{
namespace
{
-const int CUSTOM_PROPERTY_COUNT(11); // 5 transform properties + alignment + corner/border
+const int CUSTOM_PROPERTY_COUNT(6); // alignment + corner/border
DALI_ENUM_TO_STRING_TABLE_BEGIN(UNITS)
DALI_ENUM_TO_STRING_WITH_SCOPE(Toolkit::GradientVisual::Units, OBJECT_BOUNDING_BOX)
{
if(mImpl->mRenderer)
{
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
}
sampler.SetWrapMode(wrap, wrap);
textureSet.SetSampler(0u, sampler);
- mImpl->mRenderer = Renderer::New(geometry, shader);
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
mImpl->mRenderer.SetTextures(textureSet);
mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::OFF);
}
- mImpl->mRenderer.RegisterProperty(UNIFORM_ALIGNMENT_MATRIX_NAME, mGradientTransform);
+ mImpl->mRenderer.RegisterUniqueProperty(UNIFORM_ALIGNMENT_MATRIX_NAME, mGradientTransform);
//Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
bool GradientVisual::NewGradient(Type gradientType, const Property::Map& propertyMap)