/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// CLASS HEADER
-#include "image-visual.h"
+#include <dali-toolkit/internal/visuals/image/image-visual.h>
-// EXTERNAL HEADER
-#include <cstring> // for strncasecmp
+// EXTERNAL HEADERS
+#include <cstring> // for strlen()
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/stage.h>
#include <dali/public-api/images/resource-image.h>
#include <dali/public-api/images/native-image.h>
-#include <dali/devel-api/images/atlas.h>
#include <dali/devel-api/images/texture-set-image.h>
-#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/devel-api/scripting/enum-helper.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
-// INTERNAL HEADER
+// INTERNAL HEADERS
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/internal/visuals/visual-url.h>
namespace Dali
{
namespace
{
-const char HTTP_URL[] = "http://";
-const char HTTPS_URL[] = "https://";
// property names
const char * const IMAGE_FITTING_MODE( "fittingMode" );
const char * const IMAGE_SAMPLING_MODE( "samplingMode" );
const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
-const char * const IMAGE_WRAP_MODE_U("wrapModeU");
-const char * const IMAGE_WRAP_MODE_V("wrapModeV");
const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
-const char * const BATCHING_ENABLED( "batchingEnabled" );
+const char * const IMAGE_ATLASING("atlasing");
+const char * const ALPHA_MASK_URL("alphaMaskUrl");
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE )
DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT )
DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE )
-const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
-const std::string WRAP_MODE_UNIFORM_NAME = "wrapMode";
-
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D";
+const float PIXEL_ALIGN_ON = 1.0f;
+const float PIXEL_ALIGN_OFF = 0.0f;
+
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
- uniform mediump mat4 uMvpMatrix;\n
+ uniform mediump mat4 uModelMatrix;\n
+ uniform mediump mat4 uViewMatrix;\n
+ uniform mediump mat4 uProjection;\n
uniform mediump vec3 uSize;\n
uniform mediump vec4 pixelArea;
varying mediump vec2 vTexCoord;\n
+ uniform lowp float uPixelAligned;\n
\n
+ //Visual size and offset
+ uniform mediump vec2 offset;\n
+ uniform mediump vec2 size;\n
+ uniform mediump vec4 offsetSizeMode;\n
+ uniform mediump vec2 origin;\n
+ uniform mediump vec2 anchorPoint;\n
+\n
+ vec4 ComputeVertexPosition()\n
+ {\n
+ vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
+ vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
+ return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
+ }\n
+\n
void main()\n
{\n
- mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n
- vertexPosition.xyz *= uSize;\n
- vertexPosition = uMvpMatrix * vertexPosition;\n
- \n
+ mediump vec4 vertexPosition = uViewMatrix * uModelMatrix * ComputeVertexPosition();\n
+ vec4 alignedVertexPosition = vertexPosition;\n
+ alignedVertexPosition.xy = floor ( vertexPosition.xy );\n // Pixel alignment
+ vertexPosition = uProjection * mix( vertexPosition, alignedVertexPosition, uPixelAligned );\n
vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n
gl_Position = vertexPosition;\n
}\n
varying mediump vec2 vTexCoord;\n
uniform sampler2D sTexture;\n
uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ uniform lowp float preMultipliedAlpha;\n
\n
+ lowp vec4 visualMixColor()\n
+ {\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
+ }\n
void main()\n
{\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
+ gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * visualMixColor();\n
}\n
);
uniform sampler2D sTexture;\n
uniform mediump vec4 uAtlasRect;\n
uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ uniform lowp float preMultipliedAlpha;\n
\n
- void main()\n
