InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Gradient Visual generated and ready to display
+ ResourceReady();
}
void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const
}
}
+void GradientVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
void GradientVisual::InitializeRenderer()
{
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );