#define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnScene
*/
- void DoSetOnStage( Actor& actor ) override;
+ void DoSetOnScene( Actor& actor ) override;
+
+ /**
+ * @copydoc Visual::Base::DoSetOffScene
+ */
+ void DoSetOffScene(Actor& actor) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
void OnSetTransform() override;
+ /**
+ * @copydoc Visual::Base::OnDoAction
+ */
+ void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
+
+ /**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
+ /**
+ * @copydoc Visual::Base::OnGetPropertyObject
+ */
+ Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
+
private:
/**
* @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
*/
void InitializeRenderer();
+ /**
+ * @brief Get a shader for the current properties.
+ * @return The shader for the current properties.
+ */
+ Shader GetShader();
+
private:
// Undefined
ColorVisual& operator=( const ColorVisual& colorRenderer );
private:
-
- bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent.
+ float mBlurRadius; ///< The blur radius
+ Property::Index mBlurRadiusIndex; ///< The blur radius property index
+ bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent.
+ bool mNeedBlurRadius; ///< Whether we need the blur radius in shader.
};
} // namespace Internal