Revert "[Tizen] Add log if destroyed visual get some signal"
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / image / image-visual.cpp
index 970e309..2f0e800 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/devel-api/scripting/scripting.h>
 #include <dali/integration-api/debug.h>
 #include <dali/public-api/actors/layer.h>
+#include <dali/public-api/adaptor-framework/async-task-manager.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
 #include <cstring> // for strlen()
 
 // INTERNAL HEADERS
 #include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
@@ -51,6 +53,8 @@ namespace Internal
 {
 namespace
 {
+const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
+
 // fitting modes
 DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
@@ -94,8 +98,7 @@ DALI_ENUM_TO_STRING_TABLE_END(RELEASE_POLICY)
 
 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 
-const float PIXEL_ALIGN_ON  = 1.0f;
-const float PIXEL_ALIGN_OFF = 0.0f;
+constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
 
 Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
 {
@@ -166,7 +169,8 @@ ImageVisual::ImageVisual(VisualFactoryCache&       factoryCache,
   mAtlasRectSize(0, 0),
   mLoadState(TextureManager::LoadState::NOT_STARTED),
   mAttemptAtlasing(false),
-  mOrientationCorrection(true)
+  mOrientationCorrection(true),
+  mEnableBrokenImage(true)
 {
   EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
 }
@@ -175,18 +179,6 @@ ImageVisual::~ImageVisual()
 {
   if(Stage::IsInstalled())
   {
-    if(mMaskingData)
-    {
-      // TextureManager could have been deleted before the actor that contains this
-      // ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage
-      // is still valid before accessing texture manager.
-      if(mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
-      {
-        TextureManager& textureManager = mFactoryCache.GetTextureManager();
-        textureManager.Remove(mMaskingData->mAlphaMaskId, this);
-      }
-    }
-
     if(mImageUrl.IsValid())
     {
       // Decrease reference count of External Resources :
@@ -200,7 +192,7 @@ ImageVisual::~ImageVisual()
       else if(mImageUrl.IsBufferResource())
       {
         TextureManager& textureManager = mFactoryCache.GetTextureManager();
-        textureManager.RemoveExternalEncodedImageBuffer(mImageUrl.GetUrl());
+        textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
       }
     }
 
@@ -209,6 +201,8 @@ ImageVisual::~ImageVisual()
     {
       RemoveTexture();
     }
+
+    ResetFastTrackLoadingTask();
   }
 }
 
@@ -272,6 +266,14 @@ void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
       {
         DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
       }
+      else if(keyValue.first == MASKING_TYPE_NAME)
+      {
+        DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
+      }
+      else if(keyValue.first == ENABLE_BROKEN_IMAGE)
+      {
+        DoSetProperty(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, keyValue.second);
+      }
       else if(keyValue.first == LOAD_POLICY_NAME)
       {
         DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
@@ -284,6 +286,10 @@ void ImageVisual::DoSetProperties(const Property::Map& propertyMap)
       {
         DoSetProperty(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second);
       }
+      else if(keyValue.first == FAST_TRACK_UPLOADING_NAME)
+      {
+        DoSetProperty(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, keyValue.second);
+      }
     }
   }
   // Load image immediately if LOAD_POLICY requires it
@@ -305,11 +311,11 @@ void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& va
       {
         if(sync)
         {
-          mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+          mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
         }
         else
         {
-          mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+          mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
         }
       }
       else
@@ -321,7 +327,7 @@ void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& va
 
     case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
     {
-      float desiredWidth = 0.0f;
+      int32_t desiredWidth = 0;
       if(value.Get(desiredWidth))
       {
         mDesiredSize.SetWidth(desiredWidth);
@@ -335,7 +341,7 @@ void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& va
 
     case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
     {
-      float desiredHeight = 0.0f;
+      int32_t desiredHeight = 0;
       if(value.Get(desiredHeight))
       {
         mDesiredSize.SetHeight(desiredHeight);
@@ -424,6 +430,36 @@ void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& va
       break;
     }
 
