/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
#include <cstring> // for strlen()
// INTERNAL HEADERS
#include <dali-toolkit/devel-api/visuals/image-visual-actions-devel.h>
+#include <dali-toolkit/internal/texture-manager/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
-#include <dali-toolkit/internal/visuals/texture-manager-impl.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
{
namespace
{
+const int CUSTOM_PROPERTY_COUNT(7); // ltr, wrap, pixel area, atlas, pixalign, crop to mask, mask texture ratio
+
// fitting modes
DALI_ENUM_TO_STRING_TABLE_BEGIN(FITTING_MODE)
DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::FittingMode, SHRINK_TO_FIT)
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
-const float PIXEL_ALIGN_ON = 1.0f;
-const float PIXEL_ALIGN_OFF = 0.0f;
+constexpr uint32_t TEXTURE_COUNT_FOR_GPU_ALPHA_MASK = 2u;
Geometry CreateGeometry(VisualFactoryCache& factoryCache, ImageDimensions gridSize)
{
mAtlasRectSize(0, 0),
mLoadState(TextureManager::LoadState::NOT_STARTED),
mAttemptAtlasing(false),
- mOrientationCorrection(true)
+ mOrientationCorrection(true),
+ mEnableBrokenImage(true)
{
EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
}
{
if(Stage::IsInstalled())
{
- if(mMaskingData)
- {
- // TextureManager could have been deleted before the actor that contains this
- // ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage
- // is still valid before accessing texture manager.
- if(mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
- {
- TextureManager& textureManager = mFactoryCache.GetTextureManager();
- textureManager.Remove(mMaskingData->mAlphaMaskId, this);
- }
- }
-
if(mImageUrl.IsValid())
{
// Decrease reference count of External Resources :
else if(mImageUrl.IsBufferResource())
{
TextureManager& textureManager = mFactoryCache.GetTextureManager();
- textureManager.RemoveExternalEncodedImageBuffer(mImageUrl.GetUrl());
+ textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
}
}
{
DoSetProperty(Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second);
}
+ else if(keyValue.first == MASKING_TYPE_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::MASKING_TYPE, keyValue.second);
+ }
+ else if(keyValue.first == ENABLE_BROKEN_IMAGE)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE, keyValue.second);
+ }
else if(keyValue.first == LOAD_POLICY_NAME)
{
DoSetProperty(Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second);
{
if(sync)
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
else
{
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
}
else
case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
{
- float desiredWidth = 0.0f;
+ int32_t desiredWidth = 0;
if(value.Get(desiredWidth))
{
mDesiredSize.SetWidth(desiredWidth);
case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
{
- float desiredHeight = 0.0f;
+ int32_t desiredHeight = 0;
if(value.Get(desiredHeight))
{
mDesiredSize.SetHeight(desiredHeight);
break;
}
+ case Toolkit::DevelImageVisual::Property::MASKING_TYPE:
+ {
+ int maskingType = 0;
+ if(value.Get(maskingType))
+ {
+ AllocateMaskData();
+ if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
+ {
+ // For external textures, only gpu masking is available.
+ // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
+ mMaskingData->mPreappliedMasking = false;
+ }
+ else
+ {
+ mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
+ }
+ }
+ break;
+ }
+
+ case Toolkit::DevelImageVisual::Property::ENABLE_BROKEN_IMAGE:
+ {
+ bool enableBrokenImage(mEnableBrokenImage);
+ if(value.Get(enableBrokenImage))
+ {
+ mEnableBrokenImage = enableBrokenImage;
+ }
+ break;
+ }
+
case Toolkit::ImageVisual::Property::RELEASE_POLICY:
{
int releasePolicy = 0;
if(!mMaskingData)
{
mMaskingData.reset(new TextureManager::MaskingData());
+ if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
+ {
+ mMaskingData->mPreappliedMasking = false;
+ }
}
}
}
else if(mImpl->mRenderer) // Check if we have a loaded image
{
- if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
+ if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
{
naturalSize.x = mAtlasRectSize.GetWidth();
naturalSize.y = mAtlasRectSize.GetHeight();
}
auto textureSet = mImpl->mRenderer.GetTextures();
- if(textureSet)
+ if(textureSet && textureSet.GetTextureCount())
{
- auto texture = textureSet.GetTexture(0);
- if(texture)
+ if(mTextureSize != Vector2::ZERO)
{
- naturalSize.x = texture.GetWidth();
- naturalSize.y = texture.GetHeight();
+ naturalSize = mTextureSize;
return;
}
}
}
else
{
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
+ Actor actor = mPlacementActor.GetHandle();
+ Vector2 imageSize = Vector2::ZERO;
+ if(actor)
+ {
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ }
+ else
+ {
+ imageSize = mPlacementActorSize;
+ }
- naturalSize.x = brokenImage.GetWidth();
- naturalSize.y = brokenImage.GetWidth();
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+ Texture brokenImage = mImpl->mRenderer.GetTextures().GetTexture(0);
+ naturalSize.x = brokenImage.GetWidth();
+ naturalSize.y = brokenImage.GetWidth();
}
return;
}
Shader shader = GenerateShader();
// Create the renderer
- mImpl->mRenderer = Renderer::New(geometry, shader);
+ mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
+ mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
//Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
EnablePreMultipliedAlpha(IsPreMultipliedAlphaEnabled());
+
+ if(mMaskingData)
+ {
+ mImpl->mRenderer.RegisterProperty(CROP_TO_MASK_NAME, static_cast<float>(mMaskingData->mCropToMask));
+ }
}
void ImageVisual::LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload)
bool synchronousLoading = IsSynchronousLoadingRequired();
bool loadingStatus;
- textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, mWrapModeU, mWrapModeV, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
+ textures = textureManager.LoadTexture(mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, mMaskingData, synchronousLoading, mTextureId, atlasRect, mAtlasRectSize, atlasing, loadingStatus, textureObserver, atlasUploadObserver, atlasManager, mOrientationCorrection, forceReload, preMultiplyOnLoad);
if(textures)
{
}
EnablePreMultipliedAlpha(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
+ if(!atlasing)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textures.SetSampler(0u, sampler);
+ }
}
else if(synchronousLoading)
{
if(atlasing) // Flag needs to be set before creating renderer
{
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
}
else
{
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
}
}
else
{
mTextures = mFactoryCache.GetTextureManager().GetTextureSet(mTextureId);
+ if(!(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED) && mTextures)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ mTextures.SetSampler(0u, sampler);
+ }
}
}
if(mTextures)
{
mImpl->mRenderer.SetTextures(mTextures);
- if(DevelTexture::IsNative(mTextures.GetTexture(0)))
+ ComputeTextureSize();
+ CheckMaskTexture();
+
+ bool needToUpdateShader = DevelTexture::IsNative(mTextures.GetTexture(0));
+
+ if(mTextures.GetTextureCount() == 3)
+ {
+ if(mTextures.GetTexture(0).GetPixelFormat() == Pixel::L8 && mTextures.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && mTextures.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
+ {
+ mNeedYuvToRgb = true;
+ needToUpdateShader = true;
+ }
+ }
+
+ if(needToUpdateShader)
{
UpdateShader();
}
}
mPlacementActor = actor;
- // Search the Actor tree to find if Layer UI behaviour set.
