case DevelImageVisual::Action::RELOAD:
{
auto attemptAtlasing = AttemptAtlasing();
+
+ // Reset resource ready status when we call reload.
+ ResourceReady(Toolkit::Visual::ResourceStatus::PREPARING);
+ mLoadState = TextureManager::LoadState::NOT_STARTED;
+
LoadTexture(attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection, TextureManager::ReloadPolicy::FORCED);
break;
}