/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/image/image-visual.h>
// EXTERNAL HEADERS
-#include <cstring> // for strlen()
-#include <dali/public-api/actors/layer.h>
-#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
+#include <dali/devel-api/common/stage.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali/devel-api/rendering/texture-devel.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/actors/layer.h>
+#include <cstring> // for strlen()
// INTERNAL HEADERS
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
-#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
-#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
-#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
-#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
-#include <dali/devel-api/rendering/renderer-devel.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
+const int CUSTOM_PROPERTY_COUNT(9); // wrap, pixel area, atlas, pixalign, + border/corner
// fitting modes
-DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, SHRINK_TO_FIT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, SCALE_TO_FILL )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, FIT_WIDTH )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, FIT_HEIGHT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::FittingMode, DEFAULT )
-DALI_ENUM_TO_STRING_TABLE_END( FITTING_MODE )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SCALE_TO_FILL)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_WIDTH)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, FIT_HEIGHT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, DEFAULT)
+DALI_ENUM_TO_STRING_TABLE_END(FITTING_MODE)
// sampling modes
-DALI_ENUM_TO_STRING_TABLE_BEGIN( SAMPLING_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NEAREST )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, LINEAR )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX_THEN_NEAREST )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, BOX_THEN_LINEAR )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NO_FILTER )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, DONT_CARE )
-DALI_ENUM_TO_STRING_TABLE_END( SAMPLING_MODE )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(SAMPLING_MODE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NEAREST)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, LINEAR)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_NEAREST)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, BOX_THEN_LINEAR)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, NO_FILTER)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::SamplingMode, DONT_CARE)
+DALI_ENUM_TO_STRING_TABLE_END(SAMPLING_MODE)
// wrap modes
-DALI_ENUM_TO_STRING_TABLE_BEGIN( WRAP_MODE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, DEFAULT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, CLAMP_TO_EDGE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, REPEAT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
-DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(WRAP_MODE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, DEFAULT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, CLAMP_TO_EDGE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, REPEAT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::WrapMode, MIRRORED_REPEAT)
+DALI_ENUM_TO_STRING_TABLE_END(WRAP_MODE)
// load policies
-DALI_ENUM_TO_STRING_TABLE_BEGIN( LOAD_POLICY )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED )
-DALI_ENUM_TO_STRING_TABLE_END( LOAD_POLICY )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(LOAD_POLICY)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED)
+DALI_ENUM_TO_STRING_TABLE_END(LOAD_POLICY)
// release policies
-DALI_ENUM_TO_STRING_TABLE_BEGIN( RELEASE_POLICY )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER )
-DALI_ENUM_TO_STRING_TABLE_END( RELEASE_POLICY )
+DALI_ENUM_TO_STRING_TABLE_BEGIN(RELEASE_POLICY)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER)
+DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
-const float PIXEL_ALIGN_ON = 1.0f;
+const float PIXEL_ALIGN_ON = 1.0f;
const float PIXEL_ALIGN_OFF = 0.0f;
-Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridSize )
+Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
{
Geometry geometry;
- if( gridSize == ImageDimensions( 1, 1 ) )
+ if(gridSize == ImageDimensions(1, 1))
{
- geometry = factoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
+ geometry = factoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
}
else
{
- geometry = VisualFactoryCache::CreateGridGeometry( gridSize );
+ geometry = VisualFactoryCache::CreateGridGeometry(gridSize);
}
return geometry;
} // unnamed namespace
-
-ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
- ImageVisualShaderFactory& shaderFactory,
- const VisualUrl& imageUrl,
- const Property::Map& properties,
- ImageDimensions size,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode )
+ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
+ ImageVisualShaderFactory& shaderFactory,
+ const VisualUrl& imageUrl,
+ const Property::Map& properties,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode)
