{
mAnimationFinishedTrigger.reset();
}
+ if(mLoadCompletedTrigger)
+ {
+ mLoadCompletedTrigger.reset();
+ }
mVectorRenderer.Finalize();
mDestroyTask = true;
}
-bool VectorAnimationTask::Load()
+bool VectorAnimationTask::Load(bool synchronousLoading)
{
if(!mVectorRenderer.Load(mUrl))
{
DALI_LOG_ERROR("VectorAnimationTask::Load: Load failed [%s]\n", mUrl.c_str());
mLoadRequest = false;
mLoadFailed = true;
- mLoadCompletedTrigger->Trigger();
+ if(!synchronousLoading)
+ {
+ mLoadCompletedTrigger->Trigger();
+ }
return false;
}
mFrameDurationMicroSeconds = MICROSECONDS_PER_SECOND / mFrameRate;
mLoadRequest = false;
- mLoadCompletedTrigger->Trigger();
+ if(!synchronousLoading)
+ {
+ mLoadCompletedTrigger->Trigger();
+ }
DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::Load: file = %s [%d frames, %f fps] [%p]\n", mUrl.c_str(), mTotalFrame, mFrameRate, this);
DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetRenderer [%p]\n", this);
}
-void VectorAnimationTask::RequestLoad(const std::string& url)
+void VectorAnimationTask::RequestLoad(const std::string& url, bool synchronousLoading)
{
- mUrl = url;
- mLoadRequest = true;
+ mUrl = url;
- mVectorAnimationThread.AddTask(this);
+ if(!synchronousLoading)
+ {
+ mLoadRequest = true;
+
+ mVectorAnimationThread.AddTask(this);
+ }
+ else
+ {
+ Load(true);
+
+ OnLoadCompleted();
+ }
+}
+
+bool VectorAnimationTask::IsLoadRequested() const
+{
+ return mLoadRequest;
}
void VectorAnimationTask::SetAnimationData(const AnimationData& data)
}
// Make sure the range specified is between 0 and the total frame number
- if(startFrame < mTotalFrame && endFrame < mTotalFrame)
+ startFrame = std::min(startFrame, mTotalFrame - 1);
+ endFrame = std::min(endFrame, mTotalFrame - 1);
+
+ // If the range is not in order swap values
+ if(startFrame > endFrame)
+ {
+ uint32_t temp = startFrame;
+ startFrame = endFrame;
+ endFrame = temp;
+ }
+
+ if(startFrame != mStartFrame || endFrame != mEndFrame)
{
- // If the range is not in order swap values
- if(startFrame > endFrame)
+ mStartFrame = startFrame;
+ mEndFrame = endFrame;
+
+ // If the current frame is out of the range, change the current frame also.
+ if(mStartFrame > mCurrentFrame)
{
- uint32_t temp = startFrame;
- startFrame = endFrame;
- endFrame = temp;
+ mCurrentFrame = mStartFrame;
}
-
- if(startFrame != mStartFrame || endFrame != mEndFrame)
+ else if(mEndFrame < mCurrentFrame)
{
- mStartFrame = startFrame;
- mEndFrame = endFrame;
-
- // If the current frame is out of the range, change the current frame also.
- if(mStartFrame > mCurrentFrame)
- {
- mCurrentFrame = mStartFrame;
- }
- else if(mEndFrame < mCurrentFrame)
- {
- mCurrentFrame = mEndFrame;
- }
-
- DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%s] [%p]\n", mStartFrame, mEndFrame, mUrl.c_str(), this);
+ mCurrentFrame = mEndFrame;
}
- }
- else
- {
- DALI_LOG_ERROR("VectorAnimationTask::SetPlayRange: Invalid range (%d, %d) [%s] [%p]\n", startFrame, endFrame, mUrl.c_str(), this);
- return;
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "VectorAnimationTask::SetPlayRange: [%d, %d] [%s] [%p]\n", mStartFrame, mEndFrame, mUrl.c_str(), this);
}
}
// The task will be destroyed. We don't need rasterization.
return false;
}
+ }
- if(mLoadRequest)
- {
- return Load();
- }
+ if(mLoadRequest)
+ {
+ return Load(false);
}
if(mLoadFailed)
mForward = true;
mCurrentLoop = 0;
+ if(mVectorRenderer)
+ {
+ // Notify the Renderer that rendering is stopped.
+ mVectorRenderer.RenderStopped();
+ }
+
// Animation is finished
{
ConditionalWait::ScopedLock lock(mConditionalWait);
mVectorRenderer.InvalidateBuffer();
}
+ if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_DYNAMIC_PROPERTY)
+ {
+ for(auto&& iter : mAnimationData[index].dynamicProperties)
+ {
+ mVectorRenderer.AddPropertyValueCallback(iter.keyPath, static_cast<VectorAnimationRenderer::VectorProperty>(iter.property), iter.callback, iter.id);
+ }
+ }
+
if(mAnimationData[index].resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
{
if(mAnimationData[index].playState == DevelImageVisual::PlayState::PLAYING)
}
}
+ // reset data
+ mAnimationData[index].dynamicProperties.clear();
mAnimationData[index].resendFlag = 0;
}