/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL HEADERS
#include <cstring> // for strlen()
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/images/native-image.h>
#include <dali/devel-api/images/texture-set-image.h>
-#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
// INTERNAL HEADERS
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
-#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
+#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
const char * const IMAGE_ATLASING("atlasing");
+const char * const ALPHA_MASK_URL("alphaMaskUrl");
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
+// load policies
+DALI_ENUM_TO_STRING_TABLE_BEGIN( LOAD_POLICY )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED )
+DALI_ENUM_TO_STRING_TABLE_END( LOAD_POLICY )
+
+// release policies
+DALI_ENUM_TO_STRING_TABLE_BEGIN( RELEASE_POLICY )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER )
+DALI_ENUM_TO_STRING_TABLE_END( RELEASE_POLICY )
+
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
+const float PIXEL_ALIGN_ON = 1.0f;
+const float PIXEL_ALIGN_OFF = 0.0f;
+
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
uniform mediump mat4 uModelMatrix;\n
uniform mediump vec3 uSize;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
+ uniform lowp float uPixelAligned;\n
\n
-
//Visual size and offset
uniform mediump vec2 offset;\n
uniform mediump vec2 size;\n
uniform mediump vec4 offsetSizeMode;\n
uniform mediump vec2 origin;\n
uniform mediump vec2 anchorPoint;\n
-
+\n
vec4 ComputeVertexPosition()\n
{\n
vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
}\n
-
+\n
void main()\n
{\n
mediump vec4 vertexPosition = uViewMatrix * uModelMatrix * ComputeVertexPosition();\n
- vertexPosition.xy = floor ( vertexPosition.xy );\n // Pixel alignment
- vertexPosition = uProjection * vertexPosition;\n
+ vec4 alignedVertexPosition = vertexPosition;\n
+ alignedVertexPosition.xy = floor ( vertexPosition.xy );\n // Pixel alignment
+ vertexPosition = uProjection * mix( vertexPosition, alignedVertexPosition, uPixelAligned );\n
vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n
Dali::SamplingMode::Type samplingMode )
: Visual::Base( factoryCache ),
mImage(),
- mPixels(),
mPixelArea( FULL_TEXTURE_RECT ),
mPlacementActor(),
mImageUrl( imageUrl ),
+ mMaskingData( ),
mDesiredSize( size ),
+ mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+ mTextures(),
mFittingMode( fittingMode ),
mSamplingMode( samplingMode ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mAttemptAtlasing( false )
+ mLoadPolicy( Toolkit::ImageVisual::LoadPolicy::ATTACHED ),
+ mReleasePolicy( Toolkit::ImageVisual::ReleasePolicy::DETACHED ),
+ mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
+ mAttemptAtlasing( false ),
+ mLoading( false ),
+ mOrientationCorrection( true )
{
}
ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, const Image& image )
: Visual::Base( factoryCache ),
mImage( image ),
- mPixels(),
mPixelArea( FULL_TEXTURE_RECT ),
mPlacementActor(),
mImageUrl(),
+ mMaskingData( ),
mDesiredSize(),
+ mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+ mTextures(),
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mAttemptAtlasing( false )
+ mLoadPolicy( Toolkit::ImageVisual::LoadPolicy::ATTACHED ),
+ mReleasePolicy( Toolkit::ImageVisual::ReleasePolicy::DESTROYED ),
+ mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
+ mAttemptAtlasing( false ),
+ mLoading( false ),
+ mOrientationCorrection( true )
{
}
ImageVisual::~ImageVisual()
{
+ if( Stage::IsInstalled() )
+ {
+ if( mMaskingData )
+ {
+ // TextureManager could have been deleted before the actor that contains this
+ // ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage
+ // is still valid before accessing texture manager.
