/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/integration-api/debug.h>
+#include <dali/integration-api/trace.h>
#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/object/property-array.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h>
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#ifdef TRACE_ENABLED
+#include <sstream>
+#endif
+
namespace Dali
{
namespace Toolkit
Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
#endif
+DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_IMAGE_PERFORMANCE_MARKER, false);
+
} // unnamed namespace
VectorAnimationTask::VectorAnimationTask(VisualFactoryCache& factoryCache)
-: mUrl(),
+: AsyncTask(MakeCallback(this, &VectorAnimationTask::TaskCompleted), AsyncTask::PriorityType::HIGH, AsyncTask::ThreadType::WORKER_THREAD),
+ mUrl(),
mVectorRenderer(VectorAnimationRenderer::New()),
mAnimationData(),
mVectorAnimationThread(factoryCache.GetVectorAnimationManager().GetVectorAnimationThread()),
mConditionalWait(),
mResourceReadySignal(),
- mAnimationFinishedTrigger(),
- mLoadCompletedTrigger(new EventThreadCallback(MakeCallback(this, &VectorAnimationTask::OnLoadCompleted))),
+ mLoadCompletedCallback(MakeCallback(this, &VectorAnimationTask::OnLoadCompleted)),
mPlayState(PlayState::STOPPED),
mStopBehavior(DevelImageVisual::StopBehavior::CURRENT_FRAME),
mLoopingMode(DevelImageVisual::LoopingMode::RESTART),
mAnimationDataUpdated(false),
mDestroyTask(false),
mLoadRequest(false),
- mLoadFailed(false)
+ mLoadFailed(false),
+ mRasterized(false),
+ mKeepAnimation(false)
{
mVectorRenderer.UploadCompletedSignal().Connect(this, &VectorAnimationTask::OnUploadCompleted);
}
DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::~VectorAnimationTask: destructor [%p]\n", this);
}
+void VectorAnimationTask::Process()
+{
+ mRasterized = Rasterize();
+}
+
+bool VectorAnimationTask::IsReady()
+{
+ return true;
+}
+
void VectorAnimationTask::Finalize()
{
ConditionalWait::ScopedLock lock(mConditionalWait);
// Release some objects in the main thread
- if(mAnimationFinishedTrigger)
+ if(mAnimationFinishedCallback)
{
- mAnimationFinishedTrigger.reset();
+ mVectorAnimationThread.RemoveEventTriggerCallback(mAnimationFinishedCallback.get());
+ mAnimationFinishedCallback.reset();
+ }
+ if(mLoadCompletedCallback)
+ {
+ mVectorAnimationThread.RemoveEventTriggerCallback(mLoadCompletedCallback.get());
+ mLoadCompletedCallback.reset();
}
mVectorRenderer.Finalize();
mDestroyTask = true;
}
-bool VectorAnimationTask::Load()
+void VectorAnimationTask::TaskCompleted(VectorAnimationTaskPtr task)
{
+ mVectorAnimationThread.OnTaskCompleted(task, task->IsRasterized(), task->IsAnimating());
+}
+
+bool VectorAnimationTask::IsRasterized()
+{
+ return mRasterized;
+}
+
+bool VectorAnimationTask::IsAnimating()
+{
+ return mKeepAnimation;
+}
+
+bool VectorAnimationTask::Load(bool synchronousLoading)
+{
+ DALI_TRACE_SCOPE(gTraceFilter, "DALI_LOTTIE_LOADING_TASK");
+
if(!mVectorRenderer.Load(mUrl))
{
DALI_LOG_ERROR("VectorAnimationTask::Load: Load failed [%s]\n", mUrl.c_str());
mLoadRequest = false;
mLoadFailed = true;
- mLoadCompletedTrigger->Trigger();
+ if(!synchronousLoading && mLoadCompletedCallback)
+ {
+ mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get());
+ }
return false;
}
mFrameDurationMicroSeconds = MICROSECONDS_PER_SECOND / mFrameRate;
mLoadRequest = false;
- mLoadCompletedTrigger->Trigger();
+ if(!synchronousLoading && mLoadCompletedCallback)
+ {
+ mVectorAnimationThread.AddEventTriggerCallback(mLoadCompletedCallback.get());
+ }
DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Load: file = %s [%d frames, %f fps] [%p]\n", mUrl.c_str(), mTotalFrame, mFrameRate, this);
DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetRenderer [%p]\n", this);
}
-void VectorAnimationTask::RequestLoad(const std::string& url)
+void VectorAnimationTask::RequestLoad(const std::string& url, bool synchronousLoading)
{
- mUrl = url;
- mLoadRequest = true;
+ mUrl = url;
- mVectorAnimationThread.AddTask(this);
+ if(!synchronousLoading)
+ {
+ mLoadRequest = true;
+
+ mVectorAnimationThread.AddTask(this);
+ }
+ else
+ {
+ Load(true);
+
+ OnLoadCompleted();
+ }
+}
+
+bool VectorAnimationTask::IsLoadRequested() const
+{
+ return mLoadRequest;
}
void VectorAnimationTask::SetAnimationData(const AnimationData& data)
uint32_t index = mAnimationDataIndex == 0 ? 1 : 0; // Use the other buffer
- mAnimationData[index] = data;
+ mAnimationData[index].push_back(data);
mAnimationDataUpdated = true;
if(data.resendFlag & VectorAnimationTask::RESEND_SIZE)
}
}
-void VectorAnimationTask::SetAnimationFinishedCallback(EventThreadCallback* callback)
+void VectorAnimationTask::SetAnimationFinishedCallback(CallbackBase* callback)
{
ConditionalWait::ScopedLock lock(mConditionalWait);
- if(callback)
- {
- mAnimationFinishedTrigger = std::unique_ptr<EventThreadCallback>(callback);
- }
+ mAnimationFinishedCallback = std::unique_ptr<CallbackBase>(callback);
}
void VectorAnimationTask::SetLoopCount(int32_t count)
}
// Make sure the range specified is between 0 and the total frame number
- if(startFrame < mTotalFrame && endFrame < mTotalFrame)
+ startFrame = std::min(startFrame, mTotalFrame - 1);
+ endFrame = std::min(endFrame, mTotalFrame - 1);
+
+ // If the range is not in order swap values
+ if(startFrame > endFrame)
{
- // If the range is not in order swap values
- if(startFrame > endFrame)
+ uint32_t temp = startFrame;
+ startFrame = endFrame;
+ endFrame = temp;
+ }
+
+ if(startFrame != mStartFrame || endFrame != mEndFrame)
+ {
+ mStartFrame = startFrame;
+ mEndFrame = endFrame;
+
+ // If the current frame is out of the range, change the current frame also.
+ if(mStartFrame > mCurrentFrame)
{
- uint32_t temp = startFrame;
- startFrame = endFrame;
- endFrame = temp;
+ mCurrentFrame = mStartFrame;
}
-
- if(startFrame != mStartFrame || endFrame != mEndFrame)
+ else if(mEndFrame < mCurrentFrame)
{
- mStartFrame = startFrame;
- mEndFrame = endFrame;
-
- // If the current frame is out of the range, change the current frame also.
- if(mStartFrame > mCurrentFrame)
- {
- mCurrentFrame = mStartFrame;
- }
- else if(mEndFrame < mCurrentFrame)
- {
- mCurrentFrame = mEndFrame;
- }
-
- DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%s] [%p]\n", mStartFrame, mEndFrame, mUrl.c_str(), this);
+ mCurrentFrame = mEndFrame;
}
- }
- else
- {
- DALI_LOG_ERROR("VectorAnimationTask::SetPlayRange: Invalid range (%d, %d) [%s] [%p]\n", startFrame, endFrame, mUrl.c_str(), this);
- return;
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%s] [%p]\n", mStartFrame, mEndFrame, mUrl.c_str(), this);
}
}
return mResourceReadySignal;
}
-bool VectorAnimationTask::Rasterize(bool& keepAnimation)
+bool VectorAnimationTask::Rasterize()
{
bool stopped = false;
uint32_t currentFrame;
- keepAnimation = false;
+ mKeepAnimation = false;
{
ConditionalWait::ScopedLock lock(mConditionalWait);
// The task will be destroyed. We don't need rasterization.
return false;
}
+ }
- if(mLoadRequest)
- {
- bool result = Load();
- if(!result)
- {
- return false;
- }
- }
+ if(mLoadRequest)
+ {
+ return Load(false);
}
if(mLoadFailed)
return false;
}
+ DALI_TRACE_BEGIN(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK");
+
ApplyAnimationData();
if(mPlayState == PlayState::PLAYING && mUpdateFrameNumber)
mForward = true;
mCurrentLoop = 0;
+ if(mVectorRenderer)
+ {
+ // Notify the Renderer that rendering is stopped.
