/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
// EXTERNAL INCLUDES
-#include <dali/public-api/common/stage.h>
+#include <dali/devel-api/adaptor-framework/window-devel.h>
+#include <dali/devel-api/common/stage.h>
#include <dali/devel-api/rendering/renderer-devel.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
-#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
-
namespace Toolkit
{
-
namespace Internal
{
-
namespace
{
+const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
-constexpr auto LOOP_FOREVER = -1;
+// stop behavior
+DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
+DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
-const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f );
+// looping mode
+DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
+ DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
+DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
-// Flags for re-sending data to the rasterize thread
-enum Flags
-{
- RESEND_PLAY_RANGE = 1 << 0,
- RESEND_LOOP_COUNT = 1 << 1
-};
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
+#endif
} // unnamed namespace
-AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties )
+AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
{
- AnimatedVectorImageVisualPtr visual( new AnimatedVectorImageVisual( factoryCache, shaderFactory, imageUrl ) );
- visual->SetProperties( properties );
-
+ AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
+ visual->SetProperties(properties);
+ visual->Initialize();
return visual;
}
-AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl )
+AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
{
- AnimatedVectorImageVisualPtr visual( new AnimatedVectorImageVisual( factoryCache, shaderFactory, imageUrl ) );
-
+ AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
+ visual->Initialize();
return visual;
}
-AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl )
-: Visual::Base( factoryCache, Visual::FittingMode::FILL ),
- mImageVisualShaderFactory( shaderFactory ),
- mUrl( imageUrl ),
- mVectorRasterizeThread( imageUrl.GetUrl() ),
+AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
+: Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
+ mUrl(imageUrl),
+ mAnimationData(),
+ mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
+ mImageVisualShaderFactory(shaderFactory),
mVisualSize(),
- mPlayRange( 0.0f, 1.0f ),
+ mVisualScale(Vector2::ONE),
mPlacementActor(),
- mLoopCount( LOOP_FOREVER ),
- mResendFlag( 0 ),
- mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP )
+ mPlayState(DevelImageVisual::PlayState::STOPPED),
+ mEventCallback(nullptr),
+ mLoadFailed(false),
+ mRendererAdded(false),
+ mCoreShutdown(false),
+ mRedrawInScalingDown(true)
{
// the rasterized image is with pre-multiplied alpha format
mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
- mVectorRasterizeThread.SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) );
- mVectorRasterizeThread.SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) );
+ if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
+ {
+ mLoadFailed = true;
+ }
+
+ mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
+ mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
- mVectorRasterizeThread.Start();
+ auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+ vectorAnimationManager.AddObserver(*this);
}
AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
{
+ if(!mCoreShutdown)
+ {
+ auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+ vectorAnimationManager.RemoveObserver(*this);
+
+ if(mEventCallback)
+ {
+ mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
+ }
+
+ // Finalize animation task and disconnect the signal in the main thread
+ mVectorAnimationTask->UploadCompletedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
+ mVectorAnimationTask->Finalize();
+ }
+}
+
+void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
+{
+ // Core is shutting down. Don't talk to the plugin any more.
