void OnSetTransform() override;
/**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
+ /**
* @copydoc Visual::Base::OnDoAction
*/
void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override;
WeakHandle<Actor> mPlacementActor;
DevelImageVisual::PlayState::Type mPlayState;
CallbackBase* mEventCallback; // Not owned
+ bool mLoadFailed;
bool mRendererAdded;
bool mCoreShutdown;
bool mRedrawInScalingDown;