- Layer layer = actor.GetLayer();
- if(layer && layer.GetProperty<Layer::Behavior>(Layer::Property::BEHAVIOR) == Layer::LAYER_3D)
- {
- // Layer 3D set, do not align pixels
- mImpl->mRenderer.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
- }
if(mPixelArea != FULL_TEXTURE_RECT)
{
}
else if(mLoadState == TextureManager::LoadState::LOAD_FAILED)
{
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-
- mTextures = TextureSet::New();
- mTextures.SetTexture(0u, brokenImage);
- mImpl->mRenderer.SetTextures(mTextures);
-
- actor.AddRenderer(mImpl->mRenderer);
- mPlacementActor.Reset();
-
+ ShowBrokenImage();
ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
}
}
actor.RemoveRenderer(mImpl->mRenderer);
if(mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
{
- RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
- mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
-
- TextureSet textureSet = TextureSet::New();
- mImpl->mRenderer.SetTextures(textureSet);
-
- mLoadState = TextureManager::LoadState::NOT_STARTED;
+ ResetRenderer();
}
mPlacementActor.Reset();
map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
bool sync = IsSynchronousLoadingRequired();
- map.Insert(SYNCHRONOUS_LOADING, sync);
+ map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
if(mImageUrl.IsValid())
{
map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
map.Insert(Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl());
map.Insert(Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor);
map.Insert(Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask);
+ map.Insert(Toolkit::DevelImageVisual::Property::MASKING_TYPE, mMaskingData->mPreappliedMasking ? DevelImageVisual::MaskingType::MASKING_ON_LOADING : DevelImageVisual::MaskingType::MASKING_ON_RENDERING);
}
map.Insert(Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy);
}
}
-void ImageVisual::OnDoAction(const Dali::Property::Index actionName, const Dali::Property::Value& attributes)
+void ImageVisual::OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes)
{
// Check if action is valid for this visual type and perform action if possible
- switch(actionName)
+ switch(actionId)
{
case DevelImageVisual::Action::RELOAD:
{
{
if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
-bool ImageVisual::IsResourceReady() const
-{
- return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ||
- mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
-}
-
void ImageVisual::UpdateShader()
{
if(mImpl->mRenderer)
}
// From Texture Manager
-void ImageVisual::UploadComplete(bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle, bool preMultiplied)
+void ImageVisual::LoadComplete(bool loadingSuccess, TextureInformation textureInformation)
{
Toolkit::Visual::ResourceStatus resourceStatus;
if(mImpl->mRenderer)
{
- if(usingAtlas)
+ if(textureInformation.useAtlasing)
{
mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, mAtlasRect);
}
- EnablePreMultipliedAlpha(preMultiplied);
+ EnablePreMultipliedAlpha(textureInformation.preMultiplied);
Actor actor = mPlacementActor.GetHandle();
- if(actor)
+ if(!loadingSuccess)
{
- actor.AddRenderer(mImpl->mRenderer);
- // reset the weak handle so that the renderer only get added to actor once
- mPlacementActor.Reset();
+ ShowBrokenImage();
+ textureInformation.textureSet = mImpl->mRenderer.GetTextures();
}
-
- if(!loadingSuccess)
+ else
{
- Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
+ if(!textureInformation.useAtlasing)
+ {
+ Sampler sampler = Sampler::New();
+ sampler.SetWrapMode(mWrapModeU, mWrapModeV);
+ textureInformation.textureSet.SetSampler(0u, sampler);
+ }
- textureSet = TextureSet::New();
- textureSet.SetTexture(0u, brokenImage);
- mImpl->mRenderer.SetTextures(textureSet);
- }
+ mImpl->mRenderer.SetTextures(textureInformation.textureSet);
+ ComputeTextureSize();
+ CheckMaskTexture();
- Sampler sampler = Sampler::New();
- sampler.SetWrapMode(mWrapModeU, mWrapModeV);
- textureSet.SetSampler(0u, sampler);
- mImpl->mRenderer.SetTextures(textureSet);
+ if(textureInformation.textureSet.GetTextureCount() == 3)
+ {
+ if(textureInformation.textureSet.GetTexture(0).GetPixelFormat() == Pixel::L8 && textureInformation.textureSet.GetTexture(1).GetPixelFormat() == Pixel::CHROMINANCE_U && textureInformation.textureSet.GetTexture(2).GetPixelFormat() == Pixel::CHROMINANCE_V)
+ {
+ mNeedYuvToRgb = true;
+ UpdateShader();
+ }
+ }
+
+ if(actor)
+ {
+ actor.AddRenderer(mImpl->mRenderer);
+ // reset the weak handle so that the renderer only get added to actor once
+ mPlacementActor.Reset();
+ }
+ }
}
// Storing TextureSet needed when renderer staged.
if(!mImpl->mRenderer)
{
- mTextures = textureSet;
+ mTextures = textureInformation.textureSet;
}
// Image loaded, set status regardless of staged status.
