// INTERNAL HEADERS
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
// load policies
DALI_ENUM_TO_STRING_TABLE_BEGIN( LOAD_POLICY )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::LoadPolicy, IMMEDIATE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::LoadPolicy, ATTACHED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED )
DALI_ENUM_TO_STRING_TABLE_END( LOAD_POLICY )
// release policies
DALI_ENUM_TO_STRING_TABLE_BEGIN( RELEASE_POLICY )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, DETACHED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, DESTROYED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, NEVER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER )
DALI_ENUM_TO_STRING_TABLE_END( RELEASE_POLICY )
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
mMaskingData( ),
mDesiredSize( size ),
mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+ mTextures(),
mFittingMode( fittingMode ),
mSamplingMode( samplingMode ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mLoadPolicy( DevelImageVisual::LoadPolicy::ATTACHED ),
- mReleasePolicy( DevelImageVisual::ReleasePolicy::DETACHED ),
+ mLoadPolicy( Toolkit::ImageVisual::LoadPolicy::ATTACHED ),
+ mReleasePolicy( Toolkit::ImageVisual::ReleasePolicy::DETACHED ),
+ mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
mAttemptAtlasing( false ),
- mLoading( false )
+ mLoading( false ),
+ mOrientationCorrection( true )
{
}
mMaskingData( ),
mDesiredSize(),
mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+ mTextures(),
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mLoadPolicy( DevelImageVisual::LoadPolicy::ATTACHED ),
- mReleasePolicy( DevelImageVisual::ReleasePolicy::DESTROYED ),
+ mLoadPolicy( Toolkit::ImageVisual::LoadPolicy::ATTACHED ),
+ mReleasePolicy( Toolkit::ImageVisual::ReleasePolicy::DESTROYED ),
+ mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
mAttemptAtlasing( false ),
mLoading( false ),
mOrientationCorrection( true )
}
// ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
- if( ( mTextureId != TextureManager::INVALID_TEXTURE_ID ) && ( mReleasePolicy != DevelImageVisual::ReleasePolicy::NEVER ) )
+ if( ( mTextureId != TextureManager::INVALID_TEXTURE_ID ) && ( mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER ) )
{
RemoveTexture();
}
}
else if ( keyValue.first == LOAD_POLICY_NAME )
{
- DoSetProperty( Toolkit::DevelImageVisual::Property::LOAD_POLICY, keyValue.second );
+ DoSetProperty( Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second );
}
else if( keyValue.first == RELEASE_POLICY_NAME )
{
- DoSetProperty( Toolkit::DevelImageVisual::Property::RELEASE_POLICY, keyValue.second );
+ DoSetProperty( Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second );
}
else if( keyValue.first == ORIENTATION_CORRECTION_NAME )
{
- DoSetProperty( Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second );
+ DoSetProperty( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second );
}
}
}
-
// Load image immediately if LOAD_POLICY requires it
- if ( mLoadPolicy == DevelImageVisual::LoadPolicy::IMMEDIATE )
+ if ( mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE )
{
- auto attemptAtlasing = mAttemptAtlasing;
- LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection );
+ auto attemptAtlasing = AttemptAtlasing();
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::CACHED );
}
}
break;
}
- case Toolkit::DevelImageVisual::Property::RELEASE_POLICY:
+ case Toolkit::ImageVisual::Property::RELEASE_POLICY:
{
int releasePolicy;
Scripting::GetEnumerationProperty( value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy );
- mReleasePolicy = DevelImageVisual::ReleasePolicy::Type( releasePolicy );
+ mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type( releasePolicy );
break;
}
- case Toolkit::DevelImageVisual::Property::LOAD_POLICY:
+ case Toolkit::ImageVisual::Property::LOAD_POLICY:
{
int loadPolicy;
Scripting::GetEnumerationProperty( value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy );
- mLoadPolicy = DevelImageVisual::LoadPolicy::Type( loadPolicy );
+ mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type( loadPolicy );
break;
}
- case Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION:
+ case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
{
bool orientationCorrection( mOrientationCorrection );
if( value.Get( orientationCorrection ) )
//Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+
+ if( IsPreMultipliedAlphaEnabled() )
+ {
+ EnablePreMultipliedAlpha( true );
+ }
}
void ImageVisual::CreateNativeImageRenderer( NativeImage& nativeImage )
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
-
bool ImageVisual::IsSynchronousResourceLoading() const
{
return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
-void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection )
+void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection,
+ TextureManager::ReloadPolicy forceReload )
{
TextureManager& textureManager = mFactoryCache.GetTextureManager();
atlasUploadObserver = this;
}
+ auto preMultiplyOnLoad = mFactoryCache.GetPreMultiplyOnLoad() && !mImpl->mCustomShader
+ ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+ : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+
textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
