mBorderSizeIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize );
actor.AddRenderer( mImpl->mRenderer );
+
+ // Border Visual Generated and ready to display
+ ResourceReady();
}
void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( Toolkit::BorderVisual::Property::ANTI_ALIASING, mAntiAliasing );
}
+void BorderVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+{
+ // Do nothing
+}
+
void BorderVisual::OnSetTransform()
{
if( mImpl->mRenderer )