+    case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
+    {
+      int maskingType = 0;
+      if(value.Get(maskingType))
+      {
+        AllocateMaskData();
+        if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
+        {
+          // For external textures, only gpu masking is available.
+          // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
+          mMaskingData->mPreappliedMasking = false;
+        }
+        else
+        {
+          mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
+        }
+      }
+      break;
+    }
+
+    case Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE:
+    {
+      bool enableBrokenImage(mEnableBrokenImage);
+      if(value.Get(enableBrokenImage))
+      {
+        mEnableBrokenImage = enableBrokenImage;
+      }
+      break;
+    }
+
     case Toolkit::ImageVisual::Property::RELEASE_POLICY:
     {
       int releasePolicy = 0;
@@ -448,6 +484,16 @@ void ImageVisual::DoSetProperty(Property::Index index, const Property::Value& va
       }
       break;
     }
+
+    case Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING:
+    {
+      bool fastTrackUploading = false;
+      if(value.Get(fastTrackUploading))
+      {
+        mUseFastTrackUploading = fastTrackUploading;
+      }
+      break;
+    }
   }
 }
 
@@ -456,6 +502,10 @@ void ImageVisual::AllocateMaskData()
   if(!mMaskingData)
   {
     mMaskingData.reset(new TextureManager::MaskingData());
+    if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
+    {
+      mMaskingData->mPreappliedMasking = false;
+    }
   }
 }
 
@@ -469,7 +519,7 @@ void ImageVisual::GetNaturalSize(Vector2& naturalSize)
   }
   else if(mImpl->mRenderer) // Check if we have a loaded image
   {
-    if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
+    if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
     {
       naturalSize.x = mAtlasRectSize.GetWidth();
       naturalSize.y = mAtlasRectSize.GetHeight();
@@ -479,11 +529,9 @@ void ImageVisual::GetNaturalSize(Vector2& naturalSize)
     auto textureSet = mImpl->mRenderer.GetTextures();
     if(textureSet && textureSet.GetTextureCount())
     {
-      auto texture = textureSet.GetTexture(0);
-      if(texture)
+      if(mTextureSize != Vector2::ZERO)
       {
-        naturalSize.x = texture.GetWidth();
-        naturalSize.y = texture.GetHeight();
+        naturalSize = mTextureSize;
         return;
       }
     }
@@ -513,16 +561,21 @@ void ImageVisual::GetNaturalSize(Vector2& naturalSize)
       }
       else
       {
-        Actor actor = mPlacementActor.GetHandle();
+        Actor   actor     = mPlacementActor.GetHandle();
         Vector2 imageSize = Vector2::ZERO;
         if(actor)
         {
           imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
         }
+        else
+        {
+          imageSize = mPlacementActorSize;
+        }
+
         mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
         Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
-        naturalSize.x = brokenImage.GetWidth();
-        naturalSize.y = brokenImage.GetWidth();
+        naturalSize.x       = brokenImage.GetWidth();
+        naturalSize.y       = brokenImage.GetWidth();
       }
       return;
     }
@@ -565,12 +618,18 @@ void ImageVisual::OnInitialize()
   Shader shader = GenerateShader();
 
   // Create the renderer
-  mImpl->mRenderer = Renderer::New(geometry, shader);
+  mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
+  mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
 
   //Register transform properties
-  mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+  mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
 
   EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
+
+  if(mMaskingData)
+  {
+    mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
+  }
 }
 
 void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
@@ -592,9 +651,92 @@ void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& te
                              : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
 