mMaskingData, IsSynchronousResourceLoading(), mTextureId,
atlasRect, atlasing, mLoading, mWrapModeU,
- mWrapModeV, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection );
-}
+ mWrapModeV, textureObserver, atlasUploadObserver, atlasManager,
+ mOrientationCorrection, forceReload, preMultiplyOnLoad);
-void ImageVisual::InitializeRenderer()
-{
- auto attemptAtlasing = ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing );
-
- // texture set has to be created first as we need to know if atlasing succeeded or not
- // when selecting the shader
-
- if( mTextureId == TextureManager::INVALID_TEXTURE_ID && ! mTextures ) // Only load the texture once
+ if( textures && preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
{
- LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection );
+ EnablePreMultipliedAlpha( true );
}
- if( attemptAtlasing ) // Flag needs to be set before creating renderer
+ if( atlasing ) // Flag needs to be set before creating renderer
{
mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
}
{
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
}
+}
+
+bool ImageVisual::AttemptAtlasing()
+{
+ return ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing );
+}
+
+void ImageVisual::InitializeRenderer()
+{
+ auto attemptAtlasing = AttemptAtlasing();
+ // texture set has to be created first as we need to know if atlasing succeeded or not
+ // when selecting the shader
+
+ if( mTextureId == TextureManager::INVALID_TEXTURE_ID && ! mTextures ) // Only load the texture once
+ {
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::CACHED );
+ }
CreateRenderer( mTextures );
mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
// Image release is dependent on the ReleasePolicy, renderer is destroyed.
actor.RemoveRenderer( mImpl->mRenderer);
- if( mReleasePolicy == DevelImageVisual::ReleasePolicy::DETACHED )
+ if( mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED )
{
RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
}
map.Insert( Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask );
}
- map.Insert( Toolkit::DevelImageVisual::Property::LOAD_POLICY, mLoadPolicy );
- map.Insert( Toolkit::DevelImageVisual::Property::RELEASE_POLICY, mReleasePolicy );
- map.Insert( Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection );
+ map.Insert( Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy );
+ map.Insert( Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy );
+ map.Insert( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection );
}
void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
}
}
+void ImageVisual::OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes )
+{
+ // Check if action is valid for this visual type and perform action if possible
+
+ switch ( actionName )
+ {
+ case DevelImageVisual::Action::RELOAD:
+ {
+ auto attemptAtlasing = AttemptAtlasing();
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::FORCED );
+ break;
+ }
+ }
+}
+
void ImageVisual::OnSetTransform()
{
if( mImpl->mRenderer )
return shader;
}
+const char* ImageVisual::GetStandardVertexShader()
+{
+ return VERTEX_SHADER;
+}
+
+const char* ImageVisual::GetStandardFrgamentShader()
+{
+ return FRAGMENT_SHADER_NO_ATLAS;
+}
+
void ImageVisual::ApplyImageToSampler( const Image& image )
{
if( image )
// From existing atlas manager
void ImageVisual::UploadCompleted()
{
- // Texture has been uploaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+ // Texture has been uploaded. If weak handle is holding a placement actor,
+ // it is the time to add the renderer to actor.
Actor actor = mPlacementActor.GetHandle();
if( actor )
{
// reset the weak handle so that the renderer only get added to actor once
mPlacementActor.Reset();
}
+ // Image loaded
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
mLoading = false;
}
// From Texture Manager
-void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle )
+void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas,
+ const Vector4& atlasRectangle, bool preMultiplied )
{
Toolkit::Visual::ResourceStatus resourceStatus;
Actor actor = mPlacementActor.GetHandle();
{
mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
}
+ else if( preMultiplied )
+ {
+ EnablePreMultipliedAlpha( true );
+ }
actor.AddRenderer( mImpl->mRenderer );
// reset the weak handle so that the renderer only get added to actor once
sampler.SetWrapMode( mWrapModeU, mWrapModeV );
textureSet.SetSampler( 0u, sampler );
mImpl->mRenderer.SetTextures(textureSet);
-
- resourceStatus = Toolkit::Visual::ResourceStatus::READY;
}
else
{
mImpl->mRenderer.SetTextures( textureSet );
ApplyImageToSampler( brokenImage );
-
- resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
}
- // Image loaded and ready to display
- ResourceReady( resourceStatus );
}
}
-
// Storing TextureSet needed when renderer staged.
if( ! mImpl->mRenderer )
{
mTextures = textureSet;
}
+ // Image loaded, set status regardless of staged status.
+ if( loadingSuccess )
+ {
+ resourceStatus = Toolkit::Visual::ResourceStatus::READY;
+ }
+ else
+ {
+ resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
+ }
+ // Signal to observers ( control ) that resources are ready. Must be all resources.
+ ResourceReady( resourceStatus );
mLoading = false;
}