* @brief Constructor.
*
* @param[in] url The url of the vector animation file
- * @param[in] renderer The renderer used to render the image
- * @param[in] width The width of the content
- * @param[in] height The height of the content
*/
- VectorRasterizeThread( const std::string& url, Renderer renderer, uint32_t width, uint32_t height );
+ VectorRasterizeThread( const std::string& url );
/**
* @brief Destructor.
virtual ~VectorRasterizeThread();
/**
+ * @brief Sets the renderer used to display the result image.
+ *
+ * @param[in] renderer The renderer used to display the result image
+ */
+ void SetRenderer( Renderer renderer );
+
+ /**
* @brief Sets the target image size.
*
* @param[in] width The target image width
/**
* @brief Play the vector animation.
*/
- void StartAnimation();
+ void PlayAnimation();
/**
* @brief Stop the vector animation.
* @brief Enable looping for 'count' repeats. -1 means to repeat forever.
* @param[in] count The number of times to loop
*/
- void SetLoopCount( int16_t count );
+ void SetLoopCount( int32_t count );
+
+ /**
+ * @brief Gets the loop count. -1 means to repeat forever.
+ * @return The number of times to loop
+ */
+ int32_t GetLoopCount() const;
/**
* @brief Set the playing range.
void SetPlayRange( Vector2 range );
/**
+ * @brief Gets the playing range.
+ * @return The play range defined for the animation
+ */
+ Vector2 GetPlayRange() const;
+
+ /**
* @brief Get the play state
* @return The play state
*/
- DevelImageVisual::PlayState GetPlayState();
+ DevelImageVisual::PlayState GetPlayState() const;
+
+ /**
+ * @brief Queries whether the resource is ready.
+ * @return true if ready, false otherwise
+ */
+ bool IsResourceReady() const;
+
+ /**
+ * @brief Sets the progress of the animation.
+ * @param[in] progress The new progress as a normalized value between [0,1] or between the play range if specified.
+ */
+ void SetCurrentProgress( float progress );
+
+ /**
+ * @brief Retrieves the current progress of the animation.
+ * @return The current progress as a normalized value between [0,1]
+ */
+ float GetCurrentProgress() const;
protected:
std::unique_ptr< EventThreadCallback > mAnimationFinishedTrigger;
Vector2 mPlayRange;
DevelImageVisual::PlayState mPlayState;
+ float mProgress;
uint32_t mCurrentFrame;
uint32_t mTotalFrame;
uint32_t mStartFrame;
uint32_t mEndFrame;
uint32_t mWidth;
uint32_t mHeight;
- int16_t mLoopCount;
- int16_t mCurrentLoop;
+ int32_t mLoopCount;
+ int32_t mCurrentLoop;
bool mNeedRender;
bool mDestroyThread; ///< Whether the thread be destroyed
bool mResourceReady;