void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @copydoc Visual::Base::DoSetOnScene
*/
- void DoSetOnStage( Actor& actor ) override;
+ void DoSetOnScene( Actor& actor ) override;
/**
* @copydoc Visual::Base::CreatePropertyMap
*/
void OnSetTransform() override;
-public:
-
- /**
- * Set the color of the border.
- * @param[in] color The border color.
- */
- void SetBorderColor( const Vector4& color);
-
- /**
- * Set the size of the border.
- * @param[in] size The border size.
- */
- void SetBorderSize( float size );
-
- /**
- * Enable/Disable the anti-aliasing.
- * @param[in] enable Whether the anti-aliasing be enabled or not.
- */
- void RequireAntiAliasing( bool antiAliasing );
-
private:
/**