}
else
{
- vertexShader = mImageVisualShaderFactory.GetVertexShaderSource();
+ vertexShader = mImageVisualShaderFactory.GetVertexShaderSource().data();
}
std::string fragmentShader;
}
else
{
- fragmentShader = mImageVisualShaderFactory.GetFragmentShaderSource();
+ fragmentShader = mImageVisualShaderFactory.GetFragmentShaderSource().data();
}
// If the texture is native, we may need to change prefix and sampler in