+ if( mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID )
+ {
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.Remove( mMaskingData->mAlphaMaskId );
+ }
+ }
+
+ // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
+ if( ( mTextureId != TextureManager::INVALID_TEXTURE_ID ) && ( mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER ) )
+ {
+ RemoveTexture();
+ }
+ }
}
void ImageVisual::DoSetProperties( const Property::Map& propertyMap )
{
DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second );
}
- else if ( keyValue.first == IMAGE_ATLASING )
+ else if( keyValue.first == IMAGE_ATLASING )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::ATLASING, keyValue.second );
+ }
+ else if( keyValue.first == ALPHA_MASK_URL )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second );
+ }
+ else if( keyValue.first == MASK_CONTENT_SCALE_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second );
+ }
+ else if( keyValue.first == CROP_TO_MASK_NAME )
{
- DoSetProperty( Toolkit::DevelImageVisual::Property::ATLASING, keyValue.second );
+ DoSetProperty( Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second );
+ }
+ else if ( keyValue.first == LOAD_POLICY_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second );
+ }
+ else if( keyValue.first == RELEASE_POLICY_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second );
+ }
+ else if( keyValue.first == ORIENTATION_CORRECTION_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second );
}
}
}
-
- if( ( mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING ) && mImageUrl.IsValid() )
+ // Load image immediately if LOAD_POLICY requires it
+ if ( mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE )
{
- // if sync loading is required, the loading should start
- // immediately when new image url is set or the actor is off stage
- // ( for on-stage actor with image url unchanged, resource loading
- // is already finished )
- LoadResourceSynchronously();
+ auto attemptAtlasing = AttemptAtlasing();
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::CACHED );
}
}
break;
}
- case Toolkit::DevelImageVisual::Property::ATLASING:
+ case Toolkit::ImageVisual::Property::ATLASING:
{
- bool atlasing = false;
- mAttemptAtlasing = value.Get( atlasing );
+ value.Get( mAttemptAtlasing );
+ break;
+ }
+
+ case Toolkit::ImageVisual::Property::ALPHA_MASK_URL:
+ {
+ std::string alphaUrl;
+ if( value.Get( alphaUrl ) )
+ {
+ AllocateMaskData();
+ // Immediately trigger the alpha mask loading (it may just get a cached value)
+ mMaskingData->mAlphaMaskUrl = alphaUrl;
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ mMaskingData->mAlphaMaskId = textureManager.RequestMaskLoad( alphaUrl );
+ }
+ break;
+ }
+
+ case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE:
+ {
+ float scale;
+ if( value.Get( scale ) )
+ {
+ AllocateMaskData();
+ mMaskingData->mContentScaleFactor = scale;
+ }
+ break;
+ }
+
+ case Toolkit::ImageVisual::Property::CROP_TO_MASK:
+ {
+ bool crop=false;
+ if( value.Get( crop ) )
+ {
+ AllocateMaskData();
+ mMaskingData->mCropToMask = crop;
+ }
+ break;
+ }
+
+ case Toolkit::ImageVisual::Property::RELEASE_POLICY:
+ {
+ int releasePolicy;
+ Scripting::GetEnumerationProperty( value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy );
+ mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type( releasePolicy );
+ break;
+ }
+
+ case Toolkit::ImageVisual::Property::LOAD_POLICY:
+ {
+ int loadPolicy;
+ Scripting::GetEnumerationProperty( value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy );
+ mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type( loadPolicy );
+ break;
}
+ case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
+ {
+ bool orientationCorrection( mOrientationCorrection );
+ if( value.Get( orientationCorrection ) )
+ {
+ mOrientationCorrection = orientationCorrection;
+ }
+ break;
+ }
+ }
+}
+
+void ImageVisual::AllocateMaskData()
+{
+ if( !mMaskingData )
+ {
+ mMaskingData.reset(new TextureManager::MaskingData());
}
}
naturalSize.y = mDesiredSize.GetHeight();
return;
}
- else if( mImageUrl.IsValid() && mImageUrl.GetLocation() == VisualUrl::LOCAL )
+ else if( mImpl->mRenderer ) // Check if we have a loaded image
{
- ImageDimensions dimentions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
- naturalSize.x = dimentions.GetWidth();
- naturalSize.y = dimentions.GetHeight();
+ auto textureSet = mImpl->mRenderer.GetTextures();
+
+ if( textureSet )
+ {
+ auto texture = textureSet.GetTexture(0);
+ naturalSize.x = texture.GetWidth();
+ naturalSize.y = texture.GetHeight();
+ return;
+ }
+ }
+
+ if( mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
+ mMaskingData->mCropToMask )
+ {
+ ImageDimensions dimensions = Dali::GetClosestImageSize( mMaskingData->mAlphaMaskUrl.GetUrl() );
+ if( dimensions != ImageDimensions( 0, 0 ) )
+ {
+ naturalSize.x = dimensions.GetWidth();
+ naturalSize.y = dimensions.GetHeight();
+ }
return;
}
+ else if( mImageUrl.IsValid() )
+ {
+ if( mImageUrl.GetProtocolType() == VisualUrl::LOCAL )
+ {
+ ImageDimensions dimensions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
+
+ if( dimensions != ImageDimensions( 0, 0 ) )
+ {
+ naturalSize.x = dimensions.GetWidth();
+ naturalSize.y = dimensions.GetHeight();
+ }
+ else
+ {
+ Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+
+ naturalSize.x = brokenImage.GetWidth();
+ naturalSize.y = brokenImage.GetWidth();
+ }
+ return;
+ }
+ }
naturalSize = Vector2::ZERO;
}
-void ImageVisual::CreateRenderer( TextureSet& textures )
+void ImageVisual::CreateRenderer( TextureSet& textureSet )
{
Geometry geometry;
Shader shader;
}
}
+ // Set pixel align off as default.