+ lowp vec4 visualMixColor()\n
{\n
- mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n
- gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
}\n
+ \n
+ void main()\n
+ {\n
+ mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n
+ gl_FragColor = texture2D( sTexture, texCoord ) * uColor * visualMixColor();\n
+ }\n
);
const char* FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP = DALI_COMPOSE_SHADER(
// WrapMode -- 0: CLAMP; 1: REPEAT; 2: REFLECT;
uniform lowp vec2 wrapMode;\n
uniform lowp vec4 uColor;\n
+ uniform lowp vec3 mixColor;\n
+ uniform lowp float opacity;\n
+ uniform lowp float preMultipliedAlpha;\n
\n
mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap )\n
{\n
return clamp( mix(range.x, range.y, coord), range.x, range.y );
}\n
\n
+ lowp vec4 visualMixColor()\n
+ {\n
+ return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
+ }\n
+ \n
void main()\n
{\n
- mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ),
- wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) );\n
- gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n
+ mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ),
+ wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) );\n
+ gl_FragColor = texture2D( sTexture, texCoord ) * uColor * visualMixColor();\n
}\n
);
if( gridSize == ImageDimensions( 1, 1 ) )
{
geometry = factoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
- if( !geometry )
- {
- geometry = VisualFactoryCache::CreateQuadGeometry();
- factoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry );
- }
}
else
{
return geometry;
}
-} //unnamed namespace
+} // unnamed namespace
+
+ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
+ const VisualUrl& imageUrl,
+ const Property::Map& properties,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode )
+{
+ ImageVisualPtr imageVisualPtr( new ImageVisual( factoryCache, imageUrl, size, fittingMode, samplingMode ) );
+ imageVisualPtr->SetProperties( properties );
+ return imageVisualPtr;
+}
+
+ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache,
+ const VisualUrl& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode )
+{
+ return new ImageVisual( factoryCache, imageUrl, size, fittingMode, samplingMode );
+}
+
+ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache, const Image& image )
+{
+ return new ImageVisual( factoryCache, image );
+}
+
+ImageVisual::ImageVisual( VisualFactoryCache& factoryCache,
+ const VisualUrl& imageUrl,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode )
+: Visual::Base( factoryCache ),
+ mImage(),
+ mPixelArea( FULL_TEXTURE_RECT ),
+ mPlacementActor(),
+ mImageUrl( imageUrl ),
+ mMaskingData( NULL ),
+ mDesiredSize( size ),
+ mTextureId( TextureManager::INVALID_TEXTURE_ID ),
+ mFittingMode( fittingMode ),
+ mSamplingMode( samplingMode ),
+ mWrapModeU( WrapMode::DEFAULT ),
+ mWrapModeV( WrapMode::DEFAULT ),
+ mAttemptAtlasing( false ),
+ mLoadingStatus( false )
+{
+}
-ImageVisual::ImageVisual( VisualFactoryCache& factoryCache )
+ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, const Image& image )
: Visual::Base( factoryCache ),
+ mImage( image ),
mPixelArea( FULL_TEXTURE_RECT ),
+ mPlacementActor(),
+ mImageUrl(),
+ mMaskingData( NULL ),
mDesiredSize(),
+ mTextureId( TextureManager::INVALID_TEXTURE_ID ),
mFittingMode( FittingMode::DEFAULT ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mNativeFragmentShaderCode( ),
- mNativeImageFlag( false )
+ mAttemptAtlasing( false ),
+ mLoadingStatus( false )
{
}
ImageVisual::~ImageVisual()
{
+ if( mMaskingData && Stage::IsInstalled() )
+ {
+ // TextureManager could have been deleted before the actor that contains this
+ // ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage
+ // is still valid before accessing texture manager.
