mImageVisualShaderFactory( shaderFactory ),
mVisualSize(),
mVisualScale( Vector2::ONE ),
+ mPlayRange(),
mPlacementActor(),
mLoopCount( LOOP_FOREVER ),
- mStartFrame( 0 ),
- mEndFrame( 0 ),
mResendFlag( 0 ),
mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ),
mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ),
Property::Array* array = value.GetArray();
if( array )
{
- size_t count = array->Count();
- if( count >= 2 )
- {
- int startFrame, endFrame;
- int totalFrame = mVectorAnimationTask->GetTotalFrameNumber();
- array->GetElementAt( 0 ).Get( startFrame );
- array->GetElementAt( 1 ).Get( endFrame );
-
- if( startFrame >= 0 && startFrame < totalFrame && endFrame >= 0 && endFrame < totalFrame )
- {
- mStartFrame = startFrame;
- mEndFrame = endFrame;
- mResendFlag |= RESEND_PLAY_RANGE;
- }
- else
- {
- DALI_LOG_ERROR( "Invalid play range [%d, %d / %d]\n", startFrame, endFrame, totalFrame );
- }
- }
+ mPlayRange = *array;
+ mResendFlag |= RESEND_PLAY_RANGE;
}
break;
}
}
else
{
- shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true );
+ shader = mImageVisualShaderFactory.GetShader( mFactoryCache, false, true, false );
}
Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor )
{
- PauseAnimation();
+ StopAnimation();
if( mImpl->mRenderer )
{
if( mResendFlag & RESEND_PLAY_RANGE )
{
- mVectorAnimationTask->SetPlayRange( mStartFrame, mEndFrame );
+ mVectorAnimationTask->SetPlayRange( mPlayRange );
}
if( mResendFlag & RESEND_STOP_BEHAVIOR )
}
}
-void AnimatedVectorImageVisual::PauseAnimation()
+void AnimatedVectorImageVisual::StopAnimation()
{
- if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
+ if( mActionStatus != DevelAnimatedVectorImageVisual::Action::STOP )
{
- mVectorAnimationTask->PauseAnimation();
+ mVectorAnimationTask->StopAnimation();
- mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
+ mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
if( mImpl->mRenderer )
{
{
if( !visible )
{
- PauseAnimation();
+ StopAnimation();
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this );
}
{
if( !visible )
{
- PauseAnimation();
+ StopAnimation();
DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this );
}