ImageDimensions size,
FittingMode::Type fittingMode,
Dali::SamplingMode::Type samplingMode )
-: Visual::Base( factoryCache, Visual::FittingMode::FIT_KEEP_ASPECT_RATIO ),
+: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
mImage(),
mPixelArea( FULL_TEXTURE_RECT ),
mPlacementActor(),
}
else
{
- Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+ Image brokenImage = mFactoryCache.GetBrokenVisualImage();
naturalSize.x = brokenImage.GetWidth();
naturalSize.y = brokenImage.GetWidth();
}
else
{
- Image brokenImage = VisualFactoryCache::GetBrokenVisualImage();
+ Image brokenImage = mFactoryCache.GetBrokenVisualImage();
textureSet = TextureSet::New();
mImpl->mRenderer.SetTextures( textureSet );