+ if( mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID )
+ {
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ textureManager.Remove( mMaskingData->mAlphaMaskId );
+ }
+ }
+ delete mMaskingData;
}
-void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void ImageVisual::DoSetProperties( const Property::Map& propertyMap )
{
- std::string oldImageUrl = mImageUrl;
-
- Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME );
- if( imageURLValue )
+ // Url is already received in constructor
+ for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
{
- imageURLValue->Get( mImageUrl );
- if( !mImageUrl.empty() )
+ KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
+ if( keyValue.first.type == Property::Key::INDEX )
{
- mImage.Reset();
+ DoSetProperty( keyValue.first.indexKey, keyValue.second );
}
-
- Property::Value* fittingValue = propertyMap.Find( Toolkit::ImageVisual::Property::FITTING_MODE, IMAGE_FITTING_MODE );
- if( fittingValue )
+ else
{
- Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, mFittingMode );
+ if( keyValue.first == IMAGE_FITTING_MODE )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_SAMPLING_MODE )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_DESIRED_WIDTH )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_DESIRED_HEIGHT )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second );
+ }
+ else if( keyValue.first == PIXEL_AREA_UNIFORM_NAME )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_WRAP_MODE_U )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second );
+ }
+ else if( keyValue.first == IMAGE_WRAP_MODE_V )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second );
+ }
+ else if( keyValue.first == SYNCHRONOUS_LOADING )
+ {
+ DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second );
+ }
+ else if ( keyValue.first == IMAGE_ATLASING )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::ATLASING, keyValue.second );
+ }
+ else if ( keyValue.first == ALPHA_MASK_URL )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::ALPHA_MASK_URL, keyValue.second );
+ }
+ else if ( keyValue.first == MASK_CONTENT_SCALE_NAME )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second );
+ }
+ else if ( keyValue.first == CROP_TO_MASK_NAME )
+ {
+ DoSetProperty( Toolkit::DevelImageVisual::Property::CROP_TO_MASK, keyValue.second );
+ }
}
+ }
+}
- Property::Value* samplingValue = propertyMap.Find( Toolkit::ImageVisual::Property::SAMPLING_MODE, IMAGE_SAMPLING_MODE );
- if( samplingValue )
+void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& value )
+{
+ switch( index )
+ {
+ case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
{
- Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, mSamplingMode );
+ bool sync;
+ if( value.Get( sync ) )
+ {
+ if( sync )
+ {
+ mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ }
+ else
+ {
+ mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ }
+ }
+ else
+ {
+ DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n");
+ }
+ break;
}
- int desiredWidth = 0;
- Property::Value* desiredWidthValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_WIDTH, IMAGE_DESIRED_WIDTH );
- if( desiredWidthValue )
+ case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
{
- desiredWidthValue->Get( desiredWidth );
+ float desiredWidth;
+ if( value.Get( desiredWidth ) )
+ {
+ mDesiredSize.SetWidth( desiredWidth );
+ }
+ else
+ {
+ DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n");
+ }
+ break;
}
- int desiredHeight = 0;
- Property::Value* desiredHeightValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, IMAGE_DESIRED_HEIGHT );
- if( desiredHeightValue )
+ case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
{
- desiredHeightValue->Get( desiredHeight );
+ float desiredHeight;
+ if( value.Get( desiredHeight ) )
+ {
+ mDesiredSize.SetHeight( desiredHeight );
+ }
+ else
+ {
+ DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n");
+ }
+ break;
}
- Property::Value* pixelAreaValue = propertyMap.Find( Toolkit::ImageVisual::Property::PIXEL_AREA, PIXEL_AREA_UNIFORM_NAME );
- if( pixelAreaValue )
+ case Toolkit::ImageVisual::Property::FITTING_MODE:
{
- pixelAreaValue->Get( mPixelArea );
+ int fittingMode;
+ Scripting::GetEnumerationProperty( value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode );
+ mFittingMode = Dali::FittingMode::Type( fittingMode );
+ break;
}
- Property::Value* wrapModeValueU = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_U, IMAGE_WRAP_MODE_U );
- if( wrapModeValueU )
+ case Toolkit::ImageVisual::Property::SAMPLING_MODE:
{
- Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeU );
+ int samplingMode;
+ Scripting::GetEnumerationProperty( value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode );
