return shader;
}
+const char* ImageVisual::GetStandardVertexShader()
+{
+ return VERTEX_SHADER;
+}
+
+const char* ImageVisual::GetStandardFrgamentShader()
+{
+ return FRAGMENT_SHADER_NO_ATLAS;
+}
+
void ImageVisual::ApplyImageToSampler( const Image& image )
{
if( image )