{
namespace
{
-const int CUSTOM_PROPERTY_COUNT(14); // 5 transform properties + wrap, pixel area, atlas, pixalign, + border/corner
+const int CUSTOM_PROPERTY_COUNT(9); // wrap, pixel area, atlas, pixalign, + border/corner
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
Shader shader = GenerateShader();
// Create the renderer
- mImpl->mRenderer = Renderer::New(geometry, shader);
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
//Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
}
{
if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}