#include <dali/public-api/images/pixel-data.h>
#include <dali/public-api/rendering/texture.h>
#include <dali/public-api/rendering/texture-set.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
#include <dali/public-api/rendering/texture-set.h>
// INTERNAL HEADER
}
// Turn batching on, to send message it must be on stage
mImpl->mRenderer.SetProperty( Dali::Renderer::Property::BATCHING_ENABLED, true );
+
+ actor.AddRenderer( mImpl->mRenderer );
}
void BatchImageVisual::DoSetOffStage( Actor& actor )