{
- ImageVisualPtr imageVisualPtr( new ImageVisual( factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode ) );
- imageVisualPtr->SetProperties( properties );
+ ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
+ imageVisualPtr->SetProperties(properties);
+ imageVisualPtr->Initialize();
return imageVisualPtr;
}
-ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
- ImageVisualShaderFactory& shaderFactory,
- const VisualUrl& imageUrl,
- ImageDimensions size,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode )
+ImageVisualPtr ImageVisual::New(VisualFactoryCache& factoryCache,
+ ImageVisualShaderFactory& shaderFactory,
+ const VisualUrl& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode)
{
- return new ImageVisual( factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode );
+ ImageVisualPtr imageVisualPtr(new ImageVisual(factoryCache, shaderFactory, imageUrl, size, fittingMode, samplingMode));
+ imageVisualPtr->Initialize();
+ return imageVisualPtr;
}
-ImageVisual::ImageVisual( VisualFactoryCache& factoryCache,
- ImageVisualShaderFactory& shaderFactory,
- const VisualUrl& imageUrl,
- ImageDimensions size,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode )
-: Visual::Base( factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE ),
- mPixelArea( FULL_TEXTURE_RECT ),
+ImageVisual::ImageVisual(VisualFactoryCache& factoryCache,
+ ImageVisualShaderFactory& shaderFactory,
+ const VisualUrl& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode)
+: Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::IMAGE),
+ mPixelArea(FULL_TEXTURE_RECT),
mPlacementActor(),
- mImageUrl( imageUrl ),
- mMaskingData( ),
- mDesiredSize( size ),
- mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+ mImageUrl(imageUrl),
+ mMaskingData(),
+ mDesiredSize(size),
+ mTextureId(TextureManager::INVALID_TEXTURE_ID),
mTextures(),
- mImageVisualShaderFactory( shaderFactory ),
- mFittingMode( fittingMode ),
- mSamplingMode( samplingMode ),
- mWrapModeU( WrapMode::DEFAULT ),
- mWrapModeV( WrapMode::DEFAULT ),
- mLoadPolicy( Toolkit::ImageVisual::LoadPolicy::ATTACHED ),
- mReleasePolicy( Toolkit::ImageVisual::ReleasePolicy::DETACHED ),
- mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
- mAtlasRectSize( 0, 0 ),
- mAttemptAtlasing( false ),
- mLoading( false ),
- mOrientationCorrection( true )
+ mImageVisualShaderFactory(shaderFactory),
+ mFittingMode(fittingMode),
+ mSamplingMode(samplingMode),
+ mWrapModeU(WrapMode::DEFAULT),
+ mWrapModeV(WrapMode::DEFAULT),
+ mLoadPolicy(Toolkit::ImageVisual::LoadPolicy::ATTACHED),
+ mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED),
+ mAtlasRect(0.0f, 0.0f, 0.0f, 0.0f),
+ mAtlasRectSize(0, 0),
+ mLoadState(TextureManager::LoadState::NOT_STARTED),
+ mAttemptAtlasing(false),
+ mOrientationCorrection(true)
{
- EnablePreMultipliedAlpha( mFactoryCache.GetPreMultiplyOnLoad() );
+ EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
}
ImageVisual::~ImageVisual()
{
- if( Stage::IsInstalled() )
+ if(Stage::IsInstalled())
{
- if( mMaskingData )
+ if(mMaskingData)
{
// TextureManager could have been deleted before the actor that contains this
// ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage
// is still valid before accessing texture manager.
- if( mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID )
+ if(mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
{
TextureManager& textureManager = mFactoryCache.GetTextureManager();
- textureManager.Remove( mMaskingData->mAlphaMaskId, this );
+ textureManager.Remove(mMaskingData->mAlphaMaskId, this);
+ }
+ }
+
+ if(mImageUrl.IsValid())
+ {
+ // Decrease reference count of External Resources :
+ // EncodedImageBuffer or ExternalTextures.
+ // Ensure the stage is still valid before accessing texture manager.
+ if(mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
+ {
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.RemoveExternalTexture(mImageUrl.GetUrl());
+ }
+ else if(mImageUrl.IsBufferResource())
+ {
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.RemoveExternalEncodedImageBuffer(mImageUrl.GetUrl());
}
}
// ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
- if( ( mTextureId != TextureManager::INVALID_TEXTURE_ID ) && ( mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER ) )
+ if((mTextureId != TextureManager::INVALID_TEXTURE_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
{
RemoveTexture();
}
}
}
-void ImageVisual::DoSetProperties( const Property::Map& propertyMap )
+void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
{
// Url is already received in constructor
- for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
+ for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
{
- KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
- if( keyValue.first.type == Property::Key::INDEX )
+ KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
+ if(keyValue.first.type == Property::Key::INDEX)
{
- DoSetProperty( keyValue.first.indexKey, keyValue.second );
+ DoSetProperty(keyValue.first.indexKey, keyValue.second);
}
else
{
- if( keyValue.first == IMAGE_FITTING_MODE )