+ mCoreShutdown = true;
}
-void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize )
+void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
{
- naturalSize = mVisualSize;
+ if(mVisualSize != Vector2::ZERO)
+ {
+ naturalSize = mVisualSize;
+ }
+ else
+ {
+ uint32_t width, height;
+ mVectorAnimationTask->GetDefaultSize(width, height);
+ naturalSize.x = width;
+ naturalSize.y = height;
+ }
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
}
-void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const
+void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
{
map.Clear();
- map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE );
- if( mUrl.IsValid() )
+ map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
+ if(mUrl.IsValid())
{
- map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() );
+ map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
}
- map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mLoopCount );
- map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, mPlayRange );
- map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread.GetPlayState() ) );
- map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_PROGRESS, mVectorRasterizeThread.GetCurrentProgress() );
+ map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
+
+ uint32_t startFrame, endFrame;
+ mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
+
+ Property::Array playRange;
+ playRange.PushBack(static_cast<int32_t>(startFrame));
+ playRange.PushBack(static_cast<int32_t>(endFrame));
+ map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
+
+ map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
+ map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
+ map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
+
+ map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
+ map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
+ map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
+
+ Property::Map layerInfo;
+ mVectorAnimationTask->GetLayerInfo(layerInfo);
+ map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
}
-void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
+void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
{
// Do nothing
}
-void AnimatedVectorImageVisual::DoSetProperties( const Property::Map& propertyMap )
+void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
{
// url already passed in from constructor
- for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter )
+ for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
{
- KeyValuePair keyValue = propertyMap.GetKeyValue( iter );
- if( keyValue.first.type == Property::Key::INDEX )
+ KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
+ if(keyValue.first.type == Property::Key::INDEX)
{
- DoSetProperty( keyValue.first.indexKey, keyValue.second );
+ DoSetProperty(keyValue.first.indexKey, keyValue.second);
}
else
{
- if( keyValue.first == LOOP_COUNT_NAME )
- {
- DoSetProperty( Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second );
- }
- else if( keyValue.first == PLAY_RANGE_NAME )
- {
- DoSetProperty( Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second );
- }
+ if(keyValue.first == LOOP_COUNT_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
+ }
+ else if(keyValue.first == PLAY_RANGE_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
+ }
+ else if(keyValue.first == STOP_BEHAVIOR_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
+ }
+ else if(keyValue.first == LOOPING_MODE_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
+ }
+ else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
+ {
+ DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
+ }
}
}
+
+ TriggerVectorRasterization();
}
-void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Property::Value& value )
+void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
{
switch(index)
{
case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
{
int32_t loopCount;
- if( value.Get( loopCount ) )
+ if(value.Get(loopCount))
{
- mLoopCount = loopCount;
- mResendFlag |= RESEND_LOOP_COUNT;
+ mAnimationData.loopCount = loopCount;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
}
break;
}
case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
{
- Vector2 range;
- if( value.Get( range ) )
+ const Property::Array* array = value.GetArray();
+ if(array)
+ {
+ mAnimationData.playRange = *array;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
+ }
+ break;
+ }
+ case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
+ {
+ int32_t stopBehavior = mAnimationData.stopBehavior;
+ if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
+ {
+ mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
+ }
+ break;
+ }
+ case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
+ {
+ int32_t loopingMode = mAnimationData.loopingMode;
+ if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
{
- mPlayRange = range;
- mResendFlag |= RESEND_PLAY_RANGE;
+ mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
+ }
+ break;
+ }
+ case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
+ {
+ bool redraw;
+ if(value.Get(redraw))
+ {
+ mRedrawInScalingDown = redraw;
}
break;
}
}
}
-void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor )
+void AnimatedVectorImageVisual::OnInitialize(void)
{
Shader shader;
- if( mImpl->mCustomShader )
+ if(mImpl->mCustomShader)
{
- shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader,
- mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader,
- mImpl->mCustomShader->mHints );
+ shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+ mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+ mImpl->mCustomShader->mHints);
- shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
+ shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
}
else
{
- shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true );
+ shader = mImageVisualShaderFactory.GetShader(mFactoryCache, false, true, IsRoundedCornerRequired());
}
- Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
+ Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- mImpl->mRenderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer = Renderer::New(geometry, shader);
TextureSet textureSet = TextureSet::New();
