(Vector) Let we send finished signal only for matched sent play/stop from visual
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
index c6604ad..9c81c3b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/devel-api/common/stage.h>
 #include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/math/math-utils.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
@@ -43,6 +47,8 @@ namespace Internal
 {
 namespace
 {
+const int CUSTOM_PROPERTY_COUNT(1); // pixel area,
+
 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 
 // stop behavior
@@ -66,64 +72,67 @@ Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging,
 
 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
 {
-  AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
+  AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, ImageDimensions{}));
   visual->SetProperties(properties);
   visual->Initialize();
   return visual;
 }
 
-AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
+AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
 {
-  AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
+  AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl, size));
   visual->Initialize();
   return visual;
 }
 
-AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
+AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size)
 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
-  mUrl(imageUrl),
+  mImageUrl(imageUrl),
   mAnimationData(),
   mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
   mImageVisualShaderFactory(shaderFactory),
   mVisualSize(),
   mVisualScale(Vector2::ONE),
+  mDesiredSize(size),
   mPlacementActor(),
   mPlayState(DevelImageVisual::PlayState::STOPPED),
   mEventCallback(nullptr),
+  mLastSentPlayStateId(0u),
   mLoadFailed(false),
   mRendererAdded(false),
   mCoreShutdown(false),
-  mRedrawInScalingDown(true)
+  mRedrawInScalingDown(true),
+  mEnableFrameCache(false),
+  mUseNativeImage(false)
 {
   // the rasterized image is with pre-multiplied alpha format
-  mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
-
-  if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
-  {
-    mLoadFailed = true;
-  }
-
-  mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
-  mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
+  mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
 
-  auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
-  vectorAnimationManager.AddObserver(*this);
+  // By default, load a file synchronously
+  mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
 }
 
 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
 {
   if(!mCoreShutdown)
   {
+    if(mImageUrl.IsBufferResource())
+    {
+      TextureManager& textureManager = mFactoryCache.GetTextureManager();
+      textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl());
+    }
+
     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
     vectorAnimationManager.RemoveObserver(*this);
 
     if(mEventCallback)
     {
       mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
+      mEventCallback = nullptr;
     }
 
     // Finalize animation task and disconnect the signal in the main thread
-    mVectorAnimationTask->UploadCompletedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
+    mVectorAnimationTask->ResourceReadySignal().Disconnect(this, &AnimatedVectorImageVisual::OnResourceReady);
     mVectorAnimationTask->Finalize();
   }
 }
@@ -136,16 +145,39 @@ void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
 
 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
 {
-  if(mVisualSize != Vector2::ZERO)
+  if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
+  {
+    naturalSize.x = mDesiredSize.GetWidth();
+    naturalSize.y = mDesiredSize.GetHeight();
+  }
+  else if(mVisualSize != Vector2::ZERO)
   {
     naturalSize = mVisualSize;
   }
   else
   {
-    uint32_t width, height;
-    mVectorAnimationTask->GetDefaultSize(width, height);
-    naturalSize.x = width;
-    naturalSize.y = height;
+    if(mLoadFailed && mImpl->mRenderer)
+    {
+      // Load failed, use broken image size
+      auto textureSet = mImpl->mRenderer.GetTextures();
+      if(textureSet && textureSet.GetTextureCount())
+      {
+        auto texture = textureSet.GetTexture(0);
+        if(texture)
+        {
+          naturalSize.x = texture.GetWidth();
+          naturalSize.y = texture.GetHeight();
+          return;
+        }
+      }
+    }
+    else
+    {
+      uint32_t width, height;
+      mVectorAnimationTask->GetDefaultSize(width, height);
+      naturalSize.x = width;
+      naturalSize.y = height;
+    }
   }
 
   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
@@ -155,9 +187,9 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
 {
   map.Clear();
   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
-  if(mUrl.IsValid())
+  if(mImageUrl.IsValid())
   {
-    map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
+    map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
   }
   map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
 
@@ -180,6 +212,15 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
   Property::Map layerInfo;
   mVectorAnimationTask->GetLayerInfo(layerInfo);
   map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
+
+  Property::Map markerInfo;
+  mVectorAnimationTask->GetMarkerInfo(markerInfo);
+  map.Insert(Toolkit::DevelImageVisual::Property::MARKER_INFO, markerInfo);
+
+  map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired());
+  map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth());
+  map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight());
+  map.Insert(Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE, mEnableFrameCache);
 }
 
 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
@@ -187,6 +228,15 @@ void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map)
   // Do nothing
 }
 
+void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
+{
+  // Make always enable pre multiplied alpha whether preMultiplied value is false.
+  if(!preMultiplied)
+  {
+    DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
+  }
+}
+
 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
 {
   // url already passed in from constructor
@@ -219,6 +269,22 @@ void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap
       {
         DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
       }
+      else if(keyValue.first == SYNCHRONOUS_LOADING)
+      {
+        DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second);
+      }
+      else if(keyValue.first == IMAGE_DESIRED_WIDTH)
+      {
+        DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second);
+      }
+      else if(keyValue.first == IMAGE_DESIRED_HEIGHT)
+      {
+        DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second);
+      }
+      else if(keyValue.first == ENABLE_FRAME_CACHE)
+      {
+        DoSetProperty(Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE, keyValue.second);
+      }
     }
   }
 
@@ -247,6 +313,17 @@ void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Prope
         mAnimationData.playRange = *array;
         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
       }
+      else if(value.GetType() == Property::STRING)
+      {
+        std::string markerName;
+        if(value.Get(markerName))
+        {
+          Property::Array array;
+          array.Add(markerName);
+          mAnimationData.playRange = std::move(array);
+          mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
+        }
+      }
       break;
     }
     case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
@@ -278,35 +355,96 @@ void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Prope
       }
       break;
     }
+    case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING:
+    {
+      bool sync = false;
+      if(value.Get(sync))
+      {
+        if(sync)
+        {
+          mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+        }
+        else
+        {
+          mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+        }
+      }
+      break;
+    }
+    case Toolkit::ImageVisual::Property::DESIRED_WIDTH:
+    {
+      int32_t desiredWidth = 0;
+      if(value.Get(desiredWidth))
+      {
+        mDesiredSize.SetWidth(desiredWidth);
+      }
+      break;
+    }
+
+    case Toolkit::ImageVisual::Property::DESIRED_HEIGHT:
+    {
+      int32_t desiredHeight = 0;
+      if(value.Get(desiredHeight))
+      {
+        mDesiredSize.SetHeight(desiredHeight);
+      }
+      break;
+    }
+
+    case Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE:
+    {
+      bool enableFrameCache = false;
+      if(value.Get(enableFrameCache))
+      {
+        mEnableFrameCache = enableFrameCache;
+        if(mVectorAnimationTask)
+        {
+          mVectorAnimationTask->KeepRasterizedBuffer(mEnableFrameCache);
+        }
+      }
+      break;
+    }
   }
 }
 
 void AnimatedVectorImageVisual::OnInitialize(void)
 {
-  Shader shader;
+  mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady);
+  mVectorAnimationTask->SetAnimationFinishedCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished));
 
-  if(mImpl->mCustomShader)
-  {
-    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
-                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
-                         mImpl->mCustomShader->mHints);
+  EncodedImageBuffer encodedImageBuffer;
 
-    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
-  }
-  else
+  if(mImageUrl.IsBufferResource())
   {
-    shader = mImageVisualShaderFactory.GetShader(mFactoryCache, false, true, IsRoundedCornerRequired());
+    // Increase reference count of External Resources :
+    // EncodedImageBuffer.
+    // Reference count will be decreased at destructor of the visual.
+    TextureManager& textureManager = mFactoryCache.GetTextureManager();
+    textureManager.UseExternalResource(mImageUrl.GetUrl());
+
+    encodedImageBuffer = textureManager.GetEncodedImageBuffer(mImageUrl.GetUrl());
   }
 
+  mVectorAnimationTask->KeepRasterizedBuffer(mEnableFrameCache);
+  mVectorAnimationTask->RequestLoad(mImageUrl, encodedImageBuffer, IsSynchronousLoadingRequired());
+
+  auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
+  vectorAnimationManager.AddObserver(*this);
+
+  Shader shader = GenerateShader();
+
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
 
-  mImpl->mRenderer = Renderer::New(geometry, shader);
+  mImpl->mRenderer = DecoratedVisualRenderer::New(geometry, shader);
+  mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
 
   TextureSet textureSet = TextureSet::New();
   mImpl->mRenderer.SetTextures(textureSet);
 
   // Register transform properties
-  mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+  mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
+
+  mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
 }
 