+ if(keyValue.first == IMAGE_FITTING_MODE)
{
- DoSetProperty( Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second);
}
- else if( keyValue.first == IMAGE_SAMPLING_MODE )
+ else if(keyValue.first == IMAGE_SAMPLING_MODE)
{
- DoSetProperty( Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second);
}
- else if( keyValue.first == IMAGE_DESIRED_WIDTH )
+ else if(keyValue.first == IMAGE_DESIRED_WIDTH)
{
- DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
}
- else if( keyValue.first == IMAGE_DESIRED_HEIGHT )
+ else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
{
- DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
}
- else if( keyValue.first == PIXEL_AREA_UNIFORM_NAME )
+ else if(keyValue.first == PIXEL_AREA_UNIFORM_NAME)
{
- DoSetProperty( Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second);
}
- else if( keyValue.first == IMAGE_WRAP_MODE_U )
+ else if(keyValue.first == IMAGE_WRAP_MODE_U)
{
- DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second);
}
- else if( keyValue.first == IMAGE_WRAP_MODE_V )
+ else if(keyValue.first == IMAGE_WRAP_MODE_V)
{
- DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second);
}
- else if( keyValue.first == SYNCHRONOUS_LOADING )
+ else if(keyValue.first == SYNCHRONOUS_LOADING)
{
- DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
}
- else if( keyValue.first == IMAGE_ATLASING )
+ else if(keyValue.first == IMAGE_ATLASING)
{
- DoSetProperty( Toolkit::ImageVisual::Property::ATLASING, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second);
}
- else if( keyValue.first == ALPHA_MASK_URL )
+ else if(keyValue.first == ALPHA_MASK_URL)
{
- DoSetProperty( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second);
}
- else if( keyValue.first == MASK_CONTENT_SCALE_NAME )
+ else if(keyValue.first == MASK_CONTENT_SCALE_NAME)
{
- DoSetProperty( Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second);
}
- else if( keyValue.first == CROP_TO_MASK_NAME )
+ else if(keyValue.first == CROP_TO_MASK_NAME)
{
- DoSetProperty( Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
}
- else if ( keyValue.first == LOAD_POLICY_NAME )
+ else if(keyValue.first == LOAD_POLICY_NAME)
{
- DoSetProperty( Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
}
- else if( keyValue.first == RELEASE_POLICY_NAME )
+ else if(keyValue.first == RELEASE_POLICY_NAME)
{
- DoSetProperty( Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second);
}
- else if( keyValue.first == ORIENTATION_CORRECTION_NAME )
+ else if(keyValue.first == ORIENTATION_CORRECTION_NAME)
{
- DoSetProperty( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second );
+ DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
}
}
}
// Load image immediately if LOAD_POLICY requires it
- if ( mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE )
+ if(mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE)
{
auto attemptAtlasing = AttemptAtlasing();
- LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
- TextureManager::ReloadPolicy::CACHED );
+ LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
}
}
-void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& value )
+void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
{
- switch( index )
+ switch(index)
{
case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
{
bool sync = false;
- if( value.Get( sync ) )
+ if(value.Get(sync))
{
- if( sync )
+ if(sync)
{
mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
{
float desiredWidth = 0.0f;
- if( value.Get( desiredWidth ) )
+ if(value.Get(desiredWidth))
{
- mDesiredSize.SetWidth( desiredWidth );
+ mDesiredSize.SetWidth(desiredWidth);
}
else
{
case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
{
float desiredHeight = 0.0f;
- if( value.Get( desiredHeight ) )
+ if(value.Get(desiredHeight))
{
- mDesiredSize.SetHeight( desiredHeight );
+ mDesiredSize.SetHeight(desiredHeight);
}
else
{
case Toolkit::ImageVisual::Property::FITTING_MODE:
{
int fittingMode = 0;
- Scripting::GetEnumerationProperty( value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode );
- mFittingMode = Dali::FittingMode::Type( fittingMode );
+ Scripting::GetEnumerationProperty(value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode);
+ mFittingMode = Dali::FittingMode::Type(fittingMode);
break;
}
case Toolkit::ImageVisual::Property::SAMPLING_MODE:
{
int samplingMode = 0;
- Scripting::GetEnumerationProperty( value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode );
- mSamplingMode = Dali::SamplingMode::Type( samplingMode );
+ Scripting::GetEnumerationProperty(value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode);
+ mSamplingMode = Dali::SamplingMode::Type(samplingMode);
break;
}
case Toolkit::ImageVisual::Property::PIXEL_AREA:
{
- value.Get( mPixelArea );
+ value.Get(mPixelArea);
break;
}
case Toolkit::ImageVisual::Property::WRAP_MODE_U:
{
int wrapMode = 0;
- Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode );
- mWrapModeU = Dali::WrapMode::Type( wrapMode );
+ Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
+ mWrapModeU = Dali::WrapMode::Type(wrapMode);
break;
}
case Toolkit::ImageVisual::Property::WRAP_MODE_V:
{
int wrapMode = 0;
- Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode );
- mWrapModeV = Dali::WrapMode::Type( wrapMode );
+ Scripting::GetEnumerationProperty(value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode);
+ mWrapModeV = Dali::WrapMode::Type(wrapMode);
break;
}
case Toolkit::ImageVisual::Property::ATLASING:
{
- value.Get( mAttemptAtlasing );
+ value.Get(mAttemptAtlasing);
break;
}
case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
{
std::string alphaUrl = "";
- if( value.Get( alphaUrl ) )
+ if(value.Get(alphaUrl))
{
AllocateMaskData();
mMaskingData->mAlphaMaskUrl = alphaUrl;
case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
{
float scale = 1.0f;
- if( value.Get( scale ) )
+ if(value.Get(scale))
{
AllocateMaskData();
mMaskingData->mContentScaleFactor = scale;
case Toolkit::ImageVisual::Property::CROP_TO_MASK:
{
- bool crop=false;
- if( value.Get( crop ) )
+ bool crop = false;
+ if(value.Get(crop))
{
AllocateMaskData();
mMaskingData->mCropToMask = crop;
case Toolkit::ImageVisual::Property::RELEASE_POLICY:
{
int releasePolicy = 0;
- Scripting::GetEnumerationProperty( value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy );
- mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type( releasePolicy );
+ Scripting::GetEnumerationProperty(value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy);
+ mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type(releasePolicy);
break;
}
case Toolkit::ImageVisual::Property::LOAD_POLICY:
{
int loadPolicy = 0;
- Scripting::GetEnumerationProperty( value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy );
- mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type( loadPolicy );
+ Scripting::GetEnumerationProperty(value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy);
+ mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type(loadPolicy);
break;
}
case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
{
- bool orientationCorrection( mOrientationCorrection );
- if( value.Get( orientationCorrection ) )
+ bool orientationCorrection(mOrientationCorrection);
+ if(value.Get(orientationCorrection))
{
mOrientationCorrection = orientationCorrection;
}
void ImageVisual::AllocateMaskData()
{
- if( !mMaskingData )
+ if(!mMaskingData)
{
mMaskingData.reset(new TextureManager::MaskingData());
}
}
-void ImageVisual::GetNaturalSize( Vector2& naturalSize )
+void ImageVisual::GetNaturalSize(Vector2& naturalSize)
{
- if( mDesiredSize.GetWidth()>0 && mDesiredSize.GetHeight()>0)
+ if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
{
naturalSize.x = mDesiredSize.GetWidth();
naturalSize.y = mDesiredSize.GetHeight();
return;
}
- else if( mImpl->mRenderer ) // Check if we have a loaded image
+ else if(mImpl->mRenderer) // Check if we have a loaded image
{
- if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED )
+ if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
{
naturalSize.x = mAtlasRectSize.GetWidth();
naturalSize.y = mAtlasRectSize.GetHeight();
}
auto textureSet = mImpl->mRenderer.GetTextures();
- if( textureSet )
+ if(textureSet && textureSet.GetTextureCount())
{
auto texture = textureSet.GetTexture(0);
- if( texture )
+ if(texture)
{
naturalSize.x = texture.GetWidth();
naturalSize.y = texture.GetHeight();
}
}
- if( mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
- mMaskingData->mCropToMask )
+ if(mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
+ mMaskingData->mCropToMask)
{
- ImageDimensions dimensions = Dali::GetClosestImageSize( mMaskingData->mAlphaMaskUrl.GetUrl() );
- if( dimensions != ImageDimensions( 0, 0 ) )
+ ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
+ if(dimensions != ImageDimensions(0, 0))
{
naturalSize.x = dimensions.GetWidth();
naturalSize.y = dimensions.GetHeight();
}
return;
}
- else if( mImageUrl.IsValid() )
+ else if(mImageUrl.IsValid())
{
- if( mImageUrl.GetProtocolType() == VisualUrl::LOCAL )
+ if(mImageUrl.GetProtocolType() == VisualUrl::LOCAL)
{
- ImageDimensions dimensions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
+ ImageDimensions dimensions = Dali::GetClosestImageSize(mImageUrl.GetUrl());
- if( dimensions != ImageDimensions( 0, 0 ) )
+ if(dimensions != ImageDimensions(0, 0))
{
naturalSize.x = dimensions.GetWidth();
naturalSize.y = dimensions.GetHeight();
}
else
{
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-
- naturalSize.x = brokenImage.GetWidth();
- naturalSize.y = brokenImage.GetWidth();
+ Actor actor = mPlacementActor.GetHandle();
+ Vector2 imageSize = Vector2::ZERO;
+ if(actor)
+ {
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ }
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+ Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
+ naturalSize.x = brokenImage.GetWidth();
+ naturalSize.y = brokenImage.GetWidth();
}
return;
}
naturalSize = Vector2::ZERO;
}
-void ImageVisual::CreateRenderer( TextureSet& textureSet )
+void ImageVisual::OnInitialize()
{
Geometry geometry;
- Shader shader;
- if( !mImpl->mCustomShader )
+ // Get the geometry
+ if(mImpl->mCustomShader)
+ {
+ geometry = CreateGeometry(mFactoryCache, mImpl->mCustomShader->mGridSize);
+ }
+ else // Get any geometry associated with the texture