   bool synchronousLoading = IsSynchronousLoadingRequired();
-  bool loadingStatus;
+  bool loadingStatus      = false;
+
+  // Remove previous loading task.
+  ResetFastTrackLoadingTask();
+
+  // Rare case. If someone call LoadTexture during fast track loading task running, (Ex : Action::RELOAD)
+  // we should remove previously added renderer now.
+  if(mRendererAdded)
+  {
+    Actor actor = mPlacementActor.GetHandle();
+    if(actor)
+    {
+      actor.RemoveRenderer(mImpl->mRenderer);
+      mRendererAdded = false;
+    }
+  }
+
+  /**
+   * @brief Check whether FastTrackUploading is avaliable or not.
+   * @return True if we can use fast track uploading feature. False otherwise.
+   */
+  auto IsFastTrackUploadingAvailable = [&]() {
+    if(mUseFastTrackUploading &&
+       mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::ATTACHED &&
+       mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED &&
+       forceReload == TextureManager::ReloadPolicy::CACHED &&
+       (mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE) &&
+       !synchronousLoading &&
+       !atlasing &&
+       !mImpl->mCustomShader &&
+       !(mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()))
+    {
+      return true;
+    }
+    else if(mUseFastTrackUploading)
+    {
+      DALI_LOG_DEBUG_INFO("FastTrack : Fail to load fast track. mUrl : [%s]%s%s%s%s%s%s%s%s\n",
+                          mImageUrl.GetUrl().c_str(),
+                          (mLoadPolicy != Toolkit::ImageVisual::LoadPolicy::ATTACHED) ? "/ mLoadPolicy != ATTACHED" : "",
+                          (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::DETACHED) ? "/ mReleasePolicy != DETACHED" : "",
+                          (forceReload != TextureManager::ReloadPolicy::CACHED) ? "/ forceReload != CACHED" : "",
+                          (!(mImageUrl.GetProtocolType() == VisualUrl::LOCAL || mImageUrl.GetProtocolType() == VisualUrl::REMOTE)) ? "/ url is not image" : "",
+                          (synchronousLoading) ? "/ synchronousLoading" : "",
+                          (atlasing) ? "/ atlasing" : "",
+                          (mImpl->mCustomShader) ? "/ use customs shader" : "",
+                          (mMaskingData && mMaskingData->mAlphaMaskUrl.IsValid()) ? "/ use masking url" : "");
+    }
+    return false;
+  };
+
+  if(IsFastTrackUploadingAvailable())
+  {
+    // Enable PremultipliedAlpha first.
+    EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
 
-  textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, mWrapModeU, mWrapModeV, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
+    // Set new TextureSet with fast track loading task
+    mFastTrackLoadingTask = new FastTrackLoadingTask(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mOrientationCorrection, preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF, mFactoryCache.GetLoadYuvPlanes(), MakeCallback(this, &ImageVisual::FastLoadComplete));
+
+    TextureSet textureSet = TextureSet::New();
+    if(!mFastTrackLoadingTask->mLoadPlanesAvaliable)
+    {
+      DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 1u);
+      textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
+    }
+    else
+    {
+      DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
+      textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
+      textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
+      textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
+
+      // We cannot determine what kind of shader will be used.
+      // Just use unified shader, and then change shader after load completed.
+      mNeedUnifiedYuvAndRgb = true;
+      UpdateShader();
+    }
+    mImpl->mRenderer.SetTextures(textureSet);
+
+    Dali::AsyncTaskManager::Get().AddTask(mFastTrackLoadingTask);
+
+    mLoadState = TextureManager::LoadState::LOADING;
+  }
+  else
+  {
+    textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
+  }
 
   if(textures)
   {
@@ -608,6 +750,12 @@ void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& te
     }
 
     EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
+    if(!atlasing)
+    {
+      Sampler sampler = Sampler::New();
+      sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+      textures.SetSampler(0u, sampler);
+    }
   }
   else if(synchronousLoading)
   {
@@ -617,11 +765,11 @@ void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& te
 
   if(atlasing) // Flag needs to be set before creating renderer
   {
-    mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+    mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
   }
   else
   {
-    mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+    mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
   }
 }
 
@@ -652,13 +800,33 @@ void ImageVisual::InitializeRenderer()
     else
     {
       mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
+      if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
+      {
+        Sampler sampler = Sampler::New();
+        sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+        mTextures.SetSampler(0u, sampler);
+      }
     }
   }
 
   if(mTextures)
   {
     mImpl->mRenderer.SetTextures(mTextures);
-    if(DevelTexture::IsNative(mTextures.GetTexture(0)))
+    ComputeTextureSize();
+    CheckMaskTexture();
+
+    bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
+
+    if(mTextures.GetTextureCount() == 3)
+    {
+      if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
+      {
+        mNeedYuvToRgb      = true;
+        needToUpdateShader = true;
+      }
+    }
+
+    if(needToUpdateShader)
     {
       UpdateShader();
     }
@@ -693,13 +861,6 @@ void ImageVisual::DoSetOnScene(Actor& actor)
   }
 
   mPlacementActor = actor;
-  // Search the Actor tree to find if Layer UI behaviour set.
-  Layer layer = actor.GetLayer();
-  if(layer && layer.GetProperty<Layer::Behavior>(Layer::Property::BEHAVIOR) == Layer::LAYER_3D)
-  {
-    // Layer 3D set, do not align pixels
-    mImpl->mRenderer.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
-  }
 
   if(mPixelArea != FULL_TEXTURE_RECT)
   {
@@ -709,6 +870,7 @@ void ImageVisual::DoSetOnScene(Actor& actor)
   if(mLoadState == TextureManager::LoadState::LOAD_FINISHED)
   {
     actor.AddRenderer(mImpl->mRenderer);
+    mRendererAdded = true;
     mPlacementActor.Reset();
 
