Adding debug methods for Control internals
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / image / image-visual.cpp
index 3b2333e..0e4f018 100644 (file)
@@ -252,7 +252,7 @@ ImageVisual::ImageVisual( VisualFactoryCache& factoryCache,
                           ImageDimensions size,
                           FittingMode::Type fittingMode,
                           Dali::SamplingMode::Type samplingMode )
-: Visual::Base( factoryCache, Visual::FittingMode::FIT_KEEP_ASPECT_RATIO ),
+: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
   mImage(),
   mPixelArea( FULL_TEXTURE_RECT ),
   mPlacementActor(),
@@ -623,7 +623,7 @@ void ImageVisual::GetNaturalSize( Vector2& naturalSize )
       }
       else
       {
-        Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+        Image brokenImage = mFactoryCache.GetBrokenVisualImage();
 
         naturalSize.x = brokenImage.GetWidth();
         naturalSize.y = brokenImage.GetWidth();
@@ -1097,7 +1097,7 @@ void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, Textur
       }
       else
       {
-        Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+        Image brokenImage = mFactoryCache.GetBrokenVisualImage();
 
         textureSet = TextureSet::New();
         mImpl->mRenderer.SetTextures( textureSet );