#define DALI_TOOLKIT_INTERNAL_GRADIENT_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* @brief Create a new gradient visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static GradientVisualPtr New( VisualFactoryCache& factoryCache );
+ static GradientVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
public: // from Visual
/**
- * @copydoc Visual::Base::SetSize
- */
- virtual void SetSize( const Vector2& size );
-
- /**
* @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
-
- /**
- * @copydoc Visual::Base::DoSetProperty
- */
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
+ void DoCreatePropertyMap( Property::Map& map ) const override;
/**
- * @copydoc Visual::Base::DoGetProperty
+ * @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
+ void DoCreateInstancePropertyMap( Property::Map& map ) const override;
protected:
virtual ~GradientVisual();
/**
- * @copydoc Visual::Base::DoInitialize
+ * @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @copydoc Visual::Base::OnSetTransform
*/
- virtual void DoSetOnStage( Actor& actor );
+ void OnSetTransform() override;
+
+ /**
+ * @copydoc Visual::Base::DoSetOnScene
+ */
+ void DoSetOnScene( Actor& actor ) override;
+
+ /**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
private:
bool NewGradient(Type gradientType, const Property::Map& propertyMap);
/**
+ * @brief Get a shader for the current properties.
+ * @return The shader for the current properties.
+ */
+ Shader GetShader();
+
+ /**
* Get the stop-offsets from the property.
* The valid property type are ARRAY, VECTOR2, VECTOR3, VECTOR4.
*
Matrix3 mGradientTransform;
IntrusivePtr<Gradient> mGradient;
Type mGradientType;
+ bool mIsOpaque; ///< Set to false if any of the stop colors are not opaque
};
} // namespace Internal