ImageVisualShaderFactory& mImageVisualShaderFactory;
VisualUrl mUrl;
Vector2 mVisualSize;
+ Vector2 mPlayRange;
WeakHandle< Actor > mPlacementActor;
std::unique_ptr< VectorRasterizeThread > mVectorRasterizeThread;
+
+ int32_t mLoopCount;
DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
};