+ mVectorRenderer.RenderStopped();
+ }
+
// Animation is finished
{
ConditionalWait::ScopedLock lock(mConditionalWait);
- if(mNeedAnimationFinishedTrigger && mAnimationFinishedTrigger)
+ if(mNeedAnimationFinishedTrigger && mAnimationFinishedCallback)
{
- mAnimationFinishedTrigger->Trigger();
+ mVectorAnimationThread.AddEventTriggerCallback(mAnimationFinishedCallback.get());
}
}
if(mPlayState != PlayState::PAUSED && mPlayState != PlayState::STOPPED)
{
- keepAnimation = true;
+ mKeepAnimation = true;
}
+#ifdef TRACE_ENABLED
+ if(gTraceFilter && gTraceFilter->IsTraceEnabled())
+ {
+ std::ostringstream oss;
+ oss << "[size: " << mWidth << " x " << mHeight << ", ";
+ oss << "frame: " << mCurrentFrame << ", ";
+ oss << "loop: " << mCurrentLoop << ", ";
+ oss << "state : " << mPlayState << "]";
+ DALI_TRACE_END_WITH_MESSAGE(gTraceFilter, "DALI_LOTTIE_RASTERIZE_TASK", oss.str().c_str());
+ }
+#endif
+
return true;
}
{
ConditionalWait::ScopedLock lock(mConditionalWait);
- if(!mAnimationDataUpdated || mAnimationData[mAnimationDataIndex].resendFlag != 0)
+ if(!mAnimationDataUpdated || mAnimationData[mAnimationDataIndex].size() != 0)
{
// Data is not updated or the previous data is not applied yet.
return;
index = mAnimationDataIndex;
}
- if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_LOOP_COUNT)
+ for(const auto& animationData : mAnimationData[index])
{
- SetLoopCount(mAnimationData[index].loopCount);
- }
-
- if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_PLAY_RANGE)
- {
- SetPlayRange(mAnimationData[index].playRange);
- }
+ if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOP_COUNT)
+ {
+ SetLoopCount(animationData.loopCount);
+ }
- if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_STOP_BEHAVIOR)
- {
- SetStopBehavior(mAnimationData[index].stopBehavior);
- }
+ if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_RANGE)
+ {
+ SetPlayRange(animationData.playRange);
+ }
- if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_LOOPING_MODE)
- {
- SetLoopingMode(mAnimationData[index].loopingMode);
- }
+ if(animationData.resendFlag & VectorAnimationTask::RESEND_STOP_BEHAVIOR)
+ {
+ SetStopBehavior(animationData.stopBehavior);
+ }
- if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_CURRENT_FRAME)
- {
- SetCurrentFrameNumber(mAnimationData[index].currentFrame);
- }
+ if(animationData.resendFlag & VectorAnimationTask::RESEND_LOOPING_MODE)
+ {
+ SetLoopingMode(animationData.loopingMode);
+ }
- if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_NEED_RESOURCE_READY)
- {
- mVectorRenderer.InvalidateBuffer();
- }
+ if(animationData.resendFlag & VectorAnimationTask::RESEND_CURRENT_FRAME)
+ {
+ SetCurrentFrameNumber(animationData.currentFrame);
+ }
- if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
- {
- if(mAnimationData[index].playState == DevelImageVisual::PlayState::PLAYING)
+ if(animationData.resendFlag & VectorAnimationTask::RESEND_NEED_RESOURCE_READY)
{
- PlayAnimation();
+ mVectorRenderer.InvalidateBuffer();
}
- else if(mAnimationData[index].playState == DevelImageVisual::PlayState::PAUSED)
+
+ if(animationData.resendFlag & VectorAnimationTask::RESEND_DYNAMIC_PROPERTY)
{
- PauseAnimation();
+ for(auto&& iter : animationData.dynamicProperties)
+ {
+ mVectorRenderer.AddPropertyValueCallback(iter.keyPath, static_cast<VectorAnimationRenderer::VectorProperty>(iter.property), iter.callback, iter.id);
+ }
}
- else if(mAnimationData[index].playState == DevelImageVisual::PlayState::STOPPED)
+
+ if(animationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
{
- StopAnimation();
+ if(animationData.playState == DevelImageVisual::PlayState::PLAYING)
+ {
+ PlayAnimation();
+ }
+ else if(animationData.playState == DevelImageVisual::PlayState::PAUSED)
+ {
+ PauseAnimation();
+ }
+ else if(animationData.playState == DevelImageVisual::PlayState::STOPPED)
+ {
+ StopAnimation();
+ }
}
}
- mAnimationData[index].resendFlag = 0;
+ // reset data list
+ mAnimationData[index].clear();
}
void VectorAnimationTask::OnUploadCompleted()
{
- mResourceReadySignal.Emit(true);
+ mResourceReadySignal.Emit(ResourceStatus::READY);
}
void VectorAnimationTask::OnLoadCompleted()
{
if(!mLoadFailed)
{
- if(mWidth == 0 && mHeight == 0)
- {
- uint32_t width, height;
- mVectorRenderer.GetDefaultSize(width, height);
-
- SetSize(width, height);
-
- mVectorAnimationThread.AddTask(this);
- }
+ mResourceReadySignal.Emit(ResourceStatus::LOADED);
}
else
{
- // Load failed
- mResourceReadySignal.Emit(false);
+ mResourceReadySignal.Emit(ResourceStatus::FAILED);
}
}
} // namespace Internal