 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
@@ -318,20 +456,14 @@ void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
 
   if(mLoadFailed)
   {
-    TextureSet textureSet = TextureSet::New();
-    mImpl->mRenderer.SetTextures(textureSet);
-
-    Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
-    textureSet.SetTexture(0u, brokenImage);
-
+    Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+    mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
     actor.AddRenderer(mImpl->mRenderer);
-
+    mRendererAdded = true;
     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
   }
   else
   {
-    mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
-
     // Add property notification for scaling & size
     mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
     mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
@@ -346,6 +478,15 @@ void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
     {
       DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
     }
+
+    if(mImpl->mEventObserver)
+    {
+      // The visual needs it's size set before it can be rasterized hence request relayout once on stage
+      mImpl->mEventObserver->RelayoutRequest(*this);
+    }
+
+    mAnimationData.resendFlag |= VectorAnimationTask::RESEND_NEED_RESOURCE_READY;
+    TriggerVectorRasterization();
   }
 
   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
@@ -354,7 +495,7 @@ void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
 {
   StopAnimation();
-  SendAnimationData();
+  TriggerVectorRasterization();
 
   if(mImpl->mRenderer)
   {
@@ -377,8 +518,10 @@ void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
   mPlacementActor.Reset();
 
   // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
-  mVisualSize  = Vector2::ZERO;
-  mVisualScale = Vector2::ONE;
+  mVisualSize           = Vector2::ZERO;
+  mVisualScale          = Vector2::ONE;
+  mAnimationData.width  = 0;
+  mAnimationData.height = 0;
 
   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
 }
@@ -401,7 +544,16 @@ void AnimatedVectorImageVisual::OnSetTransform()
       mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
     }
 
-    SendAnimationData();
+    TriggerVectorRasterization();
+  }
+}
+
+void AnimatedVectorImageVisual::UpdateShader()
+{
+  if(mImpl->mRenderer)
+  {
+    Shader shader = GenerateShader();
+    mImpl->mRenderer.SetShader(shader);
   }
 }
 
@@ -414,11 +566,9 @@ void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const
     {
       if(IsOnScene() && mVisualSize != Vector2::ZERO)
       {
-        if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
-        {
-          mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
-          mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
-        }
+        // Always resend Playing state. If task is already playing, it will be ignored at Rasterize time.
+        mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
+        mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
       }
       mPlayState = DevelImageVisual::PlayState::PLAYING;
       break;
@@ -453,12 +603,11 @@ void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const
       }
       break;
     }
-    case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY:
+    case DevelAnimatedVectorImageVisual::Action::FLUSH:
     {
-      const Property::Map* map = attributes.GetMap();
-      if(map)
+      if(DALI_LIKELY(!mCoreShutdown))
       {
-        DoSetProperties(*map);
+        SendAnimationData();
       }
       break;
     }
@@ -467,23 +616,94 @@ void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const
   TriggerVectorRasterization();
 }
 
-void AnimatedVectorImageVisual::OnUploadCompleted()
+void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index actionId, Dali::Any attributes)
 {
-  // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
-  Actor actor = mPlacementActor.GetHandle();
-  if(actor && !mRendererAdded)
+  switch(actionId)
   {
-    actor.AddRenderer(mImpl->mRenderer);
-    mRendererAdded = true;
+    case DevelAnimatedVectorImageVisual::Action::SET_DYNAMIC_PROPERTY:
+    {
+      DevelAnimatedVectorImageVisual::DynamicPropertyInfo info = AnyCast<DevelAnimatedVectorImageVisual::DynamicPropertyInfo>(attributes);
+      mAnimationData.dynamicProperties.push_back(info);
+      mAnimationData.resendFlag |= VectorAnimationTask::RESEND_DYNAMIC_PROPERTY;
+      break;
+    }
+  }
 
-    ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+  TriggerVectorRasterization();
+}
 
-    DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this);
+void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status)
+{
+  AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
+
+  if(status == VectorAnimationTask::ResourceStatus::LOADED)
+  {
+    if(mImpl->mEventObserver)
+    {
+      mImpl->mEventObserver->RelayoutRequest(*this);
+    }
   }
+  else
+  {
+    mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false;
+    if(status == VectorAnimationTask::ResourceStatus::READY)
+    {
+      // Texture was ready. Change the shader if we need.
+      bool useNativeImage = false;
+      if(mImpl->mRenderer)
+      {
+        auto textureSet = mImpl->mRenderer.GetTextures();
+        if(textureSet && textureSet.GetTextureCount() > 0)
+        {
+          auto texture = textureSet.GetTexture(0u);
+          if(texture)
+          {
+            useNativeImage = DevelTexture::IsNative(texture);
+
+            if(mUseNativeImage != useNativeImage)
+            {
+              mUseNativeImage = useNativeImage;
+              UpdateShader();
+            }
+          }
+        }
+      }
+    }
+
+    // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+    Actor actor = mPlacementActor.GetHandle();
+    if(actor && !mRendererAdded)
+    {
+      if(!mLoadFailed)
+      {
+        actor.AddRenderer(mImpl->mRenderer);
+        ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+      }
+      else
+      {
+        Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+        mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false);
+        actor.AddRenderer(mImpl->mRenderer);
+        ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
+      }
+
+      mRendererAdded = true;
+    }
+  }
+
+  DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "status = %d [%p]\n", status, this);
 }
 