{
if(mTextureId != TextureManager::INVALID_TEXTURE_ID)
{
- mFactoryCache.GetTextureManager().Remove(mTextureId, this);
+ mFactoryCache.GetTextureManager().RequestRemove(mTextureId, this);
mTextureId = TextureManager::INVALID_TEXTURE_ID;
}
else
}
}
-Shader ImageVisual::GenerateShader() const
+void ImageVisual::ComputeTextureSize()
{
- Shader shader;
-
- std::string_view vertexShaderView;
- bool usesWholeTexture = true;
- if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
- {
- vertexShaderView = mImpl->mCustomShader->mVertexShader;
- usesWholeTexture = false; // Impossible to tell.
- }
- else
+ if(mImpl->mRenderer)
{
- vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
+ auto textureSet = mImpl->mRenderer.GetTextures();
+ if(textureSet && textureSet.GetTextureCount())
+ {
+ auto texture = textureSet.GetTexture(0);
+ if(texture)
+ {
+ mTextureSize.x = texture.GetWidth();
+ mTextureSize.y = texture.GetHeight();
+ if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
+ {
+ Texture maskTexture = textureSet.GetTexture(1);
+ if(maskTexture)
+ {
+ mTextureSize.x = std::min(static_cast<uint32_t>(mTextureSize.x * mMaskingData->mContentScaleFactor), maskTexture.GetWidth());
+ mTextureSize.y = std::min(static_cast<uint32_t>(mTextureSize.y * mMaskingData->mContentScaleFactor), maskTexture.GetHeight());
+ }
+ }
+ }
+ }
}
+}
- std::string_view fragmentShaderView;
- if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
- {
- fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
- }
- else
+Vector2 ImageVisual::ComputeMaskTextureRatio()
+{
+ Vector2 maskTextureRatio;
+ if(mImpl->mRenderer)
{
- fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
+ auto textureSet = mImpl->mRenderer.GetTextures();
+ if(textureSet && textureSet.GetTextureCount())
+ {
+ auto texture = textureSet.GetTexture(0);
+ if(texture)
+ {
+ if(textureSet.GetTextureCount() > 1u && mMaskingData && !mMaskingData->mPreappliedMasking && mMaskingData->mCropToMask)
+ {
+ Texture maskTexture = textureSet.GetTexture(1);
+ if(maskTexture)
+ {
+ float textureWidth = std::max(static_cast<float>(texture.GetWidth() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+ float textureHeight = std::max(static_cast<float>(texture.GetHeight() * mMaskingData->mContentScaleFactor), Dali::Math::MACHINE_EPSILON_1);
+ maskTextureRatio = Vector2(std::min(static_cast<float>(maskTexture.GetWidth()), textureWidth) / textureWidth,
+ std::min(static_cast<float>(maskTexture.GetHeight()), textureHeight) / textureHeight);
+ }
+ }
+ }
+ }
}
+ return maskTextureRatio;
+}
- // If the texture is native, we may need to change prefix and sampler in
- // the fragment shader
- bool modifiedFragmentShader = false;
- std::string fragmentShaderString;
- if(mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)))
- {
- Texture nativeTexture = mTextures.GetTexture(0);
- fragmentShaderString = std::string(fragmentShaderView);
- modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
- fragmentShaderView = fragmentShaderString;
- }
+Shader ImageVisual::GenerateShader() const
+{
+ Shader shader;
+
+ bool usesWholeTexture = true;
+ const bool useStandardShader = !mImpl->mCustomShader;
+ const bool useNativeImage = (mTextures && DevelTexture::IsNative(mTextures.GetTexture(0)));
- const bool useStandardShader = !mImpl->mCustomShader && !modifiedFragmentShader;
if(useStandardShader)
{
+ bool requiredAlphaMaskingOnRendering = (mMaskingData && !mMaskingData->mMaskImageLoadingFailed) ? !mMaskingData->mPreappliedMasking : false;
// Create and cache the standard shader
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- mImpl->mFlags & Impl::IS_ATLASING_APPLIED ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
- mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
- IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
- );
- }
- else if(mImpl->mCustomShader)
- {
- shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
+ ImageVisualShaderFeature::FeatureBuilder()
+ .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
+ .ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
+ .EnableRoundedCorner(IsRoundedCornerRequired())
+ .EnableBorderline(IsBorderlineRequired())
+ .SetTextureForFragmentShaderCheck(useNativeImage ? mTextures.GetTexture(0) : Dali::Texture())
+ .EnableAlphaMaskingOnRendering(requiredAlphaMaskingOnRendering)
+ .EnableYuvToRgb(mNeedYuvToRgb));
}
else
{
- shader = Shader::New(vertexShaderView, fragmentShaderView);
+ std::string_view vertexShaderView;
+ std::string_view fragmentShaderView;
+
+ if(mImpl->mCustomShader && !mImpl->mCustomShader->mVertexShader.empty())
+ {
+ vertexShaderView = mImpl->mCustomShader->mVertexShader;
+ usesWholeTexture = false; // Impossible to tell.
