/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/debug.h>
//INTERNAL INCLUDES
+#include <dali-toolkit/devel-api/visuals/arc-visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
-#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
+#include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
+#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
-
// cap
-DALI_ENUM_TO_STRING_TABLE_BEGIN( CAP )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelArcVisual::Cap, BUTT )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelArcVisual::Cap, ROUND )
-DALI_ENUM_TO_STRING_TABLE_END( CAP )
-
-const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
- attribute mediump vec2 aPosition;\n
- uniform highp mat4 uMvpMatrix;\n
- uniform mediump vec3 uSize;\n
- \n
- varying mediump vec2 vPosition;\n
- \n
- //Visual size and offset
- uniform mediump vec2 offset;\n
- uniform mediump vec2 size;\n
- uniform mediump vec4 offsetSizeMode;\n
- uniform mediump vec2 origin;\n
- uniform mediump vec2 anchorPoint;\n
-
- vec4 ComputeVertexPosition()\n
- {\n
- vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
- vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
- vPosition = aPosition* visualSize;\n
- return vec4( vPosition + anchorPoint*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
- }\n
-
- void main()\n
- {\n
- gl_Position = uMvpMatrix * ComputeVertexPosition();\n
- }\n
-);
-
-const char* FRAGMENT_SHADER_BUTT_CAP = DALI_COMPOSE_SHADER(
- varying mediump vec2 vPosition;\n
- uniform lowp vec4 uColor;\n
- uniform lowp vec3 mixColor;\n
- uniform mediump float thickness;\n
- uniform mediump float radius;\n
- uniform mediump float startAngle;\n
- uniform mediump float sweepAngle;\n
- \n
- const mediump float M_PI_OVER_2 = 1.57079632679;\n
- const mediump float M_PI = 3.14159265359;\n
- const mediump float M_PI_2 = 6.28318530718;\n
- \n
- mediump float GetOpacity()\n
- {\n
- mediump float start = radians( mod( startAngle, 360.0 ) );\n
- mediump float angle = mod( atan( vPosition.y, vPosition.x ) + M_PI_OVER_2 - start, M_PI_2 );\n
- mediump float dist = length( vPosition );\n
- if( angle <= radians( sweepAngle ) )\n
- {\n
- return smoothstep( -1.0, 1.0, thickness / 2.0 - ( abs( dist - radius ) ) );\n
- }\n
- mediump float end = radians( mod( startAngle + sweepAngle, 360.0 ) );\n
- mediump vec2 q0 = vec2( dist * cos( start - M_PI_OVER_2 ), dist * sin( start - M_PI_OVER_2 ) );\n
- mediump vec2 q1 = vec2( dist * cos( end - M_PI_OVER_2 ), dist * sin( end - M_PI_OVER_2 ) );\n
- mediump float opacity = 1.0 - smoothstep( 0.0, 2.0, min( length( vPosition - q0 ), length( vPosition - q1 ) ) );\n
- opacity *= step( 0.0, thickness / 2.0 - abs( dist - radius ) );\n
- return opacity;\n
- }\n
- void main()\n
- {\n
- gl_FragColor = vec4( mixColor, 1.0 ) * uColor;\n
- gl_FragColor.a *= GetOpacity();\n
- }\n
-);
-
-const char* FRAGMENT_SHADER_ROUND_CAP = DALI_COMPOSE_SHADER(
- varying mediump vec2 vPosition;\n
- uniform lowp vec4 uColor;\n
- uniform lowp vec3 mixColor;\n
- uniform mediump float thickness;\n
- uniform mediump float radius;\n
- uniform mediump float startAngle;\n
- uniform mediump float sweepAngle;\n
- \n
- const mediump float M_PI_OVER_2 = 1.57079632679;\n
- const mediump float M_PI_2 = 6.28318530718;\n
- \n
- mediump float GetOpacity()\n
- {\n
- mediump float start = radians( mod( startAngle, 360.0 ) );\n
- mediump float angle = mod( atan( vPosition.y, vPosition.x ) + M_PI_OVER_2 - start, M_PI_2 );\n
