/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
{
namespace
{
+const int CUSTOM_PROPERTY_COUNT(6); // 5 transform properties + pixel area,
+
const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
// stop behavior
mRedrawInScalingDown(true)
{
// the rasterized image is with pre-multiplied alpha format
- mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
+ mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
{
// Do nothing
}
+void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
+{
+ // Make always enable pre multiplied alpha whether preMultiplied value is false.
+ if(!preMultiplied)
+ {
+ DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
+ }
+}
+
void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
{
// url already passed in from constructor
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- mImpl->mRenderer = Renderer::New(geometry, shader);
+ mImpl->mRenderer = VisualRenderer::New(geometry, shader);
+ mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
TextureSet textureSet = TextureSet::New();
mImpl->mRenderer.SetTextures(textureSet);
// Register transform properties
- mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+ mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
if(mLoadFailed)
{
Vector2 imageSize = Vector2::ZERO;
- imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
actor.AddRenderer(mImpl->mRenderer);
ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
{
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
- TextureAtlas::DISABLED,
- DefaultTextureWrapMode::APPLY,
- IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
- );
+ ImageVisualShaderFeature::FeatureBuilder()
+ .EnableRoundedCorner(IsRoundedCornerRequired())
+ .EnableBorderline(IsBorderlineRequired()));
}
return shader;
}
-
} // namespace Internal
} // namespace Toolkit