+ }
+ else
+ {
+ vertexShaderView = mImageVisualShaderFactory.GetVertexShaderSource();
+ }
+
+ if(mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty())
+ {
+ fragmentShaderView = mImpl->mCustomShader->mFragmentShader;
+ }
+ else
+ {
+ fragmentShaderView = mImageVisualShaderFactory.GetFragmentShaderSource();
+ }
+
+ // If the texture is native, we may need to change prefix and sampler in
+ // the fragment shader
+ if(useNativeImage)
+ {
+ bool modifiedFragmentShader = false;
+ Texture nativeTexture = mTextures.GetTexture(0);
+ std::string fragmentShaderString = std::string(fragmentShaderView);
+
+ modifiedFragmentShader = DevelTexture::ApplyNativeFragmentShader(nativeTexture, fragmentShaderString);
+ if(modifiedFragmentShader)
+ {
+ fragmentShaderView = fragmentShaderString;
+ }
+
+ // Create shader here cause fragmentShaderString scope issue
+ shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
+ }
+ else
+ {
+ shader = Shader::New(vertexShaderView, fragmentShaderView, mImpl->mCustomShader->mHints);
+ }
}
if(usesWholeTexture)
shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
}
- // Set pixel align off as default.
- // ToDo: Pixel align causes issues such as rattling image animation.
- // We should trun it off until issues are resolved
- shader.RegisterProperty(PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF);
-
return shader;
}
+void ImageVisual::CheckMaskTexture()
+{
+ if(mMaskingData && !mMaskingData->mPreappliedMasking)
+ {
+ bool maskLoadFailed = true;
+ TextureSet textures = mImpl->mRenderer.GetTextures();
+ if(textures && textures.GetTextureCount() >= TEXTURE_COUNT_FOR_GPU_ALPHA_MASK)
+ {
+ if(mMaskingData->mCropToMask)
+ {
+ mImpl->mRenderer.RegisterProperty(MASK_TEXTURE_RATIO_NAME, ComputeMaskTextureRatio());
+ }
+ maskLoadFailed = false;
+ }
+
+ if(mMaskingData->mMaskImageLoadingFailed != maskLoadFailed)
+ {
+ mMaskingData->mMaskImageLoadingFailed = maskLoadFailed;
+ UpdateShader();
+ }
+ }
+}
+
+void ImageVisual::ResetRenderer()
+{
+ RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
+ mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
+
+ TextureSet textureSet = TextureSet::New();
+ mImpl->mRenderer.SetTextures(textureSet);
+ ComputeTextureSize();
+
+ mLoadState = TextureManager::LoadState::NOT_STARTED;
+}
+
+void ImageVisual::ShowBrokenImage()
+{
+ if(mEnableBrokenImage)
+ {
+ Actor actor = mPlacementActor.GetHandle();
+
+ Vector2 imageSize = Vector2::ZERO;
+ if(actor)
+ {
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ mPlacementActorSize = imageSize;
+ }
+
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+ if(actor)
+ {
+ actor.AddRenderer(mImpl->mRenderer);
+ mPlacementActor.Reset();
+ }
+ }
+ else
+ {
+ ResetRenderer();
+ }
+}
+
} // namespace Internal
} // namespace Toolkit