- mediump float dist = length( vPosition );\n
- if( angle <= radians( sweepAngle ) )\n
- {\n
- return smoothstep( -1.0, 1.0, thickness / 2.0 - ( abs( dist - radius ) ) );\n
- }\n
- mediump float end = radians( mod( startAngle + sweepAngle, 360.0 ) );\n
- mediump vec2 q0 = vec2( radius * cos( start - M_PI_OVER_2 ), radius * sin( start - M_PI_OVER_2 ) );\n
- mediump vec2 q1 = vec2( radius * cos( end - M_PI_OVER_2 ), radius * sin( end - M_PI_OVER_2 ) );\n
- return smoothstep( -1.0, 1.0, thickness / 2.0 - min( length( vPosition - q0 ), length( vPosition - q1 ) ) );\n
- }\n
- void main()\n
- {\n
- gl_FragColor = vec4( mixColor, 1.0 ) * uColor;\n
- gl_FragColor.a *= GetOpacity();\n
- }\n
-);
+DALI_ENUM_TO_STRING_TABLE_BEGIN(CAP)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(DevelArcVisual::Cap, BUTT)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(DevelArcVisual::Cap, ROUND)
+DALI_ENUM_TO_STRING_TABLE_END(CAP)
-}
+} // namespace
-ArcVisualPtr ArcVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
+ArcVisualPtr ArcVisual::New(VisualFactoryCache& factoryCache, const Property::Map& properties)
{
- ArcVisualPtr arcVisualPtr( new ArcVisual( factoryCache ) );
- arcVisualPtr->SetProperties( properties );
+ ArcVisualPtr arcVisualPtr(new ArcVisual(factoryCache));
+ arcVisualPtr->SetProperties(properties);
+ arcVisualPtr->Initialize();
return arcVisualPtr;
}
-ArcVisual::ArcVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
- mThickness( 0.0f ),
- mRadius( 0.0f ),
- mStartAngle( 0.0f ),
- mSweepAngle( 360.0f ),
- mRadiusIndex( Property::INVALID_INDEX ),
- mCapType( DevelArcVisual::Cap::BUTT )
+ArcVisual::ArcVisual(VisualFactoryCache& factoryCache)
+: Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ARC)),
+ mThickness(0.0f),
+ mRadius(0.0f),
+ mStartAngle(0.0f),
+ mSweepAngle(360.0f),
+ mRadiusIndex(Property::INVALID_INDEX),
+ mThicknessIndex(Property::INVALID_INDEX),
+ mStartAngleIndex(Property::INVALID_INDEX),
+ mSweepAngleIndex(Property::INVALID_INDEX),
+ mCapType(DevelArcVisual::Cap::BUTT)
{
}
{
}
-void ArcVisual::DoSetProperties( const Property::Map& propertyMap )
+void ArcVisual::DoSetProperties(const Property::Map& propertyMap)
{
- Property::Value* thicknessValue = propertyMap.Find( Toolkit::DevelArcVisual::Property::THICKNESS, THICKNESS_NAME );
- if( thicknessValue )
+ Property::Value* thicknessValue = propertyMap.Find(Toolkit::DevelArcVisual::Property::THICKNESS, THICKNESS_NAME);
+ if(thicknessValue)
{
- if( !thicknessValue->Get( mThickness ) )
+ if(!thicknessValue->Get(mThickness))
{
- DALI_LOG_ERROR( "ArcVisual:DoSetProperties:: THICKNESS property has incorrect type: %d\n", thicknessValue->GetType() );
+ DALI_LOG_ERROR("ArcVisual:DoSetProperties:: THICKNESS property has incorrect type: %d\n", thicknessValue->GetType());
+ }
+ else
+ {
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetProperty(mThicknessIndex, mThickness);
+
+ // Need to calculate radius again
+ OnSetTransform();
+ }
}
}
- Property::Value* startAngleValue = propertyMap.Find( Toolkit::DevelArcVisual::Property::START_ANGLE, START_ANGLE_NAME );
- if( startAngleValue )
+ Property::Value* startAngleValue = propertyMap.Find(Toolkit::DevelArcVisual::Property::START_ANGLE, START_ANGLE_NAME);
+ if(startAngleValue)
{
- if( !startAngleValue->Get( mStartAngle ) )
+ if(!startAngleValue->Get(mStartAngle))
+ {
+ DALI_LOG_ERROR("ArcVisual:DoSetProperties:: START_ANGLE property has incorrect type: %d\n", startAngleValue->GetType());