{
TextureManager& textureManager = mFactoryCache.GetTextureManager();
- uint32_t opaqueElementsCount {0u};
- uint32_t transparentElementsCount {0u};
- geometry = textureManager.GetRenderGeometry(mTextureId, opaqueElementsCount, transparentElementsCount);
- if(!opaqueElementsCount && !transparentElementsCount)
- {
- geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
- }
+ uint32_t firstElementCount{0u};
+ uint32_t secondElementCount{0u};
+ geometry = textureManager.GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
- shader = mImageVisualShaderFactory.GetShader( mFactoryCache,
- mImpl->mFlags & Impl::IS_ATLASING_APPLIED,
- mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE,
- IsRoundedCornerRequired() );
- }
- else
- {
- geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
- if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
- {
- // Use custom hints
- shader = Shader::New( mImageVisualShaderFactory.GetVertexShaderSource(), mImageVisualShaderFactory.GetFragmentShaderSource(), mImpl->mCustomShader->mHints );
- shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
- }
- else
+ if(!firstElementCount && !secondElementCount) // Otherwise use quad
{
- shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader,
- mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader,
- mImpl->mCustomShader->mHints );
- if( mImpl->mCustomShader->mVertexShader.empty() )
- {
- shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
- }
+ geometry = CreateGeometry(mFactoryCache, ImageDimensions(1, 1));
}
}
- // Set pixel align off as default.
- // ToDo: Pixel align causes issues such as rattling image animation.
- // We should trun it off until issues are resolved
- shader.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
-
- mImpl->mRenderer = Renderer::New( geometry, shader );
- if( textureSet )
+ // Increase reference count of External Resources :
+ // EncodedImageBuffer or ExternalTextures.
+ // Reference count will be decreased at destructor of the visual.
+ if(mImageUrl.IsValid() && (mImageUrl.IsBufferResource() || mImageUrl.GetProtocolType() == VisualUrl::TEXTURE))
{
- mImpl->mRenderer.SetTextures( textureSet );
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.UseExternalResource(mImageUrl.GetUrl());
}
- // else still waiting for texture load to finish.
+
+ Shader shader = GenerateShader();
+
+ // Create the renderer
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
+ mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
//Register transform properties
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
- EnablePreMultipliedAlpha( IsPreMultipliedAlphaEnabled() );
+ EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
}
-void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection,
- TextureManager::ReloadPolicy forceReload )
+void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
{
TextureManager& textureManager = mFactoryCache.GetTextureManager();
- ImageAtlasManagerPtr atlasManager = nullptr;
+ ImageAtlasManagerPtr atlasManager = nullptr;
AtlasUploadObserver* atlasUploadObserver = nullptr;
- auto textureObserver = this;
+ auto textureObserver = this;
- if( atlasing )
+ if(atlasing)
{
- atlasManager = mFactoryCache.GetAtlasManager();
+ atlasManager = mFactoryCache.GetAtlasManager();
atlasUploadObserver = this;
}
auto preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader
- ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
- : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+ ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+ : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
- textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
- mMaskingData, IsSynchronousLoadingRequired(), mTextureId,
- atlasRect, mAtlasRectSize, atlasing, mLoading, mWrapModeU,
- mWrapModeV, textureObserver, atlasUploadObserver, atlasManager,
- mOrientationCorrection, forceReload, preMultiplyOnLoad);
+ bool synchronousLoading = IsSynchronousLoadingRequired();
+ bool loadingStatus;
- if( textures )
+ textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, mWrapModeU, mWrapModeV, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
+
+ if(textures)
{
- EnablePreMultipliedAlpha( preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD );
+ if(loadingStatus)
+ {
+ mLoadState = TextureManager::LoadState::LOADING;
+ }
+ else
+ {
+ mLoadState = TextureManager::LoadState::LOAD_FINISHED;
+ }
+
+ EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
+ }
+ else if(synchronousLoading)
+ {
+ // Synchronous loading is failed
+ mLoadState = TextureManager::LoadState::LOAD_FAILED;
}
- if( atlasing ) // Flag needs to be set before creating renderer
+ if(atlasing) // Flag needs to be set before creating renderer
{
mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
}
bool ImageVisual::AttemptAtlasing()
{
- return ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing );
+ return (!mImpl->mCustomShader && (mImageUrl.IsLocalResource() || mImageUrl.IsBufferResource()) && mAttemptAtlasing);
}
void ImageVisual::InitializeRenderer()
// - If ReleasePolicy is DESTROYED, InitializeRenderer called every on stage called.