- mImpl->mRenderer.SetTextures( textureSet );
+ mImpl->mRenderer.SetTextures(textureSet);
// Register transform properties
- mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
+ mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+}
+void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
+{
// Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
// Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
mPlacementActor = actor;
- mVectorRasterizeThread.SetRenderer( mImpl->mRenderer );
+ if(mLoadFailed)
+ {
+ TextureSet textureSet = TextureSet::New();
+ mImpl->mRenderer.SetTextures(textureSet);
+
+ Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
+ textureSet.SetTexture(0u, brokenImage);
+
+ actor.AddRenderer(mImpl->mRenderer);
+
+ ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
+ }
+ else
+ {
+ mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
+
+ // Add property notification for scaling & size
+ mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
+ mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
+
+ mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
+ mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
+
+ DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
+
+ Window window = DevelWindow::Get(actor);
+ if(window)
+ {
+ DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
+ }
+ }
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
}
-void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor )
+void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
{
- mVectorRasterizeThread.PauseAnimation();
+ StopAnimation();
+ SendAnimationData();
- mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
-
- if( mImpl->mRenderer )
+ if(mImpl->mRenderer)
{
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+ actor.RemoveRenderer(mImpl->mRenderer);
+ mRendererAdded = false;
+ }
- actor.RemoveRenderer( mImpl->mRenderer );
- mImpl->mRenderer.Reset();
+ // Remove property notification
+ actor.RemovePropertyNotification(mScaleNotification);
+ actor.RemovePropertyNotification(mSizeNotification);
+
+ DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
+
+ Window window = DevelWindow::Get(actor);
+ if(window)
+ {
+ DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
}
mPlacementActor.Reset();
// Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
- mVisualSize = Vector2::ZERO;
+ mVisualSize = Vector2::ZERO;
+ mVisualScale = Vector2::ONE;
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
}
void AnimatedVectorImageVisual::OnSetTransform()
{
- Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize );
+ Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
- if( IsOnStage() )
+ if(IsOnScene() && visualSize != mVisualSize)
{
- if( visualSize != mVisualSize )
- {
- mVisualSize = visualSize;
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
- uint32_t width = static_cast< uint32_t >( visualSize.width );
- uint32_t height = static_cast< uint32_t >( visualSize.height );
+ mVisualSize = visualSize;
- mVectorRasterizeThread.SetSize( width, height );
- }
-
- SendAnimationData();
+ SetVectorImageSize();
- if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
+ if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
{
- mVectorRasterizeThread.PlayAnimation();
-
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
+ mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
}
- else
- {
- // Render one frame
- mVectorRasterizeThread.RenderFrame();
- }
-
- if( mVectorRasterizeThread.IsResourceReady() )
- {
- Actor actor = mPlacementActor.GetHandle();
- if( actor )
- {
- actor.AddRenderer( mImpl->mRenderer );
- mPlacementActor.Reset();
- }
- ResourceReady( Toolkit::Visual::ResourceStatus::READY );
- }
+ SendAnimationData();
}
}
-void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, const Property::Value& attributes )
+void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
{
// Check if action is valid for this visual type and perform action if possible
- switch( actionId )
+ switch(actionId)
{
case DevelAnimatedVectorImageVisual::Action::PLAY:
{
- if( IsOnStage() && mVisualSize != Vector2::ZERO )
+ if(IsOnScene() && mVisualSize != Vector2::ZERO)
{
- mVectorRasterizeThread.PlayAnimation();
-
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
+ if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
+ {
+ mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
+ }
}
- mActionStatus = DevelAnimatedVectorImageVisual::Action::PLAY;
+ mPlayState = DevelImageVisual::PlayState::PLAYING;
break;
}
case DevelAnimatedVectorImageVisual::Action::PAUSE:
{
- mVectorRasterizeThread.PauseAnimation();
-
- if( mImpl->mRenderer )
+ if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
{
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+ mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
}
-
- mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
+ mPlayState = DevelImageVisual::PlayState::PAUSED;
break;
}
case DevelAnimatedVectorImageVisual::Action::STOP:
{
- if( mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::STOPPED )
+ if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
{
- mVectorRasterizeThread.StopAnimation();
-
- OnAnimationFinished();
+ mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
}
- mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+ mPlayState = DevelImageVisual::PlayState::STOPPED;
break;
}
case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
{
- float progress;
- if( attributes.Get( progress ) )
+ int32_t frameNumber;
+ if(attributes.Get(frameNumber))
{
- mVectorRasterizeThread.SetCurrentProgress( progress );
+ mAnimationData.currentFrame = frameNumber;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
}
break;
}
case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY:
{
- Property::Map* map = attributes.GetMap();
- if( map )
+ const Property::Map* map = attributes.GetMap();
+ if(map)
{
- DoSetProperties( *map );
-
- SendAnimationData();
+ DoSetProperties(*map);
}
break;
}
}
+
+ TriggerVectorRasterization();
}
-void AnimatedVectorImageVisual::OnResourceReady()
+void AnimatedVectorImageVisual::OnUploadCompleted()
{
// If weak handle is holding a placement actor, it is the time to add the renderer to actor.