+ mSamplingMode = Dali::SamplingMode::Type( samplingMode );
+ break;
}
- Property::Value* wrapModeValueV = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_V, IMAGE_WRAP_MODE_V );
- if( wrapModeValueV )
+ case Toolkit::ImageVisual::Property::PIXEL_AREA:
{
- Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeV );
+ value.Get( mPixelArea );
+ break;
}
- mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
- }
-
- Property::Value* syncLoading = propertyMap.Find( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, SYNCHRONOUS_LOADING );
- if( syncLoading )
- {
- bool sync;
- syncLoading->Get( sync );
- if( sync )
+ case Toolkit::ImageVisual::Property::WRAP_MODE_U:
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ int wrapMode;
+ Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode );
+ mWrapModeU = Dali::WrapMode::Type( wrapMode );
+ break;
}
- else
+
+ case Toolkit::ImageVisual::Property::WRAP_MODE_V:
{
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ int wrapMode;
+ Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode );
+ mWrapModeV = Dali::WrapMode::Type( wrapMode );
+ break;
}
- }
- // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage
- // ( for on-stage actor with image url unchanged, resource loading is already finished)
- if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() )
- {
- DoSynchronousResourceLoading();
- }
-
- // remove old renderer if exit
- if( mImpl->mRenderer )
- {
- if( actor ) //remove old renderer from actor
+ case Toolkit::DevelImageVisual::Property::ATLASING:
{
- actor.RemoveRenderer( mImpl->mRenderer );
+ bool atlasing = false;
+ mAttemptAtlasing = value.Get( atlasing );
+ break;
}
- if( !oldImageUrl.empty() ) //clean old renderer from cache
+
+ case Toolkit::DevelImageVisual::Property::ALPHA_MASK_URL:
{
- CleanCache( oldImageUrl );
+ std::string alphaUrl;
+ if( value.Get( alphaUrl ) )
+ {
+ AllocateMaskData();
+ // Immediately trigger the alpha mask loading (it may just get a cached value)
+ mMaskingData->mAlphaMaskUrl = alphaUrl;
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
+ mMaskingData->mAlphaMaskId = textureManager.RequestMaskLoad( alphaUrl );
+ }
+ break;
}
- }
- NativeImage nativeImage = NativeImage::DownCast( mImage );
+ case Toolkit::DevelImageVisual::Property::MASK_CONTENT_SCALE:
+ {
+ float scale;
+ if( value.Get( scale ) )
+ {
+ AllocateMaskData();
+ mMaskingData->mContentScaleFactor = scale;
+ }
+ break;
+ }
- if( nativeImage )
- {
- SetNativeFragmentShaderCode( nativeImage );
+ case Toolkit::DevelImageVisual::Property::CROP_TO_MASK:
+ {
+ bool crop=false;
+ if( value.Get( crop ) )
+ {
+ AllocateMaskData();
+ mMaskingData->mCropToMask = crop;
+ }
+ break;
+ }
}
+}
- // if actor is on stage, create new renderer and apply to actor
- if( actor && actor.OnStage() )
+void ImageVisual::AllocateMaskData()
+{
+ if( mMaskingData == NULL )
{
- SetOnStage( actor );
+ mMaskingData = new TextureManager::MaskingData();
}
}
-void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const
+void ImageVisual::GetNaturalSize( Vector2& naturalSize )
{
if(mImage)
{
naturalSize.y = mDesiredSize.GetHeight();
return;
}
- else if( !mImageUrl.empty() )
+ else if( mImpl->mRenderer ) // Check if we have a loaded image
{
- ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
- naturalSize.x = dimentions.GetWidth();
- naturalSize.y = dimentions.GetHeight();
+ auto textureSet = mImpl->mRenderer.GetTextures();
+
+ if( textureSet )
+ {
+ auto texture = textureSet.GetTexture(0);
+ naturalSize.x = texture.GetWidth();
+ naturalSize.y = texture.GetHeight();
+ return;
+ }
+ }
+
+ if( mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() &&
+ mMaskingData->mCropToMask )
+ {
+ ImageDimensions dimensions = Dali::GetClosestImageSize( mMaskingData->mAlphaMaskUrl.GetUrl() );
+ if( dimensions != ImageDimensions( 0, 0 ) )
+ {
+ naturalSize.x = dimensions.GetWidth();
+ naturalSize.y = dimensions.GetHeight();
+ }
return;
}
+ else if( mImageUrl.IsValid() )
+ {
+ if( mImageUrl.GetProtocolType() == VisualUrl::LOCAL )
+ {
+ ImageDimensions dimensions = Dali::GetClosestImageSize( mImageUrl.GetUrl() );
+
+ if( dimensions != ImageDimensions( 0, 0 ) )
+ {
+ naturalSize.x = dimensions.GetWidth();
+ naturalSize.y = dimensions.GetHeight();
+ }
+ else
+ {
+ Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+
+ naturalSize.x = brokenImage.GetWidth();
+ naturalSize.y = brokenImage.GetWidth();
+ }
+ return;
+ }
+ }
naturalSize = Vector2::ZERO;
}
-Renderer ImageVisual::CreateRenderer() const
+void ImageVisual::CreateRenderer( TextureSet& textureSet )
{
Geometry geometry;
Shader shader;
- // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied.
