const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
uniform lowp vec4 uColor;\n
uniform lowp vec4 borderColor;\n
+ uniform lowp vec4 mixColor;\n
\n
void main()\n
{\n
- gl_FragColor = borderColor*uColor;\n
+ gl_FragColor = mixColor*borderColor*uColor;\n
}\n
);
const char* FRAGMENT_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER(
uniform lowp vec4 uColor;\n
uniform lowp vec4 borderColor;\n
+ uniform lowp vec4 mixColor;\n
uniform mediump float borderSize;\n
varying mediump float vAlpha;\n
\n
void main()\n
{\n
- gl_FragColor = borderColor*uColor;\n
+ gl_FragColor = mixColor*borderColor*uColor;\n
gl_FragColor.a *= smoothstep(0.0, 1.5, vAlpha)*smoothstep( borderSize+1.5, borderSize, vAlpha );\n
}\n
);
}
-BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache )
+BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
{
- return new BorderVisual( factoryCache );
+ BorderVisualPtr borderVisualPtr( new BorderVisual( factoryCache ) );
+ borderVisualPtr->SetProperties( properties );
+ return borderVisualPtr;
}
BorderVisual::BorderVisual( VisualFactoryCache& factoryCache )
void BorderVisual::DoSetProperties( const Property::Map& propertyMap )
{
- Property::Value* color = propertyMap.Find( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME );
- if( !( color && color->Get(mBorderColor) ) )
+ for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
{
- DALI_LOG_ERROR( "Fail to provide a border color to the BorderVisual object\n" );
- }
-
- Property::Value* size = propertyMap.Find( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME );
- if( !( size && size->Get(mBorderSize) ) )
- {
- DALI_LOG_ERROR( "Fail to provide a border size to the BorderVisual object\n" );
+ KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
+ if( keyValue.first.type == Property::Key::INDEX )
+ {
+ DoSetProperty( keyValue.first.indexKey, keyValue.second );
+ }
+ else
+ {
+ if( keyValue.first == COLOR_NAME )
+ {
+ DoSetProperty( Toolkit::BorderVisual::Property::COLOR, keyValue.second );
+ }
+ else if( keyValue.first == SIZE_NAME )
+ {
+ DoSetProperty( Toolkit::BorderVisual::Property::SIZE, keyValue.second );
+ }
+ else if( keyValue.first == ANTI_ALIASING )
+ {
+ DoSetProperty( Toolkit::BorderVisual::Property::ANTI_ALIASING, keyValue.second );
+ }
+ }
}
+}
- Property::Value* antiAliasing = propertyMap.Find( Toolkit::BorderVisual::Property::ANTI_ALIASING, ANTI_ALIASING );
- if( antiAliasing )
+void BorderVisual::DoSetProperty( Dali::Property::Index index,
+ const Dali::Property::Value& value )
+{
+ switch( index )
{
- antiAliasing->Get( mAntiAliasing );
+ case Toolkit::BorderVisual::Property::COLOR:
+ {
+ if( !value.Get( mBorderColor ) )
+ {
+ DALI_LOG_ERROR("BorderVisual: borderColor property has incorrect type\n");
+ }
+ break;
+ }
+ case Toolkit::BorderVisual::Property::SIZE:
+ {
+ if( !value.Get( mBorderSize ) )
+ {
+ DALI_LOG_ERROR("BorderVisual: borderSize property has incorrect type\n");
+ }
+ break;
+ }
+ case Toolkit::BorderVisual::Property::ANTI_ALIASING:
+ {
+ if( !value.Get( mAntiAliasing ) )
+ {
+ DALI_LOG_ERROR("BorderVisual: antiAliasing property has incorrect type\n");
+ }
+ break;
+ }
}
}
void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( DevelVisual::Property::TYPE, Toolkit::Visual::BORDER );
+ map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::BORDER );
map.Insert( Toolkit::BorderVisual::Property::COLOR, mBorderColor );
map.Insert( Toolkit::BorderVisual::Property::SIZE, mBorderSize );
map.Insert( Toolkit::BorderVisual::Property::ANTI_ALIASING, mAntiAliasing );
mFactoryCache.SaveGeometry( VisualFactoryCache::BORDER_GEOMETRY, geometry );
}
-
Shader shader = GetBorderShader();
mImpl->mRenderer = Renderer::New( geometry, shader );
//Register transform properties
mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
-
}
void BorderVisual::SetBorderColor(const Vector4& color)