     // Image loaded and ready to display
@@ -716,16 +878,16 @@ void ImageVisual::DoSetOnScene(Actor& actor)
   }
   else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
   {
-    Vector2 imageSize = Vector2::ZERO;
-    if(actor)
+    ShowBrokenImage();
+    ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
+  }
+  else
+  {
+    if(mFastTrackLoadingTask)
     {
-      imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+      actor.AddRenderer(mImpl->mRenderer);
+      mRendererAdded = true;
     }
-    mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
-    actor.AddRenderer(mImpl->mRenderer);
-    mPlacementActor.Reset();
-
-    ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
   }
 }
 
@@ -735,15 +897,11 @@ void ImageVisual::DoSetOffScene(Actor& actor)
 
   // Image release is dependent on the ReleasePolicy, renderer is removed.
   actor.RemoveRenderer(mImpl->mRenderer);
+  mRendererAdded = false;
+
   if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
   {
-    RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
-    mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
-
-    TextureSet textureSet = TextureSet::New();
-    mImpl->mRenderer.SetTextures(textureSet);
-
-    mLoadState = TextureManager::LoadState::NOT_STARTED;
+    ResetRenderer();
   }
 
   mPlacementActor.Reset();
@@ -777,11 +935,14 @@ void ImageVisual::DoCreatePropertyMap(Property::Map& map) const
     map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
     map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
     map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
+    map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
   }
 
   map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
   map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
   map.Insert(Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection);
+
+  map.Insert(Toolkit::DevelImageVisual::Property::FAST_TRACK_UPLOADING, mUseFastTrackUploading);
 }
 
 void ImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
@@ -814,16 +975,10 @@ void ImageVisual::OnSetTransform()
 {
   if(mImpl->mRenderer)
   {
-    mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+    mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
   }
 }
 
-bool ImageVisual::IsResourceReady() const
-{
-  return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
-          mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
 void ImageVisual::UpdateShader()
 {
   if(mImpl->mRenderer)
@@ -843,6 +998,7 @@ void ImageVisual::UploadCompleted()
   {
     mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
     actor.AddRenderer(mImpl->mRenderer);
+    mRendererAdded = true;
     // reset the weak handle so that the renderer only get added to actor once
     mPlacementActor.Reset();
   }
@@ -852,6 +1008,64 @@ void ImageVisual::UploadCompleted()
   mLoadState = TextureManager::LoadState::LOAD_FINISHED;
 }
 