+ // ToDo: Pixel align causes issues such as rattling image animation.
+ // We should trun it off until issues are resolved
+ shader.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
+
mImpl->mRenderer = Renderer::New( geometry, shader );
- DALI_ASSERT_DEBUG( textures );
- mImpl->mRenderer.SetTextures( textures );
+ if( textureSet )
+ {
+ mImpl->mRenderer.SetTextures( textureSet );
+ }
+ // else still waiting for texture load to finish.
//Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+
+ if( IsPreMultipliedAlphaEnabled() )
+ {
+ EnablePreMultipliedAlpha( true );
+ }
}
void ImageVisual::CreateNativeImageRenderer( NativeImage& nativeImage )
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
-
bool ImageVisual::IsSynchronousResourceLoading() const
{
return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
-void ImageVisual::LoadResourceSynchronously()
+void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection,
+ TextureManager::ReloadPolicy forceReload )
{
- if( mImageUrl.IsValid() )
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+
+ ImageAtlasManagerPtr atlasManager = nullptr;
+ AtlasUploadObserver* atlasUploadObserver = nullptr;
+ auto textureObserver = this;
+
+ if( atlasing )
{
- BitmapLoader loader = BitmapLoader::New( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
- loader.Load();
- mPixels = loader.GetPixelData();
+ atlasManager = mFactoryCache.GetAtlasManager();
+ atlasUploadObserver = this;
}
-}
-TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing )
-{
- TextureSet textureSet;
- textureRect = FULL_TEXTURE_RECT;
- if( synchronousLoading )
+ auto preMultiplyOnLoad = mFactoryCache.GetPreMultiplyOnLoad() && !mImpl->mCustomShader
+ ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD
+ : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+
+ textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
+ mMaskingData, IsSynchronousResourceLoading(), mTextureId,
+ atlasRect, atlasing, mLoading, mWrapModeU,
+ mWrapModeV, textureObserver, atlasUploadObserver, atlasManager,
+ mOrientationCorrection, forceReload, preMultiplyOnLoad);
+
+ if( textures && preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
{
- if( !mPixels )
- {
- // use broken image
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() );
- }
- else
- {
- if( attemptAtlasing )
- {
- textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels );
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
- }
- if( !textureSet ) // big image, no atlasing or atlasing failed
- {
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, mPixels.GetPixelFormat(),
- mPixels.GetWidth(), mPixels.GetHeight() );
- texture.Upload( mPixels );
- textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, texture );
- }
- }
+ EnablePreMultipliedAlpha( true );
}
- else
+
+ if( atlasing ) // Flag needs to be set before creating renderer
{
- if( attemptAtlasing )
- {
- textureSet = mFactoryCache.GetAtlasManager()->Add( textureRect, mImageUrl.GetUrl(), mDesiredSize, mFittingMode, true, this );
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
- }
- if( !textureSet ) // big image, no atlasing or atlasing failed
- {
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- ResourceImage resourceImage = Dali::ResourceImage::New( mImageUrl.GetUrl(), mDesiredSize, mFittingMode, mSamplingMode );
- resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, resourceImage );
- }
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
}
-
- if( !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) )
+ else
{
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode( mWrapModeU, mWrapModeV );
- textureSet.SetSampler( 0u, sampler );
+ mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
}
- return textureSet;
+}
+
+bool ImageVisual::AttemptAtlasing()