+ }
+ else
{
- DALI_LOG_ERROR( "ArcVisual:DoSetProperties:: START_ANGLE property has incorrect type: %d\n", startAngleValue->GetType() );
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetProperty(mStartAngleIndex, mStartAngle);
+ }
}
}
- Property::Value* sweepAngleValue = propertyMap.Find( Toolkit::DevelArcVisual::Property::SWEEP_ANGLE, SWEEP_ANGLE_NAME );
- if( sweepAngleValue )
+ Property::Value* sweepAngleValue = propertyMap.Find(Toolkit::DevelArcVisual::Property::SWEEP_ANGLE, SWEEP_ANGLE_NAME);
+ if(sweepAngleValue)
{
- if( !sweepAngleValue->Get( mSweepAngle ) )
+ if(!sweepAngleValue->Get(mSweepAngle))
+ {
+ DALI_LOG_ERROR("ArcVisual:DoSetProperties:: SWEEP_ANGLE property has incorrect type: %d\n", sweepAngleValue->GetType());
+ }
+ else
{
- DALI_LOG_ERROR( "ArcVisual:DoSetProperties:: SWEEP_ANGLE property has incorrect type: %d\n", sweepAngleValue->GetType() );
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetProperty(mSweepAngleIndex, mSweepAngle);
+ }
}
}
- Property::Value* capValue = propertyMap.Find( Toolkit::DevelArcVisual::Property::CAP, CAP_NAME );
- if( capValue )
+ Property::Value* capValue = propertyMap.Find(Toolkit::DevelArcVisual::Property::CAP, CAP_NAME);
+ if(capValue)
{
int capType = 0;
- Scripting::GetEnumerationProperty( *capValue, CAP_TABLE, CAP_TABLE_COUNT, capType );
- mCapType = Toolkit::DevelArcVisual::Cap::Type( capType );
+ Scripting::GetEnumerationProperty(*capValue, CAP_TABLE, CAP_TABLE_COUNT, capType);
+ mCapType = Toolkit::DevelArcVisual::Cap::Type(capType);
}
}
-void ArcVisual::DoSetOnStage( Actor& actor )
+void ArcVisual::DoSetOnScene(Actor& actor)
{
- InitializeRenderer();
-
- actor.AddRenderer( mImpl->mRenderer );
+ actor.AddRenderer(mImpl->mRenderer);
// Arc Visual generated and ready to display
- ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+ ResourceReady(Toolkit::Visual::ResourceStatus::READY);
}
-void ArcVisual::DoCreatePropertyMap( Property::Map& map ) const
+void ArcVisual::DoSetOffScene(Actor& actor)
{
+ actor.RemoveRenderer(mImpl->mRenderer);
+}
+
+void ArcVisual::DoCreatePropertyMap(Property::Map& map) const
+{
+ float thickness, startAngle, sweepAngle;
+ if(mImpl->mRenderer)
+ {
+ // Update values from Renderer
+ thickness = mImpl->mRenderer.GetProperty<float>(mThicknessIndex);
+ startAngle = mImpl->mRenderer.GetProperty<float>(mStartAngleIndex);
+ sweepAngle = mImpl->mRenderer.GetProperty<float>(mSweepAngleIndex);
+ }
+ else
+ {
+ thickness = mThickness;
+ startAngle = mStartAngle;
+ sweepAngle = mSweepAngle;
+ }
+
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ARC );
- map.Insert( Toolkit::DevelArcVisual::Property::THICKNESS, mThickness );
- map.Insert( Toolkit::DevelArcVisual::Property::START_ANGLE, mStartAngle );
- map.Insert( Toolkit::DevelArcVisual::Property::SWEEP_ANGLE, mSweepAngle );
- map.Insert( Toolkit::DevelArcVisual::Property::CAP, mCapType );
+ map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ARC);
+ map.Insert(Toolkit::DevelArcVisual::Property::THICKNESS, thickness);
+ map.Insert(Toolkit::DevelArcVisual::Property::START_ANGLE, startAngle);
+ map.Insert(Toolkit::DevelArcVisual::Property::SWEEP_ANGLE, sweepAngle);
+ map.Insert(Toolkit::DevelArcVisual::Property::CAP, mCapType);
}
-void ArcVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+void ArcVisual::DoCreateInstancePropertyMap(Property::Map& map) const
{
// Do nothing
}
void ArcVisual::OnSetTransform()