// - Then every resources those contained in Visual are Reset but mTextureId is remained when the Off stage time,
// - So, mTextures needed to be get from texture manager to created resources like mImpl->mRenderer.
- if( ! mTextures )
+ if(!mTextures)
{
- if( mTextureId == TextureManager::INVALID_TEXTURE_ID )
+ if(mTextureId == TextureManager::INVALID_TEXTURE_ID)
{
- LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
- TextureManager::ReloadPolicy::CACHED );
+ LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::CACHED);
}
else
{
- mTextures = mFactoryCache.GetTextureManager().GetTextureSet( mTextureId );
+ mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
}
}
- CreateRenderer( mTextures );
- mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
+ if(mTextures)
+ {
+ mImpl->mRenderer.SetTextures(mTextures);
+ if(DevelTexture::IsNative(mTextures.GetTexture(0)))
+ {
+ UpdateShader();
+ }
+ mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
+ }
- if( attemptAtlasing ) // the texture is packed inside atlas
+ if(attemptAtlasing) // the texture is packed inside atlas
{
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
+ mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
- if( !defaultWrapMode ) // custom wrap mode
+ if(!defaultWrapMode) // custom wrap mode
{
- Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
- wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
- mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
+ Vector2 wrapMode(mWrapModeU - WrapMode::CLAMP_TO_EDGE, mWrapModeV - WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp(Vector2::ZERO, Vector2(2.f, 2.f));
+ mImpl->mRenderer.RegisterProperty(WRAP_MODE_UNIFORM_NAME, wrapMode);
}
}
}
-void ImageVisual::DoSetOnScene( Actor& actor )
+void ImageVisual::DoSetOnScene(Actor& actor)
{
- if( mImageUrl.IsValid() )
+ if(mImageUrl.IsValid())
{
InitializeRenderer();
}
- if( !mImpl->mRenderer )
+ if(!mImpl->mRenderer)
{
return;
}
mPlacementActor = actor;
// Search the Actor tree to find if Layer UI behaviour set.
Layer layer = actor.GetLayer();
- if( layer && layer.GetProperty<Layer::Behavior>( Layer::Property::BEHAVIOR ) == Layer::LAYER_3D )
+ if(layer && layer.GetProperty<Layer::Behavior>(Layer::Property::BEHAVIOR) == Layer::LAYER_3D)
{
- // Layer 3D set, do not align pixels
- mImpl->mRenderer.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
+ // Layer 3D set, do not align pixels
+ mImpl->mRenderer.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
}
- if( mPixelArea != FULL_TEXTURE_RECT )
+ if(mPixelArea != FULL_TEXTURE_RECT)
{
- mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
+ mImpl->mRenderer.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, mPixelArea);
}
- if( mLoading == false )
+ if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
{
- actor.AddRenderer( mImpl->mRenderer );
+ actor.AddRenderer(mImpl->mRenderer);
mPlacementActor.Reset();
// Image loaded and ready to display
- ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+ ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+ }
+ else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
+ {
+ Vector2 imageSize = Vector2::ZERO;
+ if(actor)
+ {
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ }
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+ actor.AddRenderer(mImpl->mRenderer);
+ mPlacementActor.Reset();
+
+ ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
}
}
-void ImageVisual::DoSetOffScene( Actor& actor )
+void ImageVisual::DoSetOffScene(Actor& actor)
{
// Visual::Base::SetOffScene only calls DoSetOffScene if mRenderer exists (is on onstage)
- // Image release is dependent on the ReleasePolicy, renderer is destroyed.
- actor.RemoveRenderer( mImpl->mRenderer);
- if( mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED )
+ // Image release is dependent on the ReleasePolicy, renderer is removed.