+{
+ return ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing );
}
void ImageVisual::InitializeRenderer()
{
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ auto attemptAtlasing = AttemptAtlasing();
+ // texture set has to be created first as we need to know if atlasing succeeded or not
+ // when selecting the shader
- if( !mImpl->mCustomShader && mImageUrl.GetLocation() == VisualUrl::LOCAL )
+ if( mTextureId == TextureManager::INVALID_TEXTURE_ID && ! mTextures ) // Only load the texture once
{
- bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::CACHED );
+ }
- Vector4 atlasRect;
- // texture set has to be created first as we need to know if atlasing succeeded or not
- // when selecting the shader
- TextureSet textures = CreateTextureSet( atlasRect, IsSynchronousResourceLoading(), mAttemptAtlasing );
- CreateRenderer( textures );
+ CreateRenderer( mTextures );
+ mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
+
+ if( attemptAtlasing ) // the texture is packed inside atlas
+ {
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
- if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+
+ if( !defaultWrapMode ) // custom wrap mode
{
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
- if( !defaultWrapMode ) // custom wrap mode, renderer is not cached.
- {
- Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
- wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
- mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
- }
+ Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
+ mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
}
}
- else
- {
- // for custom shader or remote image, atlas is not applied
- Vector4 atlasRect; // ignored in this case
- TextureSet textures = CreateTextureSet( atlasRect, IsSynchronousResourceLoading(), false );
- CreateRenderer( textures );
- }
}
void ImageVisual::InitializeRenderer( const Image& image )
{
- // don't reuse CreateTextureSet
TextureSet textures = TextureSet::New();
- // Renderer can't be shared if mImage is NativeImage
NativeImage nativeImage = NativeImage::DownCast( image );
if( nativeImage )
{
else
{
// reuse existing code for regular images
- CreateRenderer( textures );
+ CreateRenderer( textures ); // Textures will be retreived from Image
}
ApplyImageToSampler( image );
}
-void ImageVisual::UploadCompleted()
-{
- // Resource image is loaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
- Actor actor = mPlacementActor.GetHandle();
- if( actor )
- {
- actor.AddRenderer( mImpl->mRenderer );
- // reset the weak handle so that the renderer only get added to actor once
- mPlacementActor.Reset();
- }
-}
-
void ImageVisual::DoSetOnStage( Actor& actor )
{
if( mImageUrl.IsValid() )
{
InitializeRenderer();
}
- else if ( mImage )
+ else if( mImage )
{
InitializeRenderer( mImage );
}
- if ( !mImpl->mRenderer )
+ if( !mImpl->mRenderer )
{
return;
}
mPlacementActor = actor;
+ // Search the Actor tree to find if Layer UI behaviour set.
+ Layer layer = actor.GetLayer();
+ if( layer && layer.GetBehavior() == Layer::LAYER_3D )
+ {
+ // Layer 3D set, do not align pixels
+ mImpl->mRenderer.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
+ }
if( mPixelArea != FULL_TEXTURE_RECT )
{
mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
}
- if( IsSynchronousResourceLoading() || !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) )
+ if( mLoading == false )
{
actor.AddRenderer( mImpl->mRenderer );
mPlacementActor.Reset();
+
+ // Image loaded and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
}
{
// Visual::Base::SetOffStage only calls DoSetOffStage if mRenderer exists (is on onstage)
- //If we own the image then make sure we release it when we go off stage
+ // Image release is dependent on the ReleasePolicy, renderer is destroyed.