+// From FastTrackLoadingTask
+void ImageVisual::FastLoadComplete(FastTrackLoadingTaskPtr task)
+{
+  Toolkit::Visual::ResourceStatus resourceStatus;
+
+  DALI_ASSERT_ALWAYS(mFastTrackLoadingTask == task && "Task was not canceled successfully!");
+  DALI_ASSERT_ALWAYS(mRendererAdded && "Some FastTrack logic missed!");
+
+  Actor actor = mPlacementActor.GetHandle();
+
+  if(mFastTrackLoadingTask && mFastTrackLoadingTask->mLoadSuccess)
+  {
+    resourceStatus = Toolkit::Visual::ResourceStatus::READY;
+    mLoadState     = TextureManager::LoadState::LOAD_FINISHED;
+
+    // Change premultiplied alpha flag after change renderer.
+    EnablePreMultipliedAlpha(mFastTrackLoadingTask->mPremultiplied);
+
+    if(mFastTrackLoadingTask->mLoadPlanesAvaliable)
+    {
+      if(mFastTrackLoadingTask->mPlanesLoaded)
+      {
+        // Let we use regular yuv cases.
+        mNeedYuvToRgb = true;
+      }
+      else
+      {
+        // Let we use regular image cases.
+        mNeedYuvToRgb = false;
+
+        auto textureSet = mImpl->mRenderer.GetTextures();
+        DALI_ASSERT_ALWAYS(textureSet && textureSet.GetTextureCount() > 0u && "Previous texture set must exist!");
+
+        Dali::TextureSet newTextureSet = TextureSet::New();
+        newTextureSet.SetTexture(0u, textureSet.GetTexture(0u));
+        mImpl->mRenderer.SetTextures(newTextureSet);
+      }
+
+      // We can specify what kind of shader we need to use now. Update shader.
+      mNeedUnifiedYuvAndRgb = false;
+      UpdateShader();
+    }
+  }
+  else
+  {
+    resourceStatus = Toolkit::Visual::ResourceStatus::FAILED;
+    mLoadState     = TextureManager::LoadState::LOAD_FAILED;
+
+    // Change renderer as broken.
+    ShowBrokenImage();
+  }
+
+  mFastTrackLoadingTask.Reset();
+
+  // Signal to observers ( control ) that resources are ready. Must be all resources.
+  ResourceReady(resourceStatus);
+}
+
 // From Texture Manager
 void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
 {
@@ -868,27 +1082,38 @@ void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureIn
     Actor actor = mPlacementActor.GetHandle();
     if(!loadingSuccess)
     {
-      Vector2 imageSize = Vector2::ZERO;
-      if(actor)
-      {
-        imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
-      }
-      mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+      ShowBrokenImage();
       textureInformation.textureSet = mImpl->mRenderer.GetTextures();
     }
     else
     {
-      Sampler sampler = Sampler::New();
-      sampler.SetWrapMode(mWrapModeU, mWrapModeV);
-      textureInformation.textureSet.SetSampler(0u, sampler);
+      if(!textureInformation.useAtlasing)
+      {
+        Sampler sampler = Sampler::New();
+        sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+        textureInformation.textureSet.SetSampler(0u, sampler);
+      }
+
       mImpl->mRenderer.SetTextures(textureInformation.textureSet);
-    }
+      ComputeTextureSize();
+      CheckMaskTexture();
 
-    if(actor)
-    {
-      actor.AddRenderer(mImpl->mRenderer);
-      // reset the weak handle so that the renderer only get added to actor once
-      mPlacementActor.Reset();
+      if(textureInformation.textureSet.GetTextureCount() == 3)
+      {
+        if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
+        {
+          mNeedYuvToRgb = true;
+          UpdateShader();
+        }
+      }
+
+      if(actor)
+      {
+        actor.AddRenderer(mImpl->mRenderer);
+        mRendererAdded = true;
+        // reset the weak handle so that the renderer only get added to actor once
+        mPlacementActor.Reset();
+      }
     }
   }
 
@@ -948,11 +1173,13 @@ void ImageVisual::RemoveTexture()
 {
   if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
   {
-    mFactoryCache.GetTextureManager().Remove(mTextureId, this);
+    mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
     mTextureId = TextureManager::INVALID_TEXTURE_ID;
   }
   else
   {
+    ResetFastTrackLoadingTask();
+
     Vector4         atlasRect(0.f, 0.f, 1.f, 1.f);
     Property::Index index = mImpl->mRenderer.GetPropertyIndex(ATLAS_RECT_UNIFORM_NAME);
     if(index != Property::INVALID_INDEX)
@@ -970,29 +1197,85 @@ void ImageVisual::RemoveTexture()
   }
 }
 
+void ImageVisual::ComputeTextureSize()
+{
+  if(mImpl->mRenderer)
+  {
+    auto textureSet = mImpl->mRenderer.GetTextures();
+    if(textureSet && textureSet.GetTextureCount())
+    {
+      auto texture = textureSet.GetTexture(0);
+      if(texture)
+      {
+        mTextureSize.x = texture.GetWidth();
+        mTextureSize.y = texture.GetHeight();
+        if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
+        {
+          Texture maskTexture = textureSet.GetTexture(1);
+          if(maskTexture)
+          {
+            mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
+            mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
+          }
+        }
+      }
+    }
+  }
+}
+
+Vector2 ImageVisual::ComputeMaskTextureRatio()
+{
+  Vector2 maskTextureRatio;
+  if(mImpl->mRenderer)
+  {
+    auto textureSet = mImpl->mRenderer.GetTextures();
+    if(textureSet && textureSet.GetTextureCount())
+    {
+      auto texture = textureSet.GetTexture(0);
+      if(texture)
+      {
+        if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
+        {
+          Texture maskTexture = textureSet.GetTexture(1);
+          if(maskTexture)
+          {
+            float textureWidth  = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+            float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+            maskTextureRatio    = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
+                                       std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
+          }
+        }
+      }
+    }
+  }
+  return maskTextureRatio;
+}
+
 Shader ImageVisual::GenerateShader() const
 {
   Shader shader;
 
