}
else
{
- shader = mImageVisualShaderFactory.GetShader(mFactoryCache, false, true, IsRoundedCornerRequired());
+ shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ TextureAtlas::DISABLED,
+ DefaultTextureWrapMode::APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+ );
}
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);