/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
+#include <dali/devel-api/object/handle-devel.h>
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/border-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
uniform mediump vec3 uSize;\n
uniform mediump float borderSize;\n
\n
+
+ //Visual size and offset
+ uniform mediump vec2 offset;\n
+ uniform mediump vec2 size;\n
+ uniform mediump vec4 offsetSizeMode;\n
+ uniform mediump vec2 origin;\n
+ uniform mediump vec2 anchorPoint;\n
+
+ vec2 ComputeVertexPosition()\n
+ {\n
+ vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
+ vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
+ return (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy;\n
+ }\n
+
void main()\n
{\n
- vec2 position = aPosition*uSize.xy + aDrift*borderSize;\n
+ vec2 position = ComputeVertexPosition() + aDrift*borderSize;\n
gl_Position = uMvpMatrix * vec4(position, 0.0, 1.0);\n
}\n
);
const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
uniform lowp vec4 uColor;\n
uniform lowp vec4 borderColor;\n
+ uniform lowp vec3 mixColor;\n
\n
void main()\n
{\n
- gl_FragColor = borderColor*uColor;\n
+ gl_FragColor = vec4(mixColor, 1.0)*borderColor*uColor;\n
}\n
);
const char* FRAGMENT_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER(
uniform lowp vec4 uColor;\n
uniform lowp vec4 borderColor;\n
+ uniform lowp vec3 mixColor;\n
uniform mediump float borderSize;\n
varying mediump float vAlpha;\n
\n
void main()\n
{\n
- gl_FragColor = borderColor*uColor;\n
+ gl_FragColor = vec4(mixColor, 1.0)*borderColor*uColor;\n
gl_FragColor.a *= smoothstep(0.0, 1.5, vAlpha)*smoothstep( borderSize+1.5, borderSize, vAlpha );\n
}\n
);
}
-BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache )
+BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
{
- return new BorderVisual( factoryCache );
+ BorderVisualPtr borderVisualPtr( new BorderVisual( factoryCache ) );
+ borderVisualPtr->SetProperties( properties );
+ return borderVisualPtr;
}
BorderVisual::BorderVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache ),
+: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
mBorderColor( Color::TRANSPARENT ),
mBorderSize( 0.f ),
mBorderColorIndex( Property::INVALID_INDEX ),
void BorderVisual::DoSetProperties( const Property::Map& propertyMap )
{
- Property::Value* color = propertyMap.Find( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME );
- if( !( color && color->Get(mBorderColor) ) )
+ for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
{
- DALI_LOG_ERROR( "Fail to provide a border color to the BorderVisual object\n" );
- }
-
- Property::Value* size = propertyMap.Find( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME );
- if( !( size && size->Get(mBorderSize) ) )
- {
- DALI_LOG_ERROR( "Fail to provide a border size to the BorderVisual object\n" );
+ KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
+ if( keyValue.first.type == Property::Key::INDEX )
+ {
+ DoSetProperty( keyValue.first.indexKey, keyValue.second );
+ }
+ else
+ {
+ if( keyValue.first == COLOR_NAME )
+ {
+ DoSetProperty( Toolkit::BorderVisual::Property::COLOR, keyValue.second );
+ }
+ else if( keyValue.first == SIZE_NAME )
+ {
+ DoSetProperty( Toolkit::BorderVisual::Property::SIZE, keyValue.second );
+ }
+ else if( keyValue.first == ANTI_ALIASING )
+ {
+ DoSetProperty( Toolkit::BorderVisual::Property::ANTI_ALIASING, keyValue.second );
+ }
+ }
}
+}
- Property::Value* antiAliasing = propertyMap.Find( Toolkit::BorderVisual::Property::ANTI_ALIASING, ANTI_ALIASING );
- if( antiAliasing )
+void BorderVisual::DoSetProperty( Dali::Property::Index index,
+ const Dali::Property::Value& value )
+{
+ switch( index )
{
- antiAliasing->Get( mAntiAliasing );
+ case Toolkit::BorderVisual::Property::COLOR:
+ {
+ if( !value.Get( mBorderColor ) )
+ {
+ DALI_LOG_ERROR("BorderVisual: borderColor property has incorrect type\n");
+ }
+ break;
+ }
+ case Toolkit::BorderVisual::Property::SIZE:
+ {
+ if( !value.Get( mBorderSize ) )
+ {
+ DALI_LOG_ERROR("BorderVisual: borderSize property has incorrect type\n");
+ }
+ break;
+ }
+ case Toolkit::BorderVisual::Property::ANTI_ALIASING:
+ {
+ if( !value.Get( mAntiAliasing ) )
+ {
+ DALI_LOG_ERROR("BorderVisual: antiAliasing property has incorrect type\n");
+ }
+ break;
+ }
}
}
{
InitializeRenderer();
- mBorderColorIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor );
+ mBorderColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor );
if( mBorderColor.a < 1.f || mAntiAliasing)
{
mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
}
- mBorderSizeIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize );
+ mBorderSizeIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize );
actor.AddRenderer( mImpl->mRenderer );
+
+ // Border Visual Generated and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );
}
void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( Toolkit::BorderVisual::Property::ANTI_ALIASING, mAntiAliasing );
}
-void BorderVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue )
+void BorderVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
{
- // TODO
+ // Do nothing
}
-Dali::Property::Value BorderVisual::DoGetProperty( Dali::Property::Index index )
+void BorderVisual::OnSetTransform()
{
- // TODO
- return Dali::Property::Value();
+ if( mImpl->mRenderer )
+ {
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ }
}
void BorderVisual::InitializeRenderer()
mFactoryCache.SaveGeometry( VisualFactoryCache::BORDER_GEOMETRY, geometry );
}
-
Shader shader = GetBorderShader();
mImpl->mRenderer = Renderer::New( geometry, shader );
+ //Register transform properties
+ mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
}
void BorderVisual::SetBorderColor(const Vector4& color)