+ mAlphaMaskUrl = maskUrl;
+ mAlphaMaskId = mTextureManager.RequestMaskLoad( mAlphaMaskUrl );
+}
+
} // namespace Internal
} // namespace Toolkit