- // Renderer can't be shared between NativeImage and other image types.
- if( !mNativeFragmentShaderCode.empty() )
- {
- return CreateNativeImageRenderer();
- }
-
if( !mImpl->mCustomShader )
{
geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
{
- shader = GetImageShader(mFactoryCache, false, true);
+ shader = GetImageShader( mFactoryCache, false, true );
}
else
{
}
}
- Renderer renderer = Renderer::New( geometry, shader );
+ // Set pixel align off as default.
+ // ToDo: Pixel align causes issues such as rattling image animation.
+ // We should trun it off until issues are resolved
+ shader.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
- return renderer;
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ if( textureSet )
+ {
+ mImpl->mRenderer.SetTextures( textureSet );
+ }
+ // else still waiting for texture load to finish.
+
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
-Renderer ImageVisual::CreateNativeImageRenderer() const
+void ImageVisual::CreateNativeImageRenderer( NativeImage& nativeImage )
{
Geometry geometry;
Shader shader;
+ std::string fragmentShader;
+ const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
+ const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
+
+ if( fragmentPreFix )
+ {
+ fragmentShader = fragmentPreFix;
+ fragmentShader += "\n";
+ }
+
+ if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
+ {
+ fragmentShader += mImpl->mCustomShader->mFragmentShader;
+ }
+ else
+ {
+ fragmentShader += FRAGMENT_SHADER_NO_ATLAS;
+ }
+
+ if( customSamplerTypename )
+ {
+ fragmentShader.replace( fragmentShader.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
+ }
+
if( !mImpl->mCustomShader )
{
geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
- shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
+ shader = Shader::New( VERTEX_SHADER, fragmentShader );
shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
}
else
{
geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
- mNativeFragmentShaderCode,
+ fragmentShader,
mImpl->mCustomShader->mHints );
if( mImpl->mCustomShader->mVertexShader.empty() )
{
}
}
- TextureSet textureSet = TextureSet::New();
- Renderer renderer = Renderer::New( geometry, shader );
- renderer.SetTextures( textureSet );
- return renderer;
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
-void ImageVisual::DoSynchronousResourceLoading()
-{
- if( !mImageUrl.empty() )
- {
- BitmapLoader loader = BitmapLoader::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
- loader.Load();
- mPixels = loader.GetPixelData();
- }
-}
-
-Image ImageVisual::LoadImage( const std::string& url, bool synchronousLoading )
-{
- if( synchronousLoading )
- {
- if( !mPixels )
- {
- // use broken image
- return VisualFactoryCache::GetBrokenVisualImage();
- }
- Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
- image.Upload( mPixels, 0, 0 );
- return image;
- }
- else
- {
- ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
- resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
- return resourceImage;
- }
-}
-
-TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading )
+/*
+( VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode,
+ ImageVisual::MaskingData* maskInfo, bool synchronousLoading,
+ TextureManager::TextureId textureId, Vector4& textureRect, bool& atlasingStatus, bool& loadingStatus
+ */
+void ImageVisual::InitializeRenderer()
{
- TextureSet textureSet;
- textureRect = FULL_TEXTURE_RECT;
- if( synchronousLoading )
- {
- if( !mPixels )
- {
- // use broken image
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() );
- }
- else
- {
- textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels );
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
- if( !textureSet ) // big image, no atlasing
- {
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
- image.Upload( mPixels, 0, 0 );
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, image );
- }
- }
- }
- else
- {
- textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode );
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
- if( !textureSet ) // big image, no atlasing
- {
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
- resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded );
- textureSet = TextureSet::New();
- TextureSetImage( textureSet, 0u, resourceImage );
- }
- }
-
- if( !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) )
- {
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode( mWrapModeU, mWrapModeV );
- textureSet.SetSampler( 0u, sampler );
