else
{
DALI_ASSERT_ALWAYS(mFastTrackLoadingTask->mTextures.size() >= 3u);
- textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
- textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
textureSet.SetTexture(2u, mFastTrackLoadingTask->mTextures[2]);
+ textureSet.SetTexture(1u, mFastTrackLoadingTask->mTextures[1]);
+ textureSet.SetTexture(0u, mFastTrackLoadingTask->mTextures[0]);
// We cannot determine what kind of shader will be used.
// Just use unified shader, and then change shader after load completed.