} // unnamed namespace
-VectorRasterizeThread::VectorRasterizeThread( const std::string& url, Renderer renderer, uint32_t width, uint32_t height )
+VectorRasterizeThread::VectorRasterizeThread( const std::string& url )
: mUrl( url ),
mVectorRenderer(),
mConditionalWait(),
mAnimationFinishedTrigger( NULL ),
mPlayRange( 0.0f, 1.0f ),
mPlayState( DevelImageVisual::PlayState::STOPPED ),
+ mProgress( 0.0f ),
mCurrentFrame( 0 ),
mTotalFrame( 0 ),
mStartFrame( 0 ),
mEndFrame( 0 ),
- mWidth( width ),
- mHeight( height ),
+ mWidth( 0 ),
+ mHeight( 0 ),
mLoopCount( LOOP_FOREVER ),
mCurrentLoop( 0 ),
mNeedRender( false ),
mResourceReady( false ),
mLogFactory( Dali::Adaptor::Get().GetLogFactory() )
{
- mVectorRenderer = VectorAnimationRenderer::New( mUrl, renderer, width, height );
+ mVectorRenderer = VectorAnimationRenderer::New( mUrl );
}
VectorRasterizeThread::~VectorRasterizeThread()
}
}
-void VectorRasterizeThread::SetSize( uint32_t width, uint32_t height )
+void VectorRasterizeThread::SetRenderer( Renderer renderer )
{
ConditionalWait::ScopedLock lock( mConditionalWait );
- mVectorRenderer.SetSize( width, height );
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetSize: width = %d, height = %d\n", width, height );
+ mVectorRenderer.SetRenderer( renderer );
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetRenderer\n" );
+}
+
+void VectorRasterizeThread::SetSize( uint32_t width, uint32_t height )
+{
+ if( mWidth != width || mHeight != height )
+ {
+ ConditionalWait::ScopedLock lock( mConditionalWait );
+ mVectorRenderer.SetSize( width, height );
+
+ mWidth = width;
+ mHeight = height;
+
+ mResourceReady = false;
+
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetSize: width = %d, height = %d\n", width, height );
+ }
}
-void VectorRasterizeThread::StartAnimation()
+void VectorRasterizeThread::PlayAnimation()
{
ConditionalWait::ScopedLock lock( mConditionalWait );
if( mPlayState != DevelImageVisual::PlayState::PLAYING )
mPlayState = DevelImageVisual::PlayState::PLAYING;
mConditionalWait.Notify( lock );
- DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StartAnimation: Start\n" );
+ DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::PlayAnimation: Start\n" );
}
}
mAnimationFinishedTrigger = callback;
}
-void VectorRasterizeThread::SetLoopCount( int16_t count )
+void VectorRasterizeThread::SetLoopCount( int32_t count )
{
ConditionalWait::ScopedLock lock( mConditionalWait );
mCurrentFrame = mStartFrame;
}
+int32_t VectorRasterizeThread::GetLoopCount() const
+{
+ return mLoopCount;
+}
+
void VectorRasterizeThread::SetPlayRange( Vector2 range )
{
ConditionalWait::ScopedLock lock( mConditionalWait );
- mPlayRange = range;
-
- if( mTotalFrame != 0 )
+ // Make sure the range specified is between 0.0 and 1.0
+ if( range.x >= 0.0f && range.x <= 1.0f && range.y >= 0.0f && range.y <= 1.0f )
{
- mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
- mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+ Vector2 orderedRange( range );
+ // If the range is not in order swap values
+ if( range.x > range.y )
+ {
+ orderedRange = Vector2( range.y, range.x );
+ }
+
+ mPlayRange = orderedRange;
+
+ if( mTotalFrame != 0 )
+ {
+ mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
+ mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+ }
}
}
-DevelImageVisual::PlayState VectorRasterizeThread::GetPlayState()
+Vector2 VectorRasterizeThread::GetPlayRange() const
+{
+ return mPlayRange;
+}
+
+DevelImageVisual::PlayState VectorRasterizeThread::GetPlayState() const
{
return mPlayState;
}
+bool VectorRasterizeThread::IsResourceReady() const
+{
+ return mResourceReady;
+}
+
bool VectorRasterizeThread::IsThreadReady()
{
ConditionalWait::ScopedLock lock( mConditionalWait );