{
- Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize );
- mRadius = ( std::min( visualSize.width, visualSize.height ) - mThickness ) / 2.0f;
+ Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
+ mRadius = (std::min(visualSize.width, visualSize.height) - mThickness) / 2.0f;
+
+ if(mImpl->mRenderer)
+ {
+ mImpl->mRenderer.SetProperty(mRadiusIndex, mRadius);
+ }
+}
- if( mImpl->mRenderer )
+void ArcVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
+{
+ // Check if action is valid for this visual type and perform action if possible
+ switch(actionId)
{
- mImpl->mRenderer.SetProperty( mRadiusIndex, mRadius );
+ case DevelArcVisual::Action::UPDATE_PROPERTY:
+ {
+ const Property::Map* map = attributes.GetMap();
+ if(map)
+ {
+ DoSetProperties(*map);
+ }
+ break;
+ }
}
}
-void ArcVisual::InitializeRenderer()
+void ArcVisual::OnInitialize()
{
- Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
+ Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
Shader shader;
- if( mCapType == DevelArcVisual::Cap::BUTT )
+ if(mCapType == DevelArcVisual::Cap::BUTT)
{
- shader = mFactoryCache.GetShader( VisualFactoryCache::ARC_BUTT_CAP_SHADER );
- if( !shader )
+ shader = mFactoryCache.GetShader(VisualFactoryCache::ARC_BUTT_CAP_SHADER);
+ if(!shader)
{
- shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_BUTT_CAP );
- mFactoryCache.SaveShader( VisualFactoryCache::ARC_BUTT_CAP_SHADER, shader );
+ shader = Shader::New(Dali::Shader::GetVertexShaderPrefix() + SHADER_ARC_VISUAL_SHADER_VERT.data(), Dali::Shader::GetFragmentShaderPrefix() + SHADER_ARC_VISUAL_BUTT_CAP_SHADER_FRAG.data());
+ mFactoryCache.SaveShader(VisualFactoryCache::ARC_BUTT_CAP_SHADER, shader);
}
}
else
{
- shader = mFactoryCache.GetShader( VisualFactoryCache::ARC_ROUND_CAP_SHADER );
- if( !shader )
+ shader = mFactoryCache.GetShader(VisualFactoryCache::ARC_ROUND_CAP_SHADER);
+ if(!shader)
{
- shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ROUND_CAP );
- mFactoryCache.SaveShader( VisualFactoryCache::ARC_ROUND_CAP_SHADER, shader );
+ shader = Shader::New(Dali::Shader::GetVertexShaderPrefix() + SHADER_ARC_VISUAL_SHADER_VERT.data(), Dali::Shader::GetFragmentShaderPrefix() + SHADER_ARC_VISUAL_ROUND_CAP_SHADER_FRAG.data());
+ mFactoryCache.SaveShader(VisualFactoryCache::ARC_ROUND_CAP_SHADER, shader);
}
}
- mImpl->mRenderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer = Renderer::New(geometry, shader);
- mImpl->mRenderer.RegisterProperty( THICKNESS_NAME, mThickness );
- mImpl->mRenderer.RegisterProperty( START_ANGLE_NAME, mStartAngle );
- mImpl->mRenderer.RegisterProperty( SWEEP_ANGLE_NAME, mSweepAngle );
- mImpl->mRenderer.RegisterProperty( CAP_NAME, 0.0f );
+ mThicknessIndex = mImpl->mRenderer.RegisterProperty(DevelArcVisual::Property::THICKNESS, THICKNESS_NAME, mThickness);
+ mStartAngleIndex = mImpl->mRenderer.RegisterProperty(DevelArcVisual::Property::START_ANGLE, START_ANGLE_NAME, mStartAngle);
+ mSweepAngleIndex = mImpl->mRenderer.RegisterProperty(DevelArcVisual::Property::SWEEP_ANGLE, SWEEP_ANGLE_NAME, mSweepAngle);
- mRadiusIndex = mImpl->mRenderer.RegisterProperty( RADIUS_NAME, mRadius );
+ mRadiusIndex = mImpl->mRenderer.RegisterProperty(RADIUS_NAME, mRadius);
- mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );
+ mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON);
// Register transform properties
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
} // namespace Internal