*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ /**
+ * @copydoc Visual::Base::CreateInstancePropertyMap
+ */
+ virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
+
protected:
/**
*/
virtual void OnSetTransform();
-public:
-
- /**
- * Set the color for rendering.
- * @param[in] color The color to be rendered.
- */
- void SetColor( const Vector4& color );
-
private:
/**
* @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
// Undefined
ColorVisual& operator=( const ColorVisual& colorRenderer );
-
-private:
-
- Vector4 mMixColor;
- Property::Index mMixColorIndex;
-
};
} // namespace Internal