#define DALI_TOOLKIT_INTERNAL_BORDER_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/rendering/geometry.h>
// INTERNAL INCLUDES
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
+class BorderVisual;
+typedef IntrusivePtr<BorderVisual> BorderVisualPtr;
/**
* The visual which renders a solid color to the control's quad border fixed to a specified size.
* | borderSize | FLOAT |
* | antiAliasing | BOOLEAN |
*/
-
class BorderVisual : public Visual::Base
{
public:
-
/**
- * @brief Constructor.
+ * @brief Create a new border visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
+ * @return A smart-pointer to the newly allocated visual.
*/
- BorderVisual( VisualFactoryCache& factoryCache );
-
- /**
- * @brief A reference counted object may only be deleted by calling Unreference().
- */
- virtual ~BorderVisual();
+ static BorderVisualPtr New(VisualFactoryCache& factoryCache, const Property::Map& properties);
protected:
-
/**
- * @copydoc Visual::Base::DoInitialize
+ * @brief Constructor.
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
+ BorderVisual(VisualFactoryCache& factoryCache);
/**
- * @copydoc Visual::Base::DoSetOnStage
+ * @brief A reference counted object may only be deleted by calling Unreference().
*/
- virtual void DoSetOnStage( Actor& actor );
+ virtual ~BorderVisual();
/**
- * @copydoc Visual::Base::CreatePropertyMap
+ * @copydoc Visual::Base::OnInitialize
*/
- virtual void DoCreatePropertyMap( Property::Map& map ) const;
+ void OnInitialize() override;
/**
- * @copydoc Visual::Base::DoSetProperty
+ * @copydoc Visual::Base::DoSetProperties
*/
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
+ void DoSetProperties(const Property::Map& propertyMap) override;
/**
- * @copydoc Visual::Base::DoGetProperty
+ * @copydoc Visual::Base::DoSetOnScene
*/
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
-
-public:
+ void DoSetOnScene(Actor& actor) override;
/**
- * Set the color of the border.
- * @param[in] color The border color.
+ * @copydoc Visual::Base::CreatePropertyMap
*/
- void SetBorderColor( const Vector4& color);
+ void DoCreatePropertyMap(Property::Map& map) const override;
/**
- * Set the size of the border.
- * @param[in] size The border size.
+ * @copydoc Visual::Base::CreateInstancePropertyMap
*/
- void SetBorderSize( float size );
+ void DoCreateInstancePropertyMap(Property::Map& map) const override;
/**
- * Enable/Disable the anti-aliasing.
- * @param[in] enable Whether the anti-aliasing be enabled or not.
+ * @copydoc Visual::Base::OnSetTransform
*/
- void RequireAntiAliasing( bool antiAliasing );
+ void OnSetTransform() override;
private:
-
- /**
- * @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing.
- */
- void InitializeRenderer();
-
/**
* Request the border shader from the factory cache. If fail, create tha shader and add it to cache.
* @return The border shader.
*/
Geometry CreateBorderGeometry();
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty(Property::Index index, const Property::Value& value);
+
// Undefined
- BorderVisual( const BorderVisual& borderRenderer );
+ BorderVisual(const BorderVisual& borderRenderer);
// Undefined
- BorderVisual& operator=( const BorderVisual& borderRenderer );
+ BorderVisual& operator=(const BorderVisual& borderRenderer);
private:
-
Vector4 mBorderColor;
float mBorderSize;