#define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
class ColorVisual;
-typedef IntrusivePtr< ColorVisual > ColorVisualPtr;
+typedef IntrusivePtr<ColorVisual> ColorVisualPtr;
/**
* The visual which renders a solid color to the control's quad
* |-----------------|-------------|
* | mixColor | VECTOR4 |
*/
-class ColorVisual: public Visual::Base
+class ColorVisual : public Visual::Base
{
public:
-
/**
* @brief Create a new color visual.
*
* @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static ColorVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
-
-public: // from Visual
+ static ColorVisualPtr New(VisualFactoryCache& factoryCache, const Property::Map& properties);
+public: // from Visual
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
- void DoCreatePropertyMap( Property::Map& map ) const override;
+ void DoCreatePropertyMap(Property::Map& map) const override;
/**
* @copydoc Visual::Base::CreateInstancePropertyMap
*/
- void DoCreateInstancePropertyMap( Property::Map& map ) const override;
+ void DoCreateInstancePropertyMap(Property::Map& map) const override;
protected:
-
/**
* @brief Constructor.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- ColorVisual( VisualFactoryCache& factoryCache );
+ ColorVisual(VisualFactoryCache& factoryCache);
/**
* @brief A reference counted object may only be deleted by calling Unreference().
virtual ~ColorVisual();
/**
+ * @copydoc Visual::Base::OnInitialize
+ */
+ void OnInitialize() override;
+
+ /**
* @copydoc Visual::Base::DoSetProperties
*/
- void DoSetProperties( const Property::Map& propertyMap ) override;
+ void DoSetProperties(const Property::Map& propertyMap) override;
/**
* @copydoc Visual::Base::DoSetOnScene
*/
- void DoSetOnScene( Actor& actor ) override;
+ void DoSetOnScene(Actor& actor) override;
/**
* @copydoc Visual::Base::DoSetOffScene
void OnSetTransform() override;
/**
- * @copydoc Visual::Base::OnDoAction
- */
- void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override;
-
- /**
* @copydoc Visual::Base::UpdateShader
*/
void UpdateShader() override;
/**
- * @copydoc Visual::Base::OnGetPropertyObject
- */
- Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
-
-private:
- /**
- * @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
+ * @copydoc Visual::Base::GenerateShader
*/
- void InitializeRenderer();
+ Shader GenerateShader() const override;
/**
- * @brief Get a shader for the current properties.
- * @return The shader for the current properties.
+ * @copydoc Visual::Base::OnGetPropertyObject
*/
- Shader GetShader();
+ Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
private:
-
// Undefined
- ColorVisual( const ColorVisual& colorRenderer );
+ ColorVisual(const ColorVisual& colorRenderer);
// Undefined
- ColorVisual& operator=( const ColorVisual& colorRenderer );
+ ColorVisual& operator=(const ColorVisual& colorRenderer);
private:
- float mBlurRadius; ///< The blur radius
- Property::Index mBlurRadiusIndex; ///< The blur radius property index
- bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent.
- bool mNeedBlurRadius; ///< Whether we need the blur radius in shader.
+ float mBlurRadius; ///< The blur radius
+ Property::Index mBlurRadiusIndex; ///< The blur radius property index
+ bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always.
};
} // namespace Internal