Actor actor = mPlacementActor.GetHandle();
- if( actor )
+ if(actor && !mRendererAdded)
{
- actor.AddRenderer( mImpl->mRenderer );
- // reset the weak handle so that the renderer only get added to actor once
- mPlacementActor.Reset();
+ actor.AddRenderer(mImpl->mRenderer);
+ mRendererAdded = true;
+
+ ResourceReady(Toolkit::Visual::ResourceStatus::READY);
- ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this);
}
}
void AnimatedVectorImageVisual::OnAnimationFinished()
{
- if( mImpl->mEventObserver )
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
+
+ if(mPlayState != DevelImageVisual::PlayState::STOPPED)
{
- mImpl->mEventObserver->NotifyVisualEvent( *this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED );
- }
+ mPlayState = DevelImageVisual::PlayState::STOPPED;
- mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+ mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
- if( mImpl->mRenderer )
+ if(mImpl->mEventObserver)
+ {
+ mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
+ }
+ }
+
+ if(mImpl->mRenderer)
{
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+ mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
}
}
void AnimatedVectorImageVisual::SendAnimationData()
{
- if( mResendFlag )
+ if(mAnimationData.resendFlag)
{
- bool isPlaying = false;
- if( mVectorRasterizeThread.GetPlayState() == DevelImageVisual::PlayState::PLAYING )
- {
- mVectorRasterizeThread.PauseAnimation();
- isPlaying = true;
- }
+ mVectorAnimationTask->SetAnimationData(mAnimationData);
- if( mResendFlag & RESEND_LOOP_COUNT )
+ if(mImpl->mRenderer)
{
- mVectorRasterizeThread.SetLoopCount( mLoopCount );
+ if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
+ {
+ mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
+ }
+ else
+ {
+ mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
+ }
}
- if( mResendFlag & RESEND_PLAY_RANGE )
- {
- mVectorRasterizeThread.SetPlayRange( mPlayRange );
- }
+ mAnimationData.resendFlag = 0;
+ }
+}
- if( isPlaying )
- {
- mVectorRasterizeThread.PlayAnimation();
- }
- else
+void AnimatedVectorImageVisual::SetVectorImageSize()
+{
+ uint32_t width = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
+ uint32_t height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
+
+ mAnimationData.width = width;
+ mAnimationData.height = height;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
+}
+
+void AnimatedVectorImageVisual::StopAnimation()
+{
+ if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
+ {
+ mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
+ mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
+
+ mPlayState = DevelImageVisual::PlayState::STOPPED;
+ }
+}
+
+void AnimatedVectorImageVisual::TriggerVectorRasterization()
+{
+ if(!mEventCallback && !mCoreShutdown)
+ {
+ mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
+ auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+ vectorAnimationManager.RegisterEventCallback(mEventCallback);
+ Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
+ }
+}
+
+void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
+{
+ Actor actor = mPlacementActor.GetHandle();
+ if(actor)
+ {
+ Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
+
+ if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f)
{
- mVectorRasterizeThread.RenderFrame();
- Stage::GetCurrent().KeepRendering( 0.0f );
+ mVisualScale.width = scale.width;
+ mVisualScale.height = scale.height;
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
+
+ SetVectorImageSize();
+ SendAnimationData();
+
+ Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
}
+ }
+}
- mResendFlag = 0;
+void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
+{
+ Actor actor = mPlacementActor.GetHandle();
+ if(actor)
+ {
+ Vector3 size = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
+ mVisualSize.width = size.width;
+ mVisualSize.height = size.height;
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
+
+ SetVectorImageSize();
+ SendAnimationData();
+
+ Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
+ }
+}
+
+void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
+{
+ if(!visible)
+ {
+ StopAnimation();
+ TriggerVectorRasterization();
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
}
}
+void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
+{
+ if(!visible)
+ {
+ StopAnimation();
+ TriggerVectorRasterization();
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
+ }
+}
+
+void AnimatedVectorImageVisual::OnProcessEvents()
+{
+ SendAnimationData();
+
+ mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
+}
+
} // namespace Internal
} // namespace Toolkit