std::string marker;
if(playRange.GetElementAt(0).Get(marker))
{
- if(mVectorRenderer)
+ if(mVectorRenderer && mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame))
{
- mVectorRenderer.GetMarkerInfo(marker, startFrame, endFrame);
valid = true;
}
}
VectorAnimationTask::TimePoint VectorAnimationTask::CalculateNextFrameTime(bool renderNow)
{
- // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::system_clock supported
+ // std::chrono::time_point template has second parameter duration which defaults to the std::chrono::steady_clock supported
// duration. In some C++11 implementations it is a milliseconds duration, so it fails to compile unless mNextFrameStartTime
// is casted to use the default duration.
mNextFrameStartTime = std::chrono::time_point_cast<TimePoint::duration>(mNextFrameStartTime + std::chrono::microseconds(mFrameDurationMicroSeconds));
- auto current = std::chrono::system_clock::now();
+ auto current = std::chrono::steady_clock::now();
+ mDroppedFrames = 0;
+
if(renderNow)
{
mNextFrameStartTime = current;
- mDroppedFrames = 0;
}
else if(mNextFrameStartTime < current)
{