* @brief Create a new border visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static BorderVisualPtr New( VisualFactoryCache& factoryCache );
+ static BorderVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
protected:
virtual ~BorderVisual();
/**
- * @copydoc Visual::Base::DoInitialize
+ * @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ virtual void DoSetProperties( const Property::Map& propertyMap );
/**
* @copydoc Visual::Base::DoSetOnStage
virtual void DoCreatePropertyMap( Property::Map& map ) const;
/**
- * @copydoc Visual::Base::DoSetProperty
+ * @copydoc Visual::Base::CreateInstancePropertyMap
*/
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
+ virtual void DoCreateInstancePropertyMap( Property::Map& map ) const;
/**
- * @copydoc Visual::Base::DoGetProperty
+ * @copydoc Visual::Base::OnSetTransform
*/
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
+ virtual void OnSetTransform();
public:
*/
Geometry CreateBorderGeometry();
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty( Property::Index index, const Property::Value& value );
+
// Undefined
BorderVisual( const BorderVisual& borderRenderer );