- }
+ mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
- return textureSet;
-}
+ TextureManager& textureManager = mFactoryCache.GetTextureManager();
-void ImageVisual::InitializeRenderer( const std::string& imageUrl )
-{
- if( imageUrl.empty() )
+ if( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL )
{
- return;
- }
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
- mImageUrl = imageUrl;
- mImpl->mRenderer.Reset();
+ Vector4 atlasRect;
- if( !mImpl->mCustomShader &&
- ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images
- ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) )
- {
- bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
- bool cacheable = defaultWrapMode && mPixelArea == FULL_TEXTURE_RECT;
+ auto attemptAtlasing = mAttemptAtlasing;
- mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
- if( cacheable ) // fetch the renderer from cache if exist
+ // texture set has to be created first as we need to know if atlasing succeeded or not
+ // when selecting the shader
+ TextureSet textures =
+ textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
+ mMaskingData, IsSynchronousResourceLoading(), mTextureId,
+ atlasRect, attemptAtlasing, mLoadingStatus, mWrapModeU,
+ mWrapModeV, this, this, mFactoryCache.GetAtlasManager());
+ if(attemptAtlasing)
{
- mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
- mImpl->mFlags |= Impl::IS_FROM_CACHE;
+ mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
}
+ CreateRenderer( textures );
- if( !mImpl->mRenderer ) // new renderer is needed
+ if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
{
- Vector4 atlasRect;
- TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() );
- Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
- Shader shader( GetImageShader(mFactoryCache, mImpl->mFlags & Impl::IS_ATLASING_APPLIED, defaultWrapMode) );
- mImpl->mRenderer = Renderer::New( geometry, shader );
- mImpl->mRenderer.SetTextures( textureSet );
-
- if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas
- {
- mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
- if( !defaultWrapMode ) // custom wrap mode, renderer is not cached.
- {
- Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
- wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
- mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
- }
- }
-
- // save the renderer to cache only when default wrap mode and default pixel area is used
- if( cacheable )
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
+ if( !defaultWrapMode ) // custom wrap mode
{
- mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
+ Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE);
+ wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) );
+ mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode );
}
}
}
else
{
- // for custom shader or remote image, renderer is not cached and atlas is not applied
- mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
- mImpl->mRenderer = CreateRenderer();
- Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
- ApplyImageToSampler( image );
+ auto attemptAtlasing = false;
+ // for custom shader or remote image, atlas is not applied
+ Vector4 atlasRect; // ignored in this case
+ TextureSet textures =
+ textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode,
+ mMaskingData, IsSynchronousResourceLoading(), mTextureId,
+ atlasRect, attemptAtlasing, mLoadingStatus, mWrapModeU, mWrapModeV, this,
+ nullptr, nullptr); // no atlasing
+ DALI_ASSERT_DEBUG(attemptAtlasing == false);
+ CreateRenderer( textures );
}
}
void ImageVisual::InitializeRenderer( const Image& image )
{
- mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
-
- mImpl->mRenderer = CreateRenderer();
+ TextureSet textures = TextureSet::New();
- if( image )
+ NativeImage nativeImage = NativeImage::DownCast( image );
+ if( nativeImage )
+ {
+ CreateNativeImageRenderer( nativeImage );
+ DALI_ASSERT_DEBUG( textures );
+ mImpl->mRenderer.SetTextures( textures );
+ }
+ else
{
- ApplyImageToSampler( image );
+ // reuse existing code for regular images
+ CreateRenderer( textures );
}
+ ApplyImageToSampler( image );
}
void ImageVisual::DoSetOnStage( Actor& actor )
{
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- InitializeRenderer( mImageUrl );
+ InitializeRenderer();
}
- else
+ else if ( mImage )
{
InitializeRenderer( mImage );
}
+ if ( !mImpl->mRenderer )
+ {
+ return;
+ }
+
+ mPlacementActor = actor;
+ // Search the Actor tree to find if Layer UI behaviour set.