actor.RemoveRenderer( mImpl->mRenderer);
+ if( mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED )
+ {
+ RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
+ }
+
if( mImageUrl.IsValid() )
{
- RemoveFromAtlas( mImageUrl.GetUrl() );
+ // Legacy support for deprecated Dali::Image
mImage.Reset();
}
-
+ mLoading = false;
mImpl->mRenderer.Reset();
mPlacementActor.Reset();
}
void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
bool sync = IsSynchronousResourceLoading();
map.Insert( SYNCHRONOUS_LOADING, sync );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
- map.Insert( Toolkit::DevelImageVisual::Property::ATLASING, mAttemptAtlasing );
+ map.Insert( Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing );
+
+ if( mMaskingData != NULL )
+ {
+ map.Insert( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl() );
+ map.Insert( Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor );
+ map.Insert( Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask );
+ }
+
+ map.Insert( Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy );
+ map.Insert( Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy );
+ map.Insert( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection );
}
void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
if( mImageUrl.IsValid() )
{
map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
}
}
+void ImageVisual::OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes )
+{
+ // Check if action is valid for this visual type and perform action if possible
+
+ switch ( actionName )
+ {
+ case DevelImageVisual::Action::RELOAD:
+ {
+ auto attemptAtlasing = AttemptAtlasing();
+ LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
+ TextureManager::ReloadPolicy::FORCED );
+ break;
+ }
+ }
+}
+
void ImageVisual::OnSetTransform()
{
if( mImpl->mRenderer )
}
}
+bool ImageVisual::IsResourceReady() const
+{
+ return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
+ mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED );
+}
+
Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping )
{
Shader shader;
return shader;
}
+const char* ImageVisual::GetStandardVertexShader()
+{
+ return VERTEX_SHADER;
+}
+
+const char* ImageVisual::GetStandardFrgamentShader()
+{
+ return FRAGMENT_SHADER_NO_ATLAS;
+}
+
void ImageVisual::ApplyImageToSampler( const Image& image )
{
if( image )
}
}
-void ImageVisual::OnImageLoaded( ResourceImage image )
+// From existing atlas manager
+void ImageVisual::UploadCompleted()
{
- if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
+ // Texture has been uploaded. If weak handle is holding a placement actor,
+ // it is the time to add the renderer to actor.
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
+ {
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
+ actor.AddRenderer( mImpl->mRenderer );
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
+ }
+ // Image loaded
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+ mLoading = false;
+}
+
+// From Texture Manager
+void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas,
+ const Vector4& atlasRectangle, bool preMultiplied )
+{
+ Toolkit::Visual::ResourceStatus resourceStatus;
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
{
- Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
if( mImpl->mRenderer )
{
- ApplyImageToSampler( brokenImage );
+ if( usingAtlas )
+ {
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect );
+ }
+ else if( preMultiplied )
+ {
+ EnablePreMultipliedAlpha( true );
+ }
+
+ actor.AddRenderer( mImpl->mRenderer );
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
+ if( loadingSuccess )
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode( mWrapModeU, mWrapModeV );
+ textureSet.SetSampler( 0u, sampler );
+ mImpl->mRenderer.SetTextures(textureSet);
+ }
+ else
+ {
+ Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+
+ textureSet = TextureSet::New();
+ mImpl->mRenderer.SetTextures( textureSet );
+
+ ApplyImageToSampler( brokenImage );
+ }
}
}
+ // Storing TextureSet needed when renderer staged.
+ if( ! mImpl->mRenderer )
+ {
+ mTextures = textureSet;
+ }
+
+ // Image loaded, set status regardless of staged status.
+ if( loadingSuccess )
+ {
+ resourceStatus = Toolkit::Visual::ResourceStatus::READY;
+ }
+ else
+ {
+ resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
+ }
+ // Signal to observers ( control ) that resources are ready. Must be all resources.
+ ResourceReady( resourceStatus );
+ mLoading = false;
}
-void ImageVisual::RemoveFromAtlas(const std::string& url)
+void ImageVisual::RemoveTexture()
{
- Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
- Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
- if( index != Property::INVALID_INDEX )
+ if( mTextureId != TextureManager::INVALID_TEXTURE_ID )
{
- Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
- atlasRectValue.Get( atlasRect );
+ mFactoryCache.GetTextureManager().Remove( mTextureId );
+ mTextureId = TextureManager::INVALID_TEXTURE_ID;
}
+ else
+ {
+ Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
+ if( index != Property::INVALID_INDEX )
+ {
+ Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
+ atlasRectValue.Get( atlasRect );
+ }
- TextureSet textureSet = mImpl->mRenderer.GetTextures();
- mImpl->mRenderer.Reset();
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ mImpl->mRenderer.Reset();
- if( index != Property::INVALID_INDEX )
- {
- mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ if( index != Property::INVALID_INDEX )
+ {
+ mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ }
}
}