#define DALI_TOOLKIT_VECTOR_ANIMATION_THREAD_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <memory>
-#include <dali/public-api/signals/connection-tracker.h>
#include <dali/devel-api/threading/conditional-wait.h>
#include <dali/devel-api/threading/thread.h>
#include <dali/integration-api/adaptor-framework/log-factory-interface.h>
+#include <dali/public-api/adaptor-framework/round-robin-container-view.h>
+#include <dali/public-api/signals/connection-tracker.h>
+#include <memory>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/helpers/round-robin-container-view.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h>
-#include <dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
/**
* The main animation thread for vector animations
*/
class VectorAnimationThread : public Thread
{
public:
-
/**
* @brief Constructor.
*/
~VectorAnimationThread() override;
/**
- * Add a animation task into the vector animation thread, called by main thread.
+ * @brief Add a animation task into the vector animation thread, called by main thread.
*
* @param[in] task The task added to the thread.
*/
- void AddTask( VectorAnimationTaskPtr task );
+ void AddTask(VectorAnimationTaskPtr task);
/**
* @brief Called when the rasterization is completed from the rasterize thread.
- * @param task The completed task
+ *
+ * @param[in] task The completed task
+ * @param[in] success true if the task succeeded, false otherwise.
+ * @param[in] keepAnimation true if the animation is running, false otherwise.
*/
- void OnTaskCompleted( VectorAnimationTaskPtr task, bool stopped );
+ void OnTaskCompleted(VectorAnimationTaskPtr task, bool success, bool keepAnimation);
/**
* @brief Called when the sleep thread is awaken.
*/
void OnAwakeFromSleep();
-protected:
+ /**
+ * @brief Add an event trigger callback.
+ *
+ * @param callback The callback to add
+ * @note Ownership of the callback is NOT passed onto this class.
+ * @note The callback will be excuted in the main thread.
+ */
+ void AddEventTriggerCallback(CallbackBase* callback);
+
+ /**
+ * @brief Remove an event trigger callback.
+ *
+ * @param callback The callback to remove
+ */
+ void RemoveEventTriggerCallback(CallbackBase* callback);
+protected:
/**
* @brief The entry function of the animation thread.
*/
void Run() override;
private:
-
/**
- * Rasterizes the tasks.
+ * @brief Rasterizes the tasks.
*/
void Rasterize();
-private:
-
/**
- * @brief Helper class to keep the relation between VectorRasterizeThread and corresponding container
+ * @brief Called when the event callback is triggered.
*/
- class RasterizeHelper : public ConnectionTracker
- {
- public:
- /**
- * @brief Create an RasterizeHelper.
- *
- * @param[in] animationThread Reference to the VectorAnimationThread
- */
- RasterizeHelper( VectorAnimationThread& animationThread );
-
- /**
- * @brief Rasterizes the task.
- *
- * @param[in] task The task to rasterize.
- */
- void Rasterize( VectorAnimationTaskPtr task );
-
- public:
- RasterizeHelper( const RasterizeHelper& ) = delete;
- RasterizeHelper& operator=( const RasterizeHelper& ) = delete;
-
- RasterizeHelper( RasterizeHelper&& rhs );
- RasterizeHelper& operator=( RasterizeHelper&& rhs ) = delete;
-
- private:
+ void OnEventCallbackTriggered();
- /**
- * @brief Main constructor that used by all other constructors
- */
- RasterizeHelper( std::unique_ptr< VectorRasterizeThread > rasterizer, VectorAnimationThread& animationThread );
-
- private:
- std::unique_ptr< VectorRasterizeThread > mRasterizer;
- VectorAnimationThread& mAnimationThread;
- };
+ /**
+ * @brief Gets next event callback to process.
+ */
+ CallbackBase* GetNextEventCallback();
/**
* @brief The thread to sleep until the next frame time.
class SleepThread : public Thread
{
public:
-
/**
* @brief Constructor.
*/
- SleepThread( CallbackBase* callback );
+ SleepThread(CallbackBase* callback);
/**
* @brief Destructor.
/**
* @brief Sleeps untile the specified time point.
*/
- void SleepUntil( std::chrono::time_point< std::chrono::system_clock > timeToSleepUntil );
+ void SleepUntil(std::chrono::time_point<std::chrono::steady_clock> timeToSleepUntil);
protected:
-
/**
* @brief The entry function of the animation thread.
*/
void Run() override;
private:
-
- SleepThread( const SleepThread& thread ) = delete;
- SleepThread& operator=( const SleepThread& thread ) = delete;
+ SleepThread(const SleepThread& thread) = delete;
+ SleepThread& operator=(const SleepThread& thread) = delete;
private:
- ConditionalWait mConditionalWait;
- std::unique_ptr< CallbackBase > mAwakeCallback;
- std::chrono::time_point< std::chrono::system_clock > mSleepTimePoint;
- const Dali::LogFactoryInterface& mLogFactory;
- bool mNeedToSleep;
- bool mDestroyThread;
+ ConditionalWait mConditionalWait;
+ std::unique_ptr<CallbackBase> mAwakeCallback;
+ std::chrono::time_point<std::chrono::steady_clock> mSleepTimePoint;
+ const Dali::LogFactoryInterface& mLogFactory;
+ bool mNeedToSleep;
+ bool mDestroyThread;
};
private:
-
// Undefined
- VectorAnimationThread( const VectorAnimationThread& thread ) = delete;
+ VectorAnimationThread(const VectorAnimationThread& thread) = delete;
// Undefined
- VectorAnimationThread& operator=( const VectorAnimationThread& thread ) = delete;
+ VectorAnimationThread& operator=(const VectorAnimationThread& thread) = delete;
private:
-
- std::vector< VectorAnimationTaskPtr > mAnimationTasks;
- std::vector< VectorAnimationTaskPtr > mCompletedTasks;
- std::vector< VectorAnimationTaskPtr > mWorkingTasks;
- RoundRobinContainerView< RasterizeHelper > mRasterizers;
- SleepThread mSleepThread;
- ConditionalWait mConditionalWait;
- bool mNeedToSleep;
- bool mDestroyThread;
- const Dali::LogFactoryInterface& mLogFactory;
-
+ std::vector<VectorAnimationTaskPtr> mAnimationTasks;
+ std::vector<VectorAnimationTaskPtr> mCompletedTasks;
+ std::vector<VectorAnimationTaskPtr> mWorkingTasks;
+ std::vector<CallbackBase*> mTriggerEventCallbacks{}; // Callbacks are not owned
+ SleepThread mSleepThread;
+ ConditionalWait mConditionalWait;
+ std::unique_ptr<EventThreadCallback> mEventTrigger{};
+ bool mNeedToSleep;
+ bool mDestroyThread;
+ bool mEventTriggered{false};
+ const Dali::LogFactoryInterface& mLogFactory;
+ Dali::AsyncTaskManager mAsyncTaskManager;
};
} // namespace Internal