+ Layer layer = actor.GetLayer();
+ if ( layer && layer.GetBehavior() == Layer::LAYER_3D )
+ {
+ // Layer 3D set, do not align pixels
+ mImpl->mRenderer.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF );
+ }
+
if( mPixelArea != FULL_TEXTURE_RECT )
{
mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea );
}
+
+ if( mLoadingStatus == false )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+ mPlacementActor.Reset();
+
+ // Image loaded and ready to display
+ ResourceReady();
+ }
}
void ImageVisual::DoSetOffStage( Actor& actor )
{
+ // Visual::Base::SetOffStage only calls DoSetOffStage if mRenderer exists (is on onstage)
+
//If we own the image then make sure we release it when we go off stage
- if( !mImageUrl.empty() )
+ actor.RemoveRenderer( mImpl->mRenderer);
+ if( mImageUrl.IsValid() )
{
- actor.RemoveRenderer( mImpl->mRenderer );
- CleanCache(mImageUrl);
+ RemoveTexture( mImageUrl.GetUrl() );
mImage.Reset();
}
- else
- {
- actor.RemoveRenderer( mImpl->mRenderer );
- mImpl->mRenderer.Reset();
- }
+ mLoadingStatus = false;
+ mImpl->mRenderer.Reset();
+ mPlacementActor.Reset();
}
void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
bool sync = IsSynchronousResourceLoading();
map.Insert( SYNCHRONOUS_LOADING, sync );
- if( !mImageUrl.empty() )
+ if( mImageUrl.IsValid() )
{
- map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl );
+ map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
}
map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU );
map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV );
+
+ map.Insert( Toolkit::DevelImageVisual::Property::ATLASING, mAttemptAtlasing );
+ if( mMaskingData != NULL )
+ {
+ map.Insert( Toolkit::DevelImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl() );
+ map.Insert( Toolkit::DevelImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor );
+ map.Insert( Toolkit::DevelImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask );
+ }
+}
+
+void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ map.Clear();
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::IMAGE );
+ if( mImageUrl.IsValid() )
+ {
+ map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() );
+ map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() );
+ }
+ else if( mImage )
+ {
+ map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, static_cast<int>(mImage.GetWidth()) );
+ map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, static_cast<int>(mImage.GetHeight()) );
+ }
+}
+
+void ImageVisual::OnSetTransform()
+{
+ if( mImpl->mRenderer )
+ {
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ }
}
Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping )
if( !shader )
{
shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP );
+ shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader );
}
}
if( !shader )
{
shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP );
+ shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP, shader );
}
}
if( !shader )
{
shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_NO_ATLAS );
+ shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader );
}
}
- shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
- return shader;
-}
-
-void ImageVisual::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
-{
- if( mImageUrl != imageUrl )
- {
- std::string oldImageUrl = mImageUrl;
- mImageUrl = imageUrl;
- mDesiredSize = size;
- mFittingMode = fittingMode;
- mSamplingMode = samplingMode;
- mImage.Reset();
- if( IsSynchronousResourceLoading() )
- {
- DoSynchronousResourceLoading();
- }
-
- if( mImpl->mRenderer )
- {
- if( GetIsFromCache() ) // if renderer is from cache, remove the old one
- {
- //remove old renderer
- if( actor )
- {
- actor.RemoveRenderer( mImpl->mRenderer );
- }
-
- //clean the cache
- if( !oldImageUrl.empty() )
- {
- CleanCache(oldImageUrl);
- }
-
- if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
- {
- SetOnStage(actor);
- }
- }
- else // if renderer is not from cache, reuse the same renderer and only change the texture
- {
- Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
- ApplyImageToSampler( image );
- }
- }
- }
-}
-
-void ImageVisual::SetImage( Actor& actor, const Image& image )
-{
- if( mImage != image )
- {
- NativeImage newNativeImage = NativeImage::DownCast( image );
- bool newRendererFlag = true;
-
- if( newNativeImage && !mNativeImageFlag )
- {
- SetNativeFragmentShaderCode( newNativeImage );
- }
-
- if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) )
- {
- newRendererFlag = false;
- }
-
- if( newNativeImage )
- {