+ actor.RemoveRenderer(mImpl->mRenderer);
+ if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
{
RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
+
+ TextureSet textureSet = TextureSet::New();
+ mImpl->mRenderer.SetTextures(textureSet);
+
+ mLoadState = TextureManager::LoadState::NOT_STARTED;
}
- mLoading = false;
- mImpl->mRenderer.Reset();
mPlacementActor.Reset();
}
-void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
+void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
bool sync = IsSynchronousLoadingRequired();
- map.Insert( SYNCHRONOUS_LOADING, sync );
- if( mImageUrl.IsValid() )
+ map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
+ if(mImageUrl.IsValid())
{
- map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
- map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
- map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
+ map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
+ map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
+ map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
}
- map.Insert( Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode );
- map.Insert( Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode );
+ map.Insert(Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode);
+ map.Insert(Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode);
- map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
- map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
- map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
+ map.Insert(Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea);
+ map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU);
+ map.Insert(Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV);
- map.Insert( Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing );
+ map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing);
- if( mMaskingData != NULL )
+ if(mMaskingData != NULL)
{
- map.Insert( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl() );
- map.Insert( Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor );
- map.Insert( Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask );
+ map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
+ map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
+ map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
}
- map.Insert( Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy );
- map.Insert( Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy );
- map.Insert( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection );
+ map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
+ map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
+ map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
}
-void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
- if( mImageUrl.IsValid() )
+ map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+ if(mImageUrl.IsValid())
{
- map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
- map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
+ map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
+ map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
}
}
-void ImageVisual::OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes )
+void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
{
// Check if action is valid for this visual type and perform action if possible
- switch ( actionName )
+ switch(actionId)
{
case DevelImageVisual::Action::RELOAD:
{
auto attemptAtlasing = AttemptAtlasing();
- LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
- TextureManager::ReloadPolicy::FORCED );
+ LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
break;
}
}
void ImageVisual::OnSetTransform()
{
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
-bool ImageVisual::IsResourceReady() const
+void ImageVisual::UpdateShader()
{
- return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED );
+ if(mImpl->mRenderer)
+ {
+ Shader shader = GenerateShader();
+ mImpl->mRenderer.SetShader(shader);
+ }
}
// From existing atlas manager
// Texture has been uploaded. If weak handle is holding a placement actor,
// it is the time to add the renderer to actor.
Actor actor = mPlacementActor.GetHandle();
- if( actor )
+ if(actor)
{
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
- actor.AddRenderer( mImpl->mRenderer );
+ mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
+ actor.AddRenderer(mImpl->mRenderer);
// reset the weak handle so that the renderer only get added to actor once
mPlacementActor.Reset();
}
+
// Image loaded
- ResourceReady( Toolkit::Visual::ResourceStatus::READY );
- mLoading = false;
+ ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+ mLoadState = TextureManager::LoadState::LOAD_FINISHED;
}
// From Texture Manager
-void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas,
- const Vector4& atlasRectangle, bool preMultiplied )
+void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
{
Toolkit::Visual::ResourceStatus resourceStatus;
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- if( usingAtlas )
+ if(textureInformation.useAtlasing)
{
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
+ mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
}
- EnablePreMultipliedAlpha( preMultiplied );
+ EnablePreMultipliedAlpha(textureInformation.preMultiplied);
Actor actor = mPlacementActor.GetHandle();
- if( actor )
+ if(!loadingSuccess)
{
- actor.AddRenderer( mImpl->mRenderer );
- // reset the weak handle so that the renderer only get added to actor once
- mPlacementActor.Reset();
+ Vector2 imageSize = Vector2::ZERO;
+ if(actor)
+ {
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ }
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+ textureInformation.textureSet = mImpl->mRenderer.GetTextures();
}
-
- if( !loadingSuccess )
+ else
{
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-
- textureSet = TextureSet::New();
- textureSet.SetTexture(0u, brokenImage);
- mImpl->mRenderer.SetTextures( textureSet );
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureInformation.textureSet.SetSampler(0u, sampler);
+ mImpl->mRenderer.SetTextures(textureInformation.textureSet);
}
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode( mWrapModeU, mWrapModeV );
- textureSet.SetSampler( 0u, sampler );
- mImpl->mRenderer.SetTextures(textureSet);
-
+ if(actor)
+ {
+ actor.AddRenderer(mImpl->mRenderer);
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
+ }
}
// Storing TextureSet needed when renderer staged.
- if( ! mImpl->mRenderer )
+ if(!mImpl->mRenderer)
{
- mTextures = textureSet;
+ mTextures = textureInformation.textureSet;
}
// Image loaded, set status regardless of staged status.