-void AnimatedVectorImageVisual::OnAnimationFinished()
+void AnimatedVectorImageVisual::OnAnimationFinished(uint32_t playStateId)
 {
+  // Only send event when animation is finished by the last Play/Pause/Stop request.
+  if(mLastSentPlayStateId != playStateId)
+  {
+    return;
+  }
+
+  AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished
+
   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
 
   if(mPlayState != DevelImageVisual::PlayState::STOPPED)
@@ -508,6 +728,13 @@ void AnimatedVectorImageVisual::SendAnimationData()
 {
   if(mAnimationData.resendFlag)
   {
+    if(mAnimationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE)
+    {
+      // Keep last sent playId. It will be used when we try to emit AnimationFinished signal.
+      // The OnAnimationFinished signal what before Play/Pause/Stop action send could be come after action sent.
+      // To ensure the OnAnimationFinished signal comes belong to what we sent, we need to keep last sent playId.
+      mAnimationData.playStateId = ++mLastSentPlayStateId;
+    }
     mVectorAnimationTask->SetAnimationData(mAnimationData);
 
     if(mImpl->mRenderer)
@@ -528,12 +755,24 @@ void AnimatedVectorImageVisual::SendAnimationData()
 
 void AnimatedVectorImageVisual::SetVectorImageSize()
 {
-  uint32_t width  = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
-  uint32_t height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
+  uint32_t width, height;
+  if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0)
+  {
+    width  = mDesiredSize.GetWidth();
+    height = mDesiredSize.GetHeight();
+  }
+  else
+  {
+    width  = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
+    height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
+  }
 
-  mAnimationData.width  = width;
-  mAnimationData.height = height;
-  mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
+  if(mAnimationData.width != width || mAnimationData.height != height)
+  {
+    mAnimationData.width  = width;
+    mAnimationData.height = height;
+    mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
+  }
 }
 
 void AnimatedVectorImageVisual::StopAnimation()
@@ -565,7 +804,7 @@ void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source
   {
     Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
 
-    if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f)
+    if((!Dali::Equals(mVisualScale.width, scale.width) || !Dali::Equals(mVisualScale.height, scale.height)) && (mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f))
     {
       mVisualScale.width  = scale.width;
       mVisualScale.height = scale.height;
@@ -585,16 +824,20 @@ void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
   Actor actor = mPlacementActor.GetHandle();
   if(actor)
   {
-    Vector3 size       = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
-    mVisualSize.width  = size.width;
-    mVisualSize.height = size.height;
+    Vector3 size = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
+
+    if(!Dali::Equals(mVisualSize.width, size.width) || !Dali::Equals(mVisualSize.height, size.height))
+    {
+      mVisualSize.width  = size.width;
+      mVisualSize.height = size.height;
 
-    DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
+      DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
 
-    SetVectorImageSize();
-    SendAnimationData();
+      SetVectorImageSize();
+      SendAnimationData();
 
-    Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
+      Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
+    }
   }
 }
 
@@ -627,6 +870,29 @@ void AnimatedVectorImageVisual::OnProcessEvents()
   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
 }
 
+Shader AnimatedVectorImageVisual::GenerateShader() const
+{
+  Shader shader;
+  if(mImpl->mCustomShader)
+  {
+    shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+                         mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+                         mImpl->mCustomShader->mHints);
+
+    shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+  }
+  else
+  {
+    shader = mImageVisualShaderFactory.GetShader(
+      mFactoryCache,
+      ImageVisualShaderFeatureBuilder()
+        .EnableRoundedCorner(IsRoundedCornerRequired())
+        .EnableBorderline(IsBorderlineRequired())
+        .SetTextureForFragmentShaderCheck(mUseNativeImage ? mImpl->mRenderer.GetTextures().GetTexture(0) : Dali::Texture()));
+  }
+  return shader;
+}
+
 } // namespace Internal
 
 } // namespace Toolkit