- mNativeImageFlag = true;
- }
- else
- {
- mNativeFragmentShaderCode.clear();
- mNativeImageFlag = false;
- }
-
- mImage = image;
-
- if( mImpl->mRenderer )
- {
- // if renderer is from cache, remove the old one, and create new renderer
- if( GetIsFromCache() )
- {
- //remove old renderer
- if( actor )
- {
- actor.RemoveRenderer( mImpl->mRenderer );
- }
-
- //clean the cache
- if( !mImageUrl.empty() )
- {
- CleanCache(mImageUrl);
- }
- mImageUrl.clear();
-
- if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
- {
- SetOnStage(actor);
- }
- }
- // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer
- else if( newRendererFlag )
- {
- //remove old renderer
- if( actor )
- {
- actor.RemoveRenderer( mImpl->mRenderer );
- }
-
- if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor
- {
- SetOnStage(actor);
- }
- }
- else // if renderer is not from cache, reuse the same renderer and only change the texture
- {
- ApplyImageToSampler( image );
- }
- }
-
- mImageUrl.clear();
- mDesiredSize = ImageDimensions();
- mFittingMode = FittingMode::DEFAULT;
- mSamplingMode = SamplingMode::DEFAULT;
- }
+ return shader;
}
void ImageVisual::ApplyImageToSampler( const Image& image )
if( image )
{
TextureSet textureSet = mImpl->mRenderer.GetTextures();
- if( !textureSet )
- {
- textureSet = TextureSet::New();
- mImpl->mRenderer.SetTextures( textureSet );
- }
+ DALI_ASSERT_DEBUG( textureSet ); // texture set should always exist by this time
+
TextureSetImage( textureSet, 0u, image );
Sampler sampler = Sampler::New();
sampler.SetWrapMode( mWrapModeU, mWrapModeV );
}
}
-void ImageVisual::OnImageLoaded( ResourceImage image )
+// From existing atlas manager
+void ImageVisual::UploadCompleted()
{
- if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
+ // Texture has been uploaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
{
- Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
- if( mImpl->mRenderer )
- {
- ApplyImageToSampler( brokenImage );
- }
+ actor.AddRenderer( mImpl->mRenderer );
+
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
}
+ mLoadingStatus = false;
}
-void ImageVisual::CleanCache(const std::string& url)
+// From Texture Manager
+void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle )
{
- TextureSet textureSet = mImpl->mRenderer.GetTextures();
-
- Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
- Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
- if( index != Property::INVALID_INDEX )
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )
{
- Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
- atlasRectValue.Get( atlasRect );
- }
+ if( mImpl->mRenderer )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
- mImpl->mRenderer.Reset();
- if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
- {
- mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
- }
-}
+ if( loadingSuccess )
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode( mWrapModeU, mWrapModeV );
+ textureSet.SetSampler( 0u, sampler );
+ mImpl->mRenderer.SetTextures(textureSet);
+ }
+ else
+ {
+ Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
-void ImageVisual::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage )
-{
- const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix();
- const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename();
+ textureSet = TextureSet::New();
+ mImpl->mRenderer.SetTextures( textureSet );
- if( fragmentPreFix )
- {
- mNativeFragmentShaderCode = fragmentPreFix;
- mNativeFragmentShaderCode += "\n";
+ ApplyImageToSampler( brokenImage );
+ }
+ // Image loaded and ready to display
+ ResourceReady();
+ }
}
+ mLoadingStatus = false;
+}
- if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() )
+void ImageVisual::RemoveTexture(const std::string& url)
+{
+ if( mTextureId != TextureManager::INVALID_TEXTURE_ID )
{
- mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader;
+ mFactoryCache.GetTextureManager().Remove( mTextureId );
+ mTextureId = TextureManager::INVALID_TEXTURE_ID;
}
else
{
- mNativeFragmentShaderCode += FRAGMENT_SHADER_NO_ATLAS;
- }
+ Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
+ Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
+ if( index != Property::INVALID_INDEX )
+ {
+ Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index );
+ atlasRectValue.Get( atlasRect );
+ }
- if( customSamplerTypename )
- {
- mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ mImpl->mRenderer.Reset();
+
+ if( index != Property::INVALID_INDEX )
+ {
+ mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect );
+ }
}
}