- if( loadingSuccess )
+ if(loadingSuccess)
{
resourceStatus = Toolkit::Visual::ResourceStatus::READY;
+ mLoadState = TextureManager::LoadState::LOAD_FINISHED;
}
else
{
resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
+ mLoadState = TextureManager::LoadState::LOAD_FAILED;
}
// use geometry if needed
- if( loadingSuccess )
+ if(loadingSuccess)
{
- uint32_t opaqueElements{0u};
- uint32_t transparentElements{0u};
- auto geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, opaqueElements, transparentElements);
- if (mImpl->mRenderer && geometry)
+ uint32_t firstElementCount{0u};
+ uint32_t secondElementCount{0u};
+ auto geometry = mFactoryCache.GetTextureManager().GetRenderGeometry(mTextureId, firstElementCount, secondElementCount);
+ if(mImpl->mRenderer && geometry)
{
mImpl->mRenderer.SetGeometry(geometry);
Dali::DevelRenderer::DrawCommand drawCommand{};
drawCommand.drawType = DevelRenderer::DrawType::INDEXED;
- if (opaqueElements)
+ if(firstElementCount)
{
- drawCommand.firstIndex = 0;
- drawCommand.elementCount = opaqueElements;
- drawCommand.queue = 0;
+ drawCommand.firstIndex = 0;
+ drawCommand.elementCount = firstElementCount;
+ drawCommand.queue = DevelRenderer::RENDER_QUEUE_OPAQUE;
DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
}
- if (transparentElements)
+ if(secondElementCount)
{
- drawCommand.firstIndex = opaqueElements;
- drawCommand.elementCount = transparentElements;
- drawCommand.queue = 1;
+ drawCommand.firstIndex = firstElementCount;
+ drawCommand.elementCount = secondElementCount;
+ drawCommand.queue = DevelRenderer::RENDER_QUEUE_TRANSPARENT;
DevelRenderer::AddDrawCommand(mImpl->mRenderer, drawCommand);
}
}
}
// Signal to observers ( control ) that resources are ready. Must be all resources.
- ResourceReady( resourceStatus );
- mLoading = false;
+ ResourceReady(resourceStatus);
}
void ImageVisual::RemoveTexture()
{
- if( mTextureId != TextureManager::INVALID_TEXTURE_ID )
+ if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
{
- mFactoryCache.GetTextureManager().Remove( mTextureId, this );
+ mFactoryCache.GetTextureManager().Remove(mTextureId, this);
mTextureId = TextureManager::INVALID_TEXTURE_ID;
}
else
{
- Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
- Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
- if( index != Property::INVALID_INDEX )
+ Vector4 atlasRect(0.f, 0.f, 1.f, 1.f);
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
+ if(index != Property::INVALID_INDEX)
{
- Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
- atlasRectValue.Get( atlasRect );
+ Property::Value atlasRectValue = mImpl->mRenderer.GetProperty(index);
+ atlasRectValue.Get(atlasRect);
}
TextureSet textureSet = mImpl->mRenderer.GetTextures();
- mImpl->mRenderer.Reset();
- if( index != Property::INVALID_INDEX )
+ if(index != Property::INVALID_INDEX)
{
- mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ mFactoryCache.GetAtlasManager()->Remove(textureSet, atlasRect);
}
}
}
+Shader ImageVisual::GenerateShader() const
+{
+ Shader shader;
+
+ bool usesWholeTexture = true;
+ const bool useStandardShader = !mImpl->mCustomShader;
+ const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
+
+ if(useStandardShader)
+ {
+ // Create and cache the standard shader
+ shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ ImageVisualShaderFeature::FeatureBuilder()
+ .EnableTextureAtlas(mImpl->mFlags & Impl::IS_ATLASING_APPLIED && !useNativeImage)
+ .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
+ .EnableRoundedCorner(IsRoundedCornerRequired())
+ .EnableBorderline(IsBorderlineRequired())
+ .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture()));
+ }
+ else
+ {
+ std::string_view vertexShaderView;
+ std::string_view fragmentShaderView;
+
+ if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
+ {
+ vertexShaderView = mImpl->mCustomShader->mVertexShader;
+ usesWholeTexture = false; // Impossible to tell.
+ }
+ else
+ {
+ vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
+ }
+
+ if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
+ {
+ fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
+ }
+ else
+ {
+ fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
+ }
+
+ // If the texture is native, we may need to change prefix and sampler in
+ // the fragment shader
+ if(useNativeImage)
+ {
+ bool modifiedFragmentShader = false;
+ Texture nativeTexture = mTextures.GetTexture(0);
+ std::string fragmentShaderString = std::string(fragmentShaderView);
+
+ modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
+ if(modifiedFragmentShader)
+ {
+ fragmentShaderView = fragmentShaderString;
+ }
+
+ // Create shader here cause fragmentShaderString scope issue
+ shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
+ }
+ else
+ {
+ shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
+ }
+ }
+
+ if(usesWholeTexture)
+ {
+ shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+ }
+
+ // Set pixel align off as default.
+ // ToDo: Pixel align causes issues such as rattling image animation.
+ // We should trun it off until issues are resolved
+ shader.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
+
+ return shader;
+}
+
} // namespace Internal
} // namespace Toolkit