InitializeRenderer();
actor.AddRenderer( mImpl->mRenderer );
+
+ // Color Visual generated and ready to display
+ ResourceReady();
}
void ColorVisual::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mImpl->mMixColor );
}
+void ColorVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
+
void ColorVisual::OnSetTransform()
{
if( mImpl->mRenderer )