#define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
class ColorVisual;
-typedef IntrusivePtr< ColorVisual > ColorVisualPtr;
+typedef IntrusivePtr<ColorVisual> ColorVisualPtr;
/**
* The visual which renders a solid color to the control's quad
* |-----------------|-------------|
* | mixColor | VECTOR4 |
*/
-class ColorVisual: public Visual::Base
+class ColorVisual : public Visual::Base
{
public:
-
/**
* @brief Create a new color visual.
*
* @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static ColorVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
-
-public: // from Visual
+ static ColorVisualPtr New(VisualFactoryCache& factoryCache, const Property::Map& properties);
+public: // from Visual
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ void DoCreatePropertyMap(Property::Map& map) const override;
-protected:
+ /**
+ * @copydoc Visual::Base::CreateInstancePropertyMap
+ */
+ void DoCreateInstancePropertyMap(Property::Map& map) const override;
+protected:
/**
* @brief Constructor.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- ColorVisual( VisualFactoryCache& factoryCache );
+ ColorVisual(VisualFactoryCache& factoryCache);
/**
* @brief A reference counted object may only be deleted by calling Unreference().
virtual ~ColorVisual();
/**
+ * @copydoc Visual::Base::OnInitialize
+ */
+ void OnInitialize() override;
+
+ /**
* @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoSetProperties( const Property::Map& propertyMap );
+ void DoSetProperties(const Property::Map& propertyMap) override;
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnScene
*/
- virtual void DoSetOnStage( Actor& actor );
+ void DoSetOnScene(Actor& actor) override;
+
+ /**
+ * @copydoc Visual::Base::DoSetOffScene
+ */
+ void DoSetOffScene(Actor& actor) override;
/**
* @copydoc Visual::Base::OnSetTransform
*/
- virtual void OnSetTransform();
+ void OnSetTransform() override;
-public:
+ /**
+ * @copydoc Visual::Base::OnDoAction
+ */
+ void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override;
/**
- * Set the color for rendering.
- * @param[in] color The color to be rendered.
+ * @copydoc Visual::Base::UpdateShader
*/
- void SetColor( const Vector4& color );
+ void UpdateShader() override;
-private:
/**
- * @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
+ * @copydoc Visual::Base::OnGetPropertyObject
*/
- void InitializeRenderer();
+ Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
private:
+ /**
+ * @brief Get a shader for the current properties.
+ * @return The shader for the current properties.
+ */
+ Shader GetShader();
+private:
// Undefined
- ColorVisual( const ColorVisual& colorRenderer );
+ ColorVisual(const ColorVisual& colorRenderer);
// Undefined
- ColorVisual& operator=( const ColorVisual& colorRenderer );
+ ColorVisual& operator=(const ColorVisual& colorRenderer);
private:
-
- Vector4 mMixColor;
- Property::Index mMixColorIndex;
-
+ float mBlurRadius; ///< The blur radius
+ Property::Index mBlurRadiusIndex; ///< The blur radius property index
+ bool mNeedBlurRadius; ///< Whether we need the blur radius in shader.
};
} // namespace Internal