[Tizen](Vector) Fix crash issues
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / vector-animation-task.cpp
index 213051f..7cfce6b 100644 (file)
@@ -95,6 +95,8 @@ VectorAnimationTask::~VectorAnimationTask()
 
 void VectorAnimationTask::Finalize()
 {
+  ConditionalWait::ScopedLock lock( mConditionalWait );
+
   // Release some objects in the main thread
   if( mAnimationFinishedTrigger )
   {
@@ -417,7 +419,7 @@ void VectorAnimationTask::Initialize()
 
 bool VectorAnimationTask::Rasterize()
 {
-  bool stopped = false, needAnimationFinishedTrigger;
+  bool stopped = false, needAnimationFinishedTrigger, resourceReady;
   uint32_t currentFrame, startFrame, endFrame;
   int32_t loopCount, currentLoopCount;
   PlayState playState;
@@ -437,6 +439,7 @@ bool VectorAnimationTask::Rasterize()
     currentLoopCount = mCurrentLoop;
     needAnimationFinishedTrigger = mNeedAnimationFinishedTrigger;
     playState = mPlayState;
+    resourceReady = mResourceReady;
 
     mResourceReady = true;
     mCurrentFrameUpdated = false;
@@ -511,11 +514,19 @@ bool VectorAnimationTask::Rasterize()
     {
       DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Rasterize: Rendering failed. Try again later.[%d] [%p]\n", currentFrame, this );
       mUpdateFrameNumber = false;
+
+      if( !resourceReady )
+      {
+        ConditionalWait::ScopedLock lock( mConditionalWait );
+        mResourceReady = false;
+      }
     }
   }
 
   if( stopped && renderSuccess )
   {
+    ConditionalWait::ScopedLock lock( mConditionalWait );
+
     mPlayState = PlayState::STOPPED;
     mForward = true;
     mCurrentLoop = 0;