#define DALI_TOOLKIT_VECTOR_IMAGE_RASTERIZE_THREAD_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/event-thread-callback.h>
-#include <dali/devel-api/adaptor-framework/vector-animation-renderer.h>
#include <dali/devel-api/threading/conditional-wait.h>
-#include <dali/devel-api/threading/mutex.h>
#include <dali/devel-api/threading/thread.h>
-#include <dali/integration-api/adaptors/log-factory-interface.h>
-#include <string>
+#include <dali/integration-api/adaptor-framework/log-factory-interface.h>
#include <memory>
+#include <vector>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
/**
* The worker thread for vector image rasterization.
*/
class VectorRasterizeThread : public Thread
{
public:
-
/**
* @brief Constructor.
- *
- * @param[in] url The url of the vector animation file
*/
- VectorRasterizeThread( const std::string& url );
+ VectorRasterizeThread();
/**
* @brief Destructor.
*/
- virtual ~VectorRasterizeThread();
+ ~VectorRasterizeThread() override;
/**
- * @brief Sets the renderer used to display the result image.
- *
- * @param[in] renderer The renderer used to display the result image
+ * The callback is called from the rasterize thread after the rasterization is completed.
+ * @param[in] callBack The function to call.
*/
- void SetRenderer( Renderer renderer );
+ void SetCompletedCallback(CallbackBase* callback);
/**
- * @brief Sets the target image size.
+ * Add a task to rasterize.
*
- * @param[in] width The target image width
- * @param[in] height The target image height
- */
- void SetSize( uint32_t width, uint32_t height );
-
- /**
- * @brief Play the vector animation.
- */
- void PlayAnimation();
-
- /**
- * @brief Stop the vector animation.
- */
- void StopAnimation();
-
- /**
- * @brief Pause the vector animation.
- */
- void PauseAnimation();
-
- /**
- * @brief Render one frame. The current frame number will be increased.
- */
- void RenderFrame();
-
- /**
- * @brief This callback is called after the first frame is ready.
- * @param[in] callback The resource ready callback
- */
- void SetResourceReadyCallback( EventThreadCallback* callback );
-
- /**
- * @brief This callback is called after the animation is finished.
- * @param[in] callback The animation finished callback
- */
- void SetAnimationFinishedCallback( EventThreadCallback* callback );
-
- /**
- * @brief Enable looping for 'count' repeats. -1 means to repeat forever.
- * @param[in] count The number of times to loop
- */
- void SetLoopCount( int32_t count );
-
- /**
- * @brief Gets the loop count. -1 means to repeat forever.
- * @return The number of times to loop
+ * @param[in] task The task to rasterize
*/
- int32_t GetLoopCount() const;
-
- /**
- * @brief Set the playing range.
- * @param[in] range Two values between [0,1] to specify minimum and maximum progress.
- * The animation will play between those values.
- */
- void SetPlayRange( Vector2 range );
-
- /**
- * @brief Gets the playing range.
- * @return The play range defined for the animation
- */
- Vector2 GetPlayRange() const;
-
- /**
- * @brief Get the play state
- * @return The play state
- */
- DevelImageVisual::PlayState GetPlayState() const;
-
- /**
- * @brief Queries whether the resource is ready.
- * @return true if ready, false otherwise
- */
- bool IsResourceReady() const;
-
- /**
- * @brief Sets the progress of the animation.
- * @param[in] progress The new progress as a normalized value between [0,1] or between the play range if specified.
- */
- void SetCurrentProgress( float progress );
-
- /**
- * @brief Retrieves the current progress of the animation.
- * @return The current progress as a normalized value between [0,1]
- */
- float GetCurrentProgress() const;
+ void AddTask(VectorAnimationTaskPtr task);
protected:
-
/**
* @brief The entry function of the worker thread.
* It rasterizes the vector image.
void Run() override;
private:
-
- /**
- * @brief Called by the rasterize thread which ensures a wait if required.
- * @return false if the thread should stop.
- */
- bool IsThreadReady();
-
- /**
- * @brief Start rendering
- */
- bool StartRender();
-
/**
- * @brief Rasterize the current frame.
+ * Rasterizes the tasks.
*/
void Rasterize();
+private:
// Undefined
- VectorRasterizeThread( const VectorRasterizeThread& thread ) = delete;
+ VectorRasterizeThread(const VectorRasterizeThread& thread) = delete;
// Undefined
- VectorRasterizeThread& operator=( const VectorRasterizeThread& thread ) = delete;
+ VectorRasterizeThread& operator=(const VectorRasterizeThread& thread) = delete;
private:
-
- std::string mUrl;
- VectorAnimationRenderer mVectorRenderer;
- ConditionalWait mConditionalWait;
- Dali::Mutex mMutex;
- std::unique_ptr< EventThreadCallback > mResourceReadyTrigger;
- std::unique_ptr< EventThreadCallback > mAnimationFinishedTrigger;
- Vector2 mPlayRange;
- DevelImageVisual::PlayState mPlayState;
- int64_t mFrameDurationNanoSeconds;
- float mProgress;
- float mFrameRate;
- uint32_t mCurrentFrame;
- uint32_t mTotalFrame;
- uint32_t mStartFrame;
- uint32_t mEndFrame;
- uint32_t mWidth;
- uint32_t mHeight;
- int32_t mLoopCount;
- int32_t mCurrentLoop;
- bool mNeedRender;
- bool mDestroyThread; ///< Whether the thread be destroyed
- bool mResourceReady;
- const Dali::LogFactoryInterface& mLogFactory; ///< The log factory
-
+ std::vector<VectorAnimationTaskPtr> mRasterizeTasks;
+ ConditionalWait mConditionalWait;
+ std::unique_ptr<CallbackBase> mCompletedCallback;
+ bool mDestroyThread; ///< Whether the thread be destroyed
+ bool mIsThreadStarted;
+ const Dali::LogFactoryInterface& mLogFactory; ///< The log factory
};
} // namespace Internal