-  bool             usesWholeTexture  = true;
-  const bool       useStandardShader = !mImpl->mCustomShader;
-  const bool       useNativeImage    = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
+  const bool useStandardShader = !mImpl->mCustomShader;
+  const bool useNativeImage    = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
 
   if(useStandardShader)
   {
+    bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
     // Create and cache the standard shader
     shader = mImageVisualShaderFactory.GetShader(
       mFactoryCache,
       ImageVisualShaderFeature::FeatureBuilder()
-      .EnableTextureAtlas(mImpl->mFlags & Impl::IS_ATLASING_APPLIED && !useNativeImage)
-      .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
-      .EnableRoundedCorner(IsRoundedCornerRequired())
-      .EnableBorderline(IsBorderlineRequired())
-      .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
-    );
+        .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
+        .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
+        .EnableRoundedCorner(IsRoundedCornerRequired())
+        .EnableBorderline(IsBorderlineRequired())
+        .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
+        .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
+        .EnableYuvToRgb(mNeedYuvToRgb, mNeedUnifiedYuvAndRgb));
   }
   else
   {
+    bool             usesWholeTexture = true;
     std::string_view vertexShaderView;
     std::string_view fragmentShaderView;
 
@@ -1036,19 +1319,100 @@ Shader ImageVisual::GenerateShader() const
     {
       shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
     }
+
+    if(usesWholeTexture)
+    {
+      shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+    }
   }
 
-  if(usesWholeTexture)
+  return shader;
+}
+
+void ImageVisual::CheckMaskTexture()
+{
+  if(mMaskingData && !mMaskingData->mPreappliedMasking)
   {
-    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+    bool       maskLoadFailed = true;
+    TextureSet textures       = mImpl->mRenderer.GetTextures();
+    if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
+    {
+      if(mMaskingData->mCropToMask)
+      {
+        mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
+      }
+      maskLoadFailed = false;
+    }
+
+    if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
+    {
+      mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
+      UpdateShader();
+    }
   }
+}
+
+void ImageVisual::ResetRenderer()
+{
+  RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
+  mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
 
-  // Set pixel align off as default.
-  // ToDo: Pixel align causes issues such as rattling image animation.
-  // We should trun it off until issues are resolved
-  shader.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
+  TextureSet textureSet = TextureSet::New();
+  mImpl->mRenderer.SetTextures(textureSet);
+  ComputeTextureSize();
 
-  return shader;
+  mLoadState = TextureManager::LoadState::NOT_STARTED;
+}
+
+void ImageVisual::ShowBrokenImage()
+{
+  if(mEnableBrokenImage)
+  {
+    Actor actor = mPlacementActor.GetHandle();
+
+    Vector2 imageSize = Vector2::ZERO;
+    if(actor)
+    {
+      imageSize           = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+      mPlacementActorSize = imageSize;
+
+      if(mRendererAdded)
+      {
+        actor.RemoveRenderer(mImpl->mRenderer);
+        mRendererAdded = false;
+      }
+    }
+
+    mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+    if(actor)
+    {
+      actor.AddRenderer(mImpl->mRenderer);
+      mRendererAdded = true;
+      mPlacementActor.Reset();
+    }
+  }
+  else
+  {
+    if(mRendererAdded)
+    {
+      Actor actor = mPlacementActor.GetHandle();
+      if(actor)
+      {
+        actor.RemoveRenderer(mImpl->mRenderer);
+        mRendererAdded = false;
+      }
+    }
+    ResetRenderer();
+  }
+}
+
+void ImageVisual::ResetFastTrackLoadingTask()
+{
+  if(mFastTrackLoadingTask)
+  {
+    Dali::AsyncTaskManager::Get().RemoveTask(mFastTrackLoadingTask);
+    mFastTrackLoadingTask.Reset();
